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AxelNexus

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  1. Hey guys, thanks for answering and sorry for how long it took me to answer. So in the end I just loaded a save before going bananas with console commands and simply added a mod that makes all ferals friendly ( https://www.nexusmods.com/fallout4/mods/20381 ) , I just disable or enable the mod depending on which character I want to play. It´s far from a perfect way, I generally prefer to use console commands over mods, specially for small things like this, but at least I got what I wanted. Again, thanks for answering. And thanks for that info SKK50, may be useful eventually. By the by, you´re absolutely right, I do have a herd of Ferals as followers of my Ghoul character, and while I do not have problems with settlers, raiders and gunners, even though I can befriend them thanks to another mod ( https://www.nexusmods.com/fallout4/mods/17312 ), they are always hostile towards my herd... which actually works great for me, since killing Gunners and Raiders it´s short of a forced thing to do to complete tons of missions and areas, so I just walk around like nothing while chaos surrounds me and my Ferals go nuts. So all in all I´d say even the buggs are working for me on that particular playtrough XDXDXD
  2. So I finally made a Ghoul character, looks great and all and can´t wait to finally get Ghoulish perk to see if the mod fixing it works. Thing is that there doesn´t seem to be a mod for getting half the fun of being a Ghoul: Ferals ignoring you. SO I decided to use console commands. First off it appears Ghouls have two factions IDs, don´t know why, but use them both just in case. So I add myself to those factions, then I befriended those factions to the player faction, and then since it wasn´t working, I set the enemy state to neutral. So in the end I ended up with this: player.AddToFaction 00028fd6 1 player.AddToFaction 000361d2 1 setally 0001c21c 00028fd6 1 1 setally 0001c21c 000361d2 1 1 setenemy 0001c21c 00028fd6 0 0 setenemy 0001c21c 000361d2 0 0 No error appears on the console and yet I´m still attacked by Ferals as well as seeing them as enemies on VATS. I spawned one and he was also hostile. Can somebody provide some help? Is there some extra step I´m not taking or something I´m doing wrong?
  3. Hi, I´ve started modding Fallout 4 after some time away from the game. Just added some minor tweaks for the most part for now, but what I really want, the mod I always look for in any Fallout game, is the Ghoul mod. Sadly it appears Fallout 4 has being really unlucky in this department. First it took a really long time to have a mod that makes the player look like a real in canon Ghoul, but that´s all it does, it changes the face and boy of the main characters (all of them, therefor loading an older save file with the mod active will turn every character you load into a ghoul). There are mods to fix Ghoulish perk, there´s like 3 or 4 and you have to install the patch for nuka world. And there´s the alternate start, which is awesome but you look like a half-ghoul rather than the real deal and it also doesn´t affect rads and ferals affiliation. But there´s the ghoul mask in two different mods that add the friendly ferals spell/effect. It appears the pieces are there, spread across the nexus, but none is complete. And I would install all of them to get the full thing, but that I know will cause tons of conflict (like the ghoulified effect from alternate start on an already ghoul character from the one with the real ghoul face), and also will result in the same gazillion problems I had with werewolves and vampires in Skyrim precisely because I had to install like 5 mods per race to reach the desired results. So am I the only one that wishes these mods to be assembled together to work in conjunction? I´ve seen some other mods in the nexus that do that, don´t know why this hasn´t being done yet. I personally would do it myself if I knew jackshit about modding or at least try, don´t know how active the modders that did those are since it seems some of these mods have being abandoned since 2017. But pretty much it would be using alternate start ( https://www.nexusmods.com/fallout4/mods/33232 ) but removing the step where it ghoulifies you and changing it for the vanilla models as they did in Revamped Ghouls ( https://www.nexusmods.com/fallout4/mods/8251? ) and either the character earns the same spell as in Ghouls Mask Returns ( https://www.nexusmods.com/fallout4/mods/19820 ) or like the ballistic weaver you can add a new spell to any piece of clothing that adds that effect, that way you just need to add the effect by a crafting station to any of your clothing pieces and VOILA, full friendly feral ghouls on a character that looks like an actual ghoul and a way to activate it on new saves; and on top of all that we throw in the Better Ghoulish Perks ( https://www.nexusmods.com/fallout4/mods/22939? ). This would be perfect as it would not affect the other characters/saves, and it would be a real ghoul character, rather than just looking like one or having the rad resistance power via fixing a bugged perk. But alas I don´t know anything about modding. So here´s hoping someone sees this with the ability and permissions to do so or the mod authors from those mods finally decide to finish those projects.
  4. OH MY GOD!! Dude, you just fix my game, I simply couldn´t play with those character, their faces were truly a horror show. The moment I installed your suggested mod it fixed ALL female elves, Altmer, Boosmer and Dunmer are now finally attractive but still retain their characteristics and still look like different races. My Boosmer is the one that got the best deal, since she is a non violent barb and I rely on Jenassa for the combat, now my Boosmer doesn´t look like one of the golden girls and Jenassa looks female rather than a walking corpse. Much appreciated men.
  5. First let me say that I´m not sure if this post belongs in this section of the forums or other, my apologies if I´ve made a mistake. So, to resume: I play Skyrim with several characters, right now I have all my classic ones (same characters that I´ve being using since Morrowin) and two of them are elfs, one Dunmer and one Boosmer. As we all know for some reason Bethesda decided to revert elven races to look more like in Morrowind, a game from 2002, this makes female elves extremely ugly and unappealing. I use UNP body and face replacer, but while it changes a little bit the textures of the faces, it doesn´t get ride of the stupid polygonal design, you simply can´t have a female elven character that doesn´t look like an elder woman with menopause and the expression of constantly smelling farts. I obviously hate that, but I simply can´t find remember which mods I use for OLRIM to fix that and the SKSE seems to be seriously lacking in this department, tons of mods for making human super pretty, but just a few for the elven races and most are replacers that would put an elven face on any race you play, or they look as hideous as vanilla because all the anime bullshit stuff (no, I do not find attractive a 20 centimeters long eyes or woman that look like 6 years old, I know, what I weirdo am I to not find attractiveness in dead eye mannequins or tall children) or they are so introversive that I´m scare they will break the game, not to mention the fact that some don´t even bother to specify if it´s compatible with UNP or not. So, anyone can help? Do you guys know of a mod to fix this that I may have overlook or maybe one that has a poor description and may look as cheap s#*! but turns out to be awesome?? I´m really desperate, both characters have amazing hairs, amazing skin, amazing bodies, amazing armors... but I still get my spine to chill everytime I have to look at those damn faces of pure horror from the MS-DOS era.
  6. Not sure if you meant favorite to play or favorite in general withing the lore or what, guess in my case doesn´t matter cause it´s the same answer: Khajiit. To me all universes in fiction need to stand out if they truly want to interest me, they need that unique flavor that you won´t get any where else, wherever that is achieve through visuals, the lore, the style of the stories withing it... And to me there has never being anything more unique about the Elder Scrolls than Khajiit. Their society differs from anything we have seen in other fiction creations, including those that dwell into fantasy worlds base on pagan cultures from the pre-christian era. The elven, human and orsimer of The Elder Scroll series have their own traits, but they still fall into the cliches of the genre; yes, Boosmer are cannibals and that´s something new that doesn´t resemble your usual Lord of The Ring or Warcraft elves, but 5 main games into the series and we still have to get to a point when those things implemented in the lore are actually in the game, you would have a hard time finding a casual player of the elder scrolls with no interest in spending his days on the wikia and he/she may not be even aware of the Boosmer green pact and all that jazz. The humans are all base around different historical tribes (Nords-Vikings,Breton-Celtic and so on and on), and the orsimer are exactly what you would expect out of an Orc, a tribal society rule focus on the survival of the strongest and a natural affinity towards smithing, "where there´s a whip, there´s a way". Khajiit and Argonian though are just crazy stuff, even without needing to explore the lore you do get a feeling of them being a rarity, and it kind of sucks that in Skyrim both races are not as common as in other games, just the way they talk to you feels unique withing the world, and if you spend the time to read any of the books describing anything about their cultures you realize how utterly ridiculous the whole thing seems. Khajiit wins over Argonian for me because they are even weirder. Daedric worshipers, skooma addicts, assume to be thieves by everyone and with a history of constant servitude to "the superior races" yet most of the Khajiit the character meets in all of games seem to have a smile in their faces, and those who don´t have it like J´zargo are even more weird and fun as characters. Besides, THERE´S M´AIQ!! C´mon, he´s practically the Elder Scrolls mascot as much as Pip-Boy is for Fallout. I also keep expecting that, some day, Bethesda finally manages to live up to the lore and Khajiit players would be rewarded then with all their natural skills that the games have always ignore, like all the crazy stuff about their martial arts, their cat like agility, how some Khajiit are born as quadrupeds, some really small and some really tall till the point of being giants.
  7. I do not use Steam Workshop for a higher mod experience, period. First time installed I download like 10 mods from there and the game was broken forever, I had to unninstall the whole game, reinstall, put the same mods from the nexus, had no problem. There´s almost no control on your files, you can disbale mods but the files are there still and all the changes remain script wise even if you don´t see those objects/changes, thus messing with the vanilla game even if you disable them. I know people like it becuase of "convenience", but it sucks hard and is just too much simplistic in comparation with the actual mod manager. To put it simple, I have around 160 mods activated right now, the Steam Workshop is unable to run that much mods without messing it up, while with the mod manager can fix that by disableing the mod, bypass that part, and activate it again. I don´t have anything against the Steam Workshop, is just that, for Bethesda games, is doesn´t work that much well and the mod manager is being around for years and the team behind it understand bethesda´s programing work better.
  8. Nope, that console command does nothing to me, as most of them at this point. I had unistall every single werewolf mod I had, cure myself, reinstall Werewolf Mastery and set again the settings to deffault, then regain beast blood then cure it again...nothing, the only thing I fixed was the monk from the prophet mission stop to attack Serana, that´s it. PreyFaction is friendly towards that characters and there´s no way around to fixed it so far. None of the regular fixes I found on the internet work and unless I can find a way to make that whole faction hostile towards me as intended is either complete the questline killing unwilling to fight enemies or just drop the save and forget it. Serves me right for installing mods that alter that much the core game that were obviously created prior to the game of the year edition, I should have known better.
  9. I basically uninstall every single mod affecting werewolves since the problem seems to originate from those mods, they alter how the PreyFaction behaves to make wolves friendly, and since dawnguard put the vampiros into that faction, all are friendly. However, after taking down all those mods, curing myself of lychantrophy and not having Voice of The sky activated (that also can cause this bug appearently), the bug persist. Even worse, I´m in the Dawnguard mision Prophet and once I rescue the monk, he and Serana start a never ending fight among inmortal characters, none of them attacks me tough. Should I reset my archive invalidation maybe? Is there a console command to make that faction again hostile towards me?
  10. I think you found it. It must be werewolf mastery. How to fix it is simple then too.... :happy: ....Install Tales of Lycanthropy and Werewolf Mastery....Use Tales of Lycanthropy Ring to infect your character with Werewolf Blood....console the Werewolf Mastery settings ring and toggle Wolves to hostile....then un-infect your character with the Tales of Lycanthropy Ring....And all fixed... :happy: ...Vampires will be hostile again in all your games. Or the mod author could stop saying "GOTY edition supported" when in fact it isn´t. Faster way to avoid people having unexpected problems.
  11. But...where´s the fix?? This is the thing, i had LFox werewolf improvements, change to Werewolf mastery becuase of the extra stuff BUT i found that I wasn´t that much powerfull with it, so I returned to LFox Improvements and added werewolf revert form with unlimited power use. So, basically, wolves are not hostile towards me, but I don´t know if it´s something that was left becuase of werewolf mastery, or because of werewolf revert form, or becuase of LFox improvements, but I´m deff getting the bug. I just want a console command to make the faction hostile towards me and that´s it. Can anyone help?
  12. Sorry for the late response. I add left an elaborated answer in your thread about the topic. Thanks for replying and for the hard work, it really sounds like a perfect mod.
  13. (Ok, here comes a long post, sorry everyone) Hi, you left an answer in a topic I created looking for mods with more racial posibilities in adoption that where simpler than Xvision and all of thoses. I also mentioned in there My Little Kahjit, My Little Hatchling and the Khajit girl mod I think and you linked me here. First of all, great idea and is looking like your taking your time to worked out before releasing an unfinish job, and for that I take my hat off, too many buggie and ugly children mods and this one seems to be the one that would finally bring the feature in the better form. Since I mentioned those mods, and if I can make a suggestion (I hate to make suggestion since it´s your work, but it´s just something I think could benefit the mod) those mods (the kahjit ones, the boy and the girl) had separated files, one would overwrite an existing NPC and the other would add the new NPC. PERSONALLY I allways tough that the kids in the orphanage should be the ones that are more emmm..."ethnic", I don´t even know if that´s how should I say it, being from another race, and the kids leaving in strees as well. It fits the Skyrim mood of racism in the air that you can breathe almost everywhere. Having Samule turned into a Khajit that nobody will ever adopt in the orphanage because he´s a kahjit made a lot of sense to me, more than the blondie breton never getting adopted. It sounds so stupid but I think is one of those really inmersive details, and I think that if you find the way to make it work, it could be awesome, like for instance: Why is Sofie, a Nord daughter of a Stormcloak soldier sleeping alone in the Grey Quarter in Whindhelm of all towns??? Makes no friking sense, but if she were a Dark Elf and had that line about his father being a stormcloak...Or Alesan, that Redguard kid sleeping in the floor of a tavern in Dawnstar, could fit an Orc kid perfectly seeing as he basically works in the mines. And again, the kids in the orphanage are pretty much a good target to turn into other races, i do believe that except for Samuel in My Little Kahjit mod none of them is associated with another mod. I have no idea how the authors of those mods made that but it´s amazing, and it also helps to not add more NPC childrens around for all of us that can´t afford to add a thousand more NPCs with mods with not that much powerfull computers. And another thing those mods got right i do believe was by adding each of the kids a different outfit, like the Khajit kid is dressed as a farmer and is very attached to his hat, or the Argonian is dressed like a sailor since that´s what he is when you encounter him. Anyway, sorry again for the long post, and I hope I didn´t bother to much with the suggestions. Looking forward to download this mod as soon as I see it released, I have entirelly stop playing one of my characters hooing for something like this to come out and finally have my wood elf adopt actual elf and none of those friking racist nords or those sell out bretons. All vanilla skyrim kids are basically likelly haters of my own elves children in the future, f*#@ them. PD: Since I have speak so much about the kids in Skyrim...I need to say this: THOSE VANILLA REDGUARD KIDS ARE f*#@ING WHITE!!! There, I feel better now.
  14. Hi, I´m currently playing Skyrim like a madman after getting really bothered with the vanilla game in Xbox 360, and obviously throwing lots mods for everything. I´m currently playing a character that is preparing to adopt lots of children, but would prefer to adopt from different races other than Nords, bretons and the alike. I have instaled allready the amazings My Litlle khajit and My Little Argonian, and found two Orcs but one looks weird and the other is just a green female. I was wondering if there are more mods like those two. PD: No Xvision requieremnt mods. I have allready two amazing mods that replaces two children, not gonna screw things up installing a mod that i actually find pretty ugly, those kids with mature faces look ugly as f*#@, and most likelly will conflict with My little Kahajit and My little Argonian and send to hell all the good work of the modder.
  15. I being using Fallout New Vegas nexus since recently and it still takes me time to find specific things I´m looking, since there´s a couple things I can´t find, I though of just ask around. First: I´m looking to make the faction armors REALISTIC. Meaning, if I put on an NCR faction armor and kill Dead Sea for the quest Restoring Hope, the Legion will not vilified me because reasons (I hate those psychic powers in the NPCs and Factions). Please bear in mind that I´m not looking for "instant good/neutral faction reputation" mods or cheats, I just want to eliminate that stupid psychic stuff, like the Oblivion mod "no psychic guards". Second: I hate workbench to be so useless, except for the aid stuff and a few explosives it´s not that much useful and i rarely use any crafting feature outside of Hardmode. Are there mods for fixing that?? I can´t seem to find any mod related to this two things and I don´t know if it´s because it doesn´t exist or because my searching skills in the nexus just suck. Any help will be extensive appreciated. Thanks in advantage and happy scavenging.
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