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Posts
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Everything posted by Indigoblade
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I'm pretty sure Bethesda stated that they will no longer work on Skyrim on their blog... http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/ I remember as I felt a cold chill that day when I awoke
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Neravarine = Champion of Cyrodiil = Dragonborn?
Indigoblade replied to Tank0123's topic in Skyrim's Skyrim LE
.... Biggest conspiracy theory in the ES series -
What whould happen if i exceed 9999 save
Indigoblade replied to Kmikaz3's topic in Skyrim's Skyrim LE
It would go to #10000 save? i mean if 10000 comes after 9999..... Lol jk either that or it would loop back to #0 save ingame and in the files shows at 10000 or maybe your pc might explode, who knows? Your like 8690 saves away from that though, cross that bridge when you get to it. Hopefully TESVI will be out before you get to it ;D -
try asking the alternative start mod author for which bandit faction he let your char in. In the meantime I said that the old version, 1.5, is still up for download to use that does not have the mod script that combined everything. After you completely uninstalled OBIS 1.6D and we can't sort this out, you can use that to continue playing
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No, I wasn't saying you should do that in order, I was explaining to you the problem that you are having. Your in game character is a part of some bandit faction, OBIS allies all the bandit factions, you can keep OBIS on as long as you: A. Don't start as a bandit OR B. Console command yourself out of bandit faction
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Alright, thanks I prefer to be safe and have it working, so I'll export the facegens. I heard that it always changes back to 0, no matter what it was set to in CK. Well... I've never noticed it, so don't take my word for it, you can check if you has tesedit
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It's OBIS, we had to combine the bandit factions together to be allies to allow the new way of bandit spawns to work together properly in the 1.6D version, I still have the old 1.5 version still working though which does not have that, so just download that for your bandit play through and play the later version for when you play someone who isn't a bandit Turns out the dammed mod that ruining your game was mine! MWHAHAHAHAHAHAHAHAHAHAHA But seriously joining a bandit faction was not intended feature of this game so I didn't think people wanted to be an ACTUAL bandit in the bandit faction. But if I think about if you intended to start out as a bandit, why would you kill other bandits? Your case is so specific it was luck I came across this post Sucks that this happens, but I hope this clears ups your problems
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I thought it was an hour after you downloaded it or something
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You can do a bit of everything, jack of all trades. Once I busted in with heavy armor and crushed everyone, another time I went around frenzying everything and watch them kill each other, finally I snuck shot everyone without getting found out once! I just try to take adifferent approach every time I'm in a hostile environment and if I can't beat it I just return to the old sword and bow playing style.
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Those dragons were already spawned in the game world... Just go into a house wait 10 in game days and they will be gone
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I mess around with npcs a lot so I'll throw in: 1. I haven't heard of or encountered weights being changed in game by itself, it should stay exactly the way you set it in the ck unless you change it using scripts or something. 2. Yes, you must have facegen for every npc you make, there are some reports that they don't but I don't take that chance if you make a ton of generic npcs I suggest you optimize the facegen to save space
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I won against everyone above me ↑ I lost against everyone below me ↓
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As a beautiful Korean man I have to keep up with kpop to learn all the best moves for the ladies... Fortunately this dance counts a kpop http://www.youtube.com/watch?v=FLPLgJqeZJw&feature=c4-overview-vl&list=PL00vjwPBRYkgPGsL8SMgGCAVZ_B1cGF8t Can't wait to try this out at da club
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Oh man, Half moon camp would be AMAZING
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That was exactly what I was thinking, like how you would theme your house kind of way. About the merchants would you think that the caravan merchants would be good for this? They usually have decent random items and I think it would make sense that random merchants would swing by with all sort of wares instead of specialized ones. Also maybe a base upgrade that will increase the number of merchants that appears would be nice as well.
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This a lot of work, but a bunch of these are half set up already by the current radiant quests in game... Always wanted to make this
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Hey, I'm still a modder. I'm a mod author, but I still get that hype like I did when I first came to this website All bandits have their version of level lists, so you can easily pull specific gangs out. I also think you should let the players have choices in which types of bandits run around their base. Example being, they want mage guards and archers on top of towers ect. Be a little bit strategic with their bandit placement. If we can figure how to change a lvl list using scripts we probably can easily incorporate this into each other mods. And its great that your mod is very light on performance, as I have tried in the past. If you can look past my strange look into Skyrim bandits, try out my mod, its a ton of fun Edit: Seriously though great job with the mod so far! Saw the vid, awesome. It's basically making a bandit kingdom! Finally a bandit mod that actually will pass me! I'm tired of low brow bandit mods unlike this!
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This is awesome! Please do this! I would also love to intergrated this into my mod as well if you are willing to! I have many different bandit groups and players can pick and choose which gang to be a part of! Have rivals invade, make radiant quests to raid other bandit camps ect. I've always wanted to make this, but never knew enough of the coding to figure out where to start! Pm me if you want help or anything I want this done soooo bad
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....... I'm only 22... My first computer was windows 95 OS and I played galaga on it.... I'm goddam young apparently... I guess I should feel blessed be young at this age of gaming
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LE New Project USO - Undead Skyrim Overhaul
Indigoblade replied to Indigoblade's topic in Skyrim's Creation Kit and Modders
....... Templates huh?.... Hmmm
