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DremoraChurl

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  1. I've just finished SI. I found it tedious - perhaps there's no possible expansion I would have liked, and I shouldn't treat it as an extension of the mainland, but from an early point I looked at SI as "a load of grummite dens and gnarl dens". Equipment progression is sparse, then they throw you shadowrend near the end. And yeah I can't believe Relmyna is unkillable. Mankar Camoran's got nothing on her.
  2. Everyone has different mods, so I'll say it with a screenshot :D. http://g.imagehost.org/t/0053/ScreenShot12.jpg
  3. Why are horses more powerful uphill climbers than a 4x4 with grappling hooks? Edited for more sense.
  4. Necromancers can have maddening AI, moreso than regular mages. Mehrunes Dagon will always show up in the final scene. I had to run to the temple instead of finishing combat in OOO (this might be same as vanilla I can't remember). Most daedra are no problem, spiders and daedroths were falling from 2 shots of my spells at that point, but in the final area there's something that just crushed my pride as a mage forever. Named dremora prince(orange) who casts a spell absorb (often renews it) and makes a beeline directly for the player (ignoring my team of imperial legion suckers) swinging the heaviest 2 handed hammer on earth/oblivion. He rarely turns his attention to any other target so I was largely running away like a sissy the whole time. (as opposed to "backstepping like a sissy the whole time")
  5. I've just had a hell of a time with Mankar Camoran. I guess it's different if you're a melee character, and I did defeat him once in the past, but this time I'm using OOO. It felt pretty much the same fight, except I could do no sustained damage to MC and follow through. Magic resistance is one thing, but he kept renewing an absorb spell on top of that, and healing :ermm:, in addition to the standard difficulty of attacking him (ie having to get ruma and raven out of the way). My summoned daedroth nearly always went after the 'lesser' two opponents first, and even when my daedroth was on MC, MC ran circles around it while it swung at him like a drunkard. When I had Eldamil (hooray!), half the time him and the daedroth would fight, usually his fault for zapping the daedroth's ass. Eldamil takes three (or more?) times longer to resurrect. There were a few glimpses of light, when the daedroth and Eldamil and myself had MC in a corner (sort of), but he was never properly cornered, and I had to be careful not to cast at my own team. 40 minutes, most of my potions, and a levelup later, I /kill'd.
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