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Everything posted by Indigoblade
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Making OBIS, ASIS, and Apocalypse spells balanced?
Indigoblade replied to Lakan's topic in Skyrim's Skyrim LE
Yeah, in your house should be fine. If it is a dungeon or cave however, you have to wait 30 days b4 it will reset :P if it is outside 10 days should work -
Making OBIS, ASIS, and Apocalypse spells balanced?
Indigoblade replied to Lakan's topic in Skyrim's Skyrim LE
Hmmm, What level are you exactly? 30s or 40s? EDIT: Nevermid I reread your post. I agree there should not be the Marauder at your level... And it is strange that it did pop up. Im gonna check out your load order real quick EDIT: Alright after double checking your load order, I dont really see a mod that effects mine. So what I think what happened is that ASIS freaked out a spawned you a bandit outside of your level range. So what I suggest is that you stay away from that place where you found the marauder bandit (Who shouldnt have shown up btw the worst you face at lvl 8 is a lvl 30 which is either extremely rare or a boss in OBIS, that particular bandit is lvl 60) and wait for about 10 in game days... The game will reset the area and remove that bandit and exchange it with a less OP one hopefully. I can assure you that OBIS should not be spawning lvl 60 bandits at lvl >10. I just tested the mod and never encountered anything that big so early. Hope my trick helped -
Making OBIS, ASIS, and Apocalypse spells balanced?
Indigoblade replied to Lakan's topic in Skyrim's Skyrim LE
I'll admit, spell casters are a bit more common than I expected, I'll see what I can do -
Making OBIS, ASIS, and Apocalypse spells balanced?
Indigoblade replied to Lakan's topic in Skyrim's Skyrim LE
I'm the guy who makes obis, please be more specific when you mean spell masters, the actual names would be best -
I understand that you wish to create random names using a rule structure. OBIS also have about 200 named bandits that I named using a tool that take takes the syllable structure of current TES canon names and mixing them within each other. if the name included whole words (example being Ulfric Stormcloak) it would take the whole word structure and randomize that as well. I don't know how to implement it as a mod but you can figure out the structure through the tool. http://www.nexusmods.com/oblivion/mods/7595/? If you do create this mod that randomized bandits names, I really hope you figure out a better way for OBIS however. Vanilla bandits are okay, but I rather you only use them for bandit lieutenants, chieftans, or bounty bandits in my mod. THere is a reason why I name them generically by class and tier. It's to give the player a heads up of what he is facing and he/she can decide what to do tactically. Of course if you do not mind, I would also am very interested in this and would like to implement it into OBIS properly if you ever get this done. Feel free to PM me if youre interested in putting it into OBIS as a feature.
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THANK YOU TO ALL MODDERS FOR WHAT YOU DO!
Indigoblade replied to OnoSendai58's topic in Skyrim's Skyrim LE
As long as all the senpais notices us we will always make more content -
I like having big names for my actors in my mod, both for fun and strategy. Unfortunately some names under the healthbars are a bit harder to read since Skyrim attempts to resize the text to fit. I want to either remove the resizing feature OR set the text to always be a certain size. Anyone knows how to do this? I only want to change the size of the text underneath the healthbars not anywhere else
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So I like having big names for my bandits partial for fun, partial for strats. But an issue comes up when you fight them, their names under the health bars are too small to read sometimes. Is there a way to adjust the size of the health bar names so that it doesn't shrink the name at all?
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Stop Alduin? Nah, there are bandits to collect bounties on!
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Trust me I get tired of the same old bandit every time
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Yes and no, the game by itself has about 120 npc faces to draw from for bandits, but the game is very selective of which of the bandits to pull from. For example if there is supposed to be a melee bandit spawn point it will draw all melee bandits which are about 6 or 7 different faces, so there will be a good chance you will get the same face. Guards are even MORE selective as there are even LESS faces to draw from. The only way expand on that is to create more bandits or guard npcs and add them to the level list each with their own faces that you created. Fortunately for you I already did that with bandits, but I have not done guards
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You wrote a lot dude, Most seem to be preferences that you got from other mods. From there, most of what you wrote are very novelty and not necessarily important to the game as a whole. I would not mind getting pregnant and watching my children growing up (in game of course ;D), but would I have those over core mechanics that expands the game as a whole? F*K no I also cannot agree to have classes in this type of game especially with the level of character content and kind of freedom this game gives you, it's actually the reason why ES one of my favorite RPG series, I have an actual choice to play the way I want to, a choice that cannot be limited by some stereotypical character development that I am forced to play similar styles. I can do whatever I want to solve a problem and that why I love this series On my side, I wish there was more of a random element to it. Not loot or things like that, I meant enemy types, random dungeons, things that will keep me on my feet with brand new challenges every time I play. I get bored by knowing exactly whats gonna happen. Life isn't like that, with life things just happen whether you want it to or not.Knowing enemy locations, knowing where to get a specific item, knowing knowing knowing equals boring boring boring! Not knowing what up ahead then devising solutions when encountering the new experience is always fun. I would also like the see the implementation of enemy templates, making several different enemy types beyond basic 3 main class types (melee, ranged, and magic)
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What happened to the author of the Populated series?
Indigoblade replied to Mur4s4me's topic in Skyrim's Skyrim LE
Let's not completely throw him under bus now. As loathsome as his tactics of gaining popularity or whatever, his work was fairly unique and has been up for awhile without anyone saying otherwise. What surprises me however is the fact that he chose to come back after taking down his files. And this wasn't his first attempt back either, he's been trying to sneak his way in for awhile now. I do not like his way of doing things, but he is a damn good modder and I don't wish his work to be slandered -
SKYRIM MOD SHOWCASE! POST YOUR MODS HERE!
Indigoblade replied to clumsykidify's topic in Skyrim's Skyrim LE
Ah thats a good point, what type of mods are you showcasing?- 6 replies
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- skyrim
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LE A request for someone with Steam version of Skyrim
Indigoblade replied to archer9's topic in Skyrim's Mod Ideas
This is gonna end bad -
............... I'm hoping it cuz they have curved swords....
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This could work as insight but unless I can back this up with some facts, I sound like I am pulling this out of my butt. I could use some actual data percentages of baby boomers that are gamers, types and styles of gaming that they would be into, ect. References to back up that claim would be nice too. Any type of study that a reputable source would be needed. I can't go in there and just saying 'retired people seem bored, let's get em addicted to video games' Do you know where I can find such info?
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Its actually not that bad, all you need to do is find the item you want on the object screen and drag it into the level list dialog box, from there you can set the level that it appears, ect ect. the best place to learn is probably by reading up the creationkit website, I put up all the terms on this link.I suggest you experiment a little bit and place vanilla items into random places, test it out in a new game and see what happens. Modding is all about experimentation and testing, you can't just stop cuz you think it looks confusing. Try out some stuff and if you need specific help you can either PM or keep posting here
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What I suggest is that you first take a look at the way the vanilla game handles item lists. Look for the most relevant to you needs under the level items selection on the object window in the ck and read up on how the game handles it
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After years playing with mods i have to say that...
Indigoblade replied to Daross's topic in Skyrim's Skyrim LE
Or just play forever -
sure what do you want to know? List the mods you want in level lists, which lists in particular ect
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I try to use everything outside of transforming. Being able to use all of your tools at your disposal
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It's fine to hope though.... its fine to hope
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You really really like hoods and face masks.... Well so do I, so not complaining :D Is it possible to put them into level lists?
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About the mod name, I know you wanted suggestions about it, but it kind of seems like your building more of a bandit lifestyle more than just expanding on the bandits themselves... I should have probably used that title instead of OBIS tbh. Maybe something that has a cool acronym like: Live Like A Bandit - LLAB King of Bandits - KOB Lord of Outlaws - LOO Kingdom of the Lawless - KOTL (Keeper of the Light :D) Guild of Degenerates - GOD I'm sloooooowly getting off topic, but the name can be SOOOO much cooler for such a great idea and well done work Great intitative for someone that just started out I applaud you good sir
