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JubalBarca

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Everything posted by JubalBarca

  1. Is there any easy way to ensure a bonfire or lamp is always burning? My little module uses the caves area as an underground town, hence tons and tons of lamps and fires for lighting purposes. And, uh, they all go out after a certain amount of time and I cannot for the life of me work out how to stop them doing that. The main game seems to have tons of fires in taverns etc and I've not noticed any fancy scripting in other modules I've checked through to keep them constantly "on", but I can't find anything that's different between those object files and the ones I'm using...
  2. Good point, I've done that for a couple other things but hadn't thought where I could find an equivalent case for this. Thank you. One other thing I've hit that I can't do that way, though - the dialog in djinni for assigning items to shops or inventories seems to only find items available from the general pool, and not custom items from a specific module. I've tried loading other modules and they have the same issue, In general there's no issue with djinni finding the new item I created, it pops up in the sidebar and I can assign it to Geralt fine via a script, it just doesn't show up when I want to drag-and-drop some into a shop's inventory. Is this something you've come across too? EDIT: Should say, I've also tried closing and reopening Djinni. I can make things show up in the drag-and-drop from the inventory selector's "add file" button... but then it gets created in the main folder so it's not attached to the module.
  3. So, as I'm currently ill I thought I'd spend some time tinkering with Djinni and building a little scenario that can be broadly summed up as Geralt visiting his world's equivalent of the Caucasus. I'm struggling a bit with some of the basics still, though - I've of course found the wiki and read through it. Firstly, I'm getting issues where some of my spawned guards just float around with their arms out straight and no animations. Other character types seem to be fine, so I've little idea what's causing the bug for the ones that have it. Second, and perhaps even more annoyingly, my "allied" characters aren't fighting my "enemies". They have the affiliation_commoner and affiliation_guard settings, and are attitude)neutral to the player: the ifrits I'm using as a test enemy are attitude_hostile and have the affiliation_monster_magic and affiliation_spectre settings, and each has the appropriate enemy_ flags set such that they should be getting into a fight, and both are set to behaviour_aggressive. But they just stand next to each other and I'm not sure what I'm doing wrong. Advice appreciated if anyone has any. Many thanks!
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