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JuniperMucius

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  1. I fell in love with the t-shirts that popped up on CC. They look really great. But sadly, for some reason they don't have leg slots. I guess armor can't fit over jeans for some reason? The jeans don't appear baggier than other clothes that have leg slots, but I could be wrong.
  2. Alright this is my first dive into modding. I'm not familiar with modding or scripting and I know I need to watch tutorials. Unfortunately, the Skyrim tutorials are only going to take me so far and there isn't much in the way of Fallout 4 tutorials, especially for what I want to make here. I was hoping someone would make this mod, but I figured, I might as well do it myself or at least try, right? I want to create an new workshop vendor that acts as an inn. I at least know that the faction I'd create would be named WorkshopVendorFactionInn Primary Goals: 1: Create an inn vendor that a settler can be assigned to. The vendor item would be a register. 2: Have the dialogue be choices be, "Have you heard anything?" (same as bar keep), "Nevermind," "Trade," (for changing out gear as normal) and "Rent Room for 10 caps." Since there isn't a generic line for renting a room, the response could just be something generic "Yeah sure," or whatever. 3: Have beds that can be created in the workshop that are tied to the inn faction and thus "owned" by said faction unless paid. Secondary Goals: 1: Have Wastelanders appear in settlements that have shops. 2: Have Wastelanders make use of the inn, sleeping on the beds, making the settlement feel more alive. Tertiary Goal: Have it so that the inn itself doesn't make money, but each level of the inn increases the amount of money the other shops make. I understand that the end goals of this are way beyond a beginner, but there isn't a tutorial I can find to start with creating a workshop vendor. I mean, I saw a tutorial about creating a merchant, but that is creating an NPC merchant. This is creating a workshop object a settler can be assigned to. So I have no idea where to begin. :/
  3. I think it'd be neat (but probably only possible with GECK?) to allow to "enlist" settlers. Or basically just changing them to Minutemen somehow. I'd love to have guards at my various settlements be Minutemen instead of settlers, and to have all the settlers at the Castle be Minutemen instead.
  4. I don't know if there's a way to fix this in game, but I've made sure every settlement has enough food (though some have 0, I calculated that food in my trade network is much higher than overall population), and still I find that food I put into the workbench goes missing. The reason I like it like this is because it makes it easier to when I'm cooking food or drugs than having to look through secondary containers. I'm assuming this is a glitch from the game not entirely understanding that the settlement has plenty of food even if the number is at 0?
  5. Request 1: This will probably need to be done when GECK is released, as I'm sure that would make it easier, but has anyone else been frustrated by the useless house in Jamaica Plains? Why Beth would put a boarded up house in a settlement I will never understand. I'm building this massive structure around the broken down house in Jamaica Plains, and I really wish that boarded up house was accessible for me to house my guards, as a sort of "barracks" for the settlement. I think that would be perfect. Request 2: A mod that patches in the holes of roofs in settlements. Particularly Sanctuary, Somerville Place, and Taffington Boathouse. I really, really love Taffington, but the house having the big holes in the roof where everything gets rained on and no way to cover it up without it looking really weird annoys me.
  6. I have Homemaker and didn't see that! Thank you, I'll have to look closer.
  7. Maybe this is already a mod and I haven't seen it, but if not, is anyone working on an "upper floor spacer" so that you can have a two-story building without it being two floors? I'd like to build warehouse like buildings with tall ceilings, but for some reason Bethesda decided to not allow that to happen for some reason.
  8. If this is super simple, is there a pretty good walkthrough so people like myself can make the changes as a mod and even upload it? I mean if I can learn how to root an old Android phone I can learn how to adjust loot tables in Fallout 4 right? xD Huh, I must have quoted you moments after you edited.
  9. Maybe a weird request, but I thought of it after seeing Ominus' Expanded Resource Shipments mod, I thought doing something similar with cannonballs would be cool? I LOVE the Broadsider, and I want to be able to use it more than sparingly. I could use console commands, but that's not fun. I like that my character has to put some work into it by at least having the caps to buy the cannonballs. I was thinking that instead of it being a rare stock, it could be more comon? Certain vendors could have them? Like Arturo and Ronnie?
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