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xxbuffyxx

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  1. hahaha ^^ have the same problem with this only the first person animation working ^^
  2. hi i succesfull only the example ´the first person animation i can loading all animation from the first person in 3d max because the file skeleton.hkx is lower than 12kb lol. So my idea is now to load the skeleton from the mesh to 3d max export it to *.hkx and use a tool that make the skeleton and anim to a fbx ^^ Hope my idea works because i must loading it in toolstandalone but some files will crashing and some and the files that crash is because its more than 11kb. Edit: the first phase is now succesfull - I have now the skeleton from the models ^^ now i hope i can export it as *hkx file ^^ have a problem i can export it to a hkx file but in havok it dont show the skeleton :/
  3. he it is possible only import the skeleton "Fallout4 - Meshes_files" so i can make animations ???
  4. 1 => Nothing for animations, I'm afraid. It's just the first step to make an useful tool. 2 => I think it isn't yet possible, I read the post about the 2014 converter technique using ToolStandAlone, but I've yet to see it work. 3 => Sorry, I can't help with that. I'm not using Havok tools. hi using the toolstandalone but its buggy dont now why it only import that lower than 13kb(skeleton) is more it will crash but the animation all working. he it is possible to export the mesh skeleton and put it in 3d max ??
  5. Not at the moment. The project is still in its early phase. hkx -> fbx conversion is something we'll try to do down the line, however. and what can i doing with xml ?? Do you if is possible to export from havok to 3dmax ??? also i cant open skelton that more than 13kb have somone a solution using the havok 2014 version
  6. not possible when you cant import animation so nobody working on bow and arrow
  7. it is possible to import it to 3d max ?? or have some a tool xml to fbx /kf??
  8. He can someone say me why when i import example a .hkx file that more than 13kb is in ToolStandAlone.exe it crashing but lower it dont crash?? Edit: forgott to say only skleton.hkx that more than 13kb it crashing and also all other files but only the animations files dont crashing. When somebody think it dont working with new animation here i think the man has change the animation because i dont seen them before
  9. yeah i now i also but when see the mods they are some new mods with new animations so how they do this ??
  10. he can somone say me how to use it ?? By me it dont work and ToolStandAlone.exe where i can find it ??? Want to export animation and overwrite it with my animations :) thx
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