** Hello, this is actually my first time using this forum so I apologize if my formatting is off or something. ** I'm working on my first mod, which granted is a bit of a project for a first time. What I'm trying to do is change the standard ghoulrace face mesh to fit the character I'm creating where his teeth are exposed. I already combined the face and teeth mesh together, didn't do much else to them, so very minimal change other wise on the individual meshes. Problem is, there's not may tutorials I can find on working with Fallout 4 faces so I'm not really sure how to go about actually utilizing it (if that makes sense?). I've attached the .NIF and .OBJ as well as the .BGSM files into a RAR. I'm not too worried about the UV map at the moment, the texture is going to have to be refined anyway. What I'm just mixed up on how to get it setup to be ready for use with Creation Kit really. Also, maybe about removing lip transforms? I'm worried that if it actually works the "lips" would still move which would make the whole exposed teeth thing pointless (This is what I'm going for basically)