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AbsoluteAmphitere

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  1. After seeing several mods backporting appearances and weapons from Mass Effect 2 and 3 (ex. Advanced Weapon Models for LE1 and Liara Consistency Project), I would like to see if someone could make a backport of unique armors and clothes from Cerberus and equip them to the Cerberus enemies you encounter in Mass Effect 1. As for which armors; Cerberus Commando should wear Assault Armor, Cerberus Sniper should wear Nightmare/Shade/Spirit Armor, Cerberus Anti-Tank should wear Inferno Armor, and Research Technician should wear the Cerberus uniform.
  2. After seeing several mods backporting appearances and weapons from Mass Effect 2 and 3 (ex. Advanced Weapon Models for LE1 and Liara Consistency Project), I would like to see if someone could make a backport of unique armors and clothes from Cerberus and equip them to the Cerberus enemies you encounter in Mass Effect 1. As for which armors; Cerberus Commando should wear Assault Armor, Cerberus Sniper should wear Nightmare/Shade/Spirit Armor, Cerberus Anti-Tank should wear Inferno Armor, and Research Technician should wear the Cerberus uniform.
  3. One of the greatest mages of all time, responsible for building Winterhold and establishing it as the capital city of Skyrim up until the Great Collapse (just to name a few of his accomplishments), you'd think that'd earn you a spot in the Hall of Valor - or at least get to Sovngarde itself? Apparently not, according to Bethesda. So I want to rectify that, and give this Nord wizard the respect he deserves. He'd be walking around inside the Hall of Valor, singing and dancing, drinking and fighting among other famous Nord heroes, wearing the Archmage's Robes like Savos Aren wore (but can't be pickpocketed). He should look as closely similar to what his appearance in ESO as possible, since that's the only time anyone has visually seen him rather than just statues. The easy part will be making the character, the hard part will be finding someone who sounds close enough like him to be willing to voice act for him. Granted, said voice actor doesn't need to recite the entire dictionary - he could just say a couple of unique lines talking about themselves, their friends, and impending battle against Alduin. Even though the average Nord may not like mages, or even magicka in general, they still respect him and acknowledge his accomplishments. I think it's high time that we do the same.
  4. After playing Fallout 4, then going back to Fallout 3, I thought there were some things that could be changed to better fit the now established lore. In Fallout 4, whenever any Institute scientist ventures to the surface, they're wearing a cleanroom suit. So maybe Dr. Zimmer could be wearing a unique radiation suit named "Zimmer's Cleanroom Suit", textured in the same colors as a cleanroom suit instead of a radiation suit. It would provide a big INT boost, but would be offset by its lower radiation protection - similar to its Commonwealth counterpart since cleanroom suits don't give as much radiation resistance, but enough of a difference to make Zimmer's cleanroom suit stand out from the standard ones you'd normally find in Fallout 4. He'd also be equipped with a unique laser pistol: "Zimmer's Institute Pistol". It can simply be a retextured laser pistol to look like a standard institute pistol, but its effects may be a little harder to do. The laser would be colored light blue and be automatic and have a larger ammo capacity - to make it not overpowered, its damage can be lowered. Now for Armitage; his name should be changed to his designation, S3-47, as synths/androids are rarely called anything other than their designation. Since it's insinuated that Armitage is a courser, he should also be wearing a courser's signature outfit, the black leather uniform which would be called "S3-47's Uniform". And since he's Dr. Zimmer's bodyguard, he should have something better than a laser pistol. So he should be re-equipped with a unique laser rifle called "S3-47's Institute Rifle" with a Institute rifle texture as well as shooting automatic blue lasers. Since rifles tend to be stronger than pistols, it'll do a little more damage than Zimmer's Institute Pistol while maintaining the same automatic rate of fire as its pistol counterpart. To balance this, it'll have a slightly smaller ammo capacity than the pistol and also be a little heavier. Note that both institute weapons shouldn't be stronger than regular laser pistols or rifles. Weapon, armor, and clothing retextures are more than okay, but if it's possible to actually make similar in-game models as Fallout 4, that'd be terrific!
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