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Thawfoot

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  1. yea mod swamps would work in certain places but you still dealing with the underlying model... sure careful texture editing can work around that..on some items. but like you i wana be able to find where the flag is and trigger on or off. I think that value was for that given item.. what i wonder if it a certian value for a helm another for a torso / hands ect.. and a combo for something like an outfit some day i hope to be able to figure it out .. soon as i can figure out hex editing...
  2. Well thank Vometia for posting this information. Altho it makes my head shake trying to under stand it. What i,m trying to do is basically turn on the underlying skin in certain arc.s . and while a model swap would work in some instances it wouldn't in others. If i understand from what i have read here "The bolded value is the hide-body-parts flag. Changing that from 00 to 08 on the Patterned Gambeson will make it no longer hide your torso, and allow you to make its texture transparent as normal" from what Gibberishly found? And this is changed on a case by case value ? or is that number change reflect the part in question like torso head ect? I will be the first to admit i know less then nothing of hex editing. Beside what i read the last few days. still it bothers me to no end that i cant simply get the skin texture to show up on the model after modifying the armor texture to show more skin . from what i gather changing the enable / disable body part flag in the itemlist .itl will work for most items? most looking to alter female leg armor.. but hoping to turn on that as well for outfits altho seem to be way more complex? assuming the legs are only one part and outfits are multiples ?
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