1 => Nothing for animations, I'm afraid. It's just the first step to make an useful tool. 2 => I think it isn't yet possible, I read the post about the 2014 converter technique using ToolStandAlone, but I've yet to see it work. 3 => Sorry, I can't help with that. I'm not using Havok tools. hi using the toolstandalone but its buggy dont now why it only import that lower than 13kb(skeleton) is more it will crash but the animation all working. he it is possible to export the mesh skeleton and put it in 3d max ??