Sorry for my english (i am russian). Add new Perk: Heavy Blow - give you chance knock out enemy on a few seconds (work with/without any weapon). Chance = You LUCK. Damage done determine how long enemy being unconscious: 1-20% health loss - 1 sec,21-40% - 2 sec,41-60% - 3 sec,61-80% - 4 sec,81-99% - 5 sec (count from full health). I repeat my earlier post about alternate repair with more detail. Items can by disassemble for Spares. Add new item - "Super ToolKit". When "Super ToolKit" in you inventiry it allow you disassemble weapon and armor. Alternate you can use Workbench. This looks like: item with X% condition give repair_skill/100*(X+100)/2 Spares Units (SU). One SU has weight 1/200 from item weight. Spares: Clothes, Spares: Simple Armor, Spares: Combat Armor, Spares: Power Armor, Spares: HtH, Spares: Knife, Spares: Sledge, Spares: Pistol, Spares: Rifle (rifles, shotguns & assault rifles), Spares: Big Guns, Spares: Energy Pistol, Spares: Energy Rifle. Some weapon need 2 sort of Spares: Gatling Laser - Spares: Big Guns+Spares: Energy Rifle, Ripper - Spares: Knife+Spares: Energy Pistol. This is in general outline. Player can use Spares for repair similar weapon or armor (up to his Repair Skill). But different weapon and armor has different multiplier (M). For example: With "Spares: Small Guns" can repair Chinese Pistol (x1M), .32 Pistol (x1M), 10mm Pistol (x1.25M), Scoped .44 Magnum (x2M) & etc. "Spares: Power Armor" - Power Armor (x1M), Brotherhood Power Armor (x1.5M), Enclave Power Armor(x2M), T-51b Power Armor (x4M) & etc. So if you have Brotherhood Power Armor with 80% condition, you need 20*1.5=30 "Spares: Power Armor" Units for repair it to 100%. It may be possible disassemble Scrap Metal: 1 for 1 "Spares: Small Guns" & 4 for 1 "Spares: Power Armor" (or so?).