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Everything posted by Fatalmasterpiece
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LE A script to run a console command.
Fatalmasterpiece replied to thelawfull's topic in Skyrim's Creation Kit and Modders
In your game .ini there should be a line you can add which runs a list of console commands when the game loads. At least that works in FO4 so I can't confirm Skyrim. However check this thread, you can make your own .bat file and have it run every time http://forums.nexusmods.com/index.php?/topic/628551-a-way-to-make-console-commands-permanent/ -
Mods Get Disabled Upon Fallout 4 Launch
Fatalmasterpiece replied to Cornellius's topic in Fallout 4's Discussion
Make your plugins.ini read only after you have set your load order. -
I agree with the OP about companions. Essential companions are just stupid and I use mine as a bulletshield/packmule. Of course this is because companion AI in FO3-4 is terrible and they get themselves killed constantly so having them die is almost worse. The problem with FO4 for me is there is less and less to do besides the main story line as far as Bethesda sandbox RPGs go. Unlike the TES series, there aren't various guilds and factions with their own story line to follow. In Bethsoft's Fallout series, all the factions focus on the main story line and almost all dialogue in the game seems tied to the advancement of the primary quest. IMO radiant quests were a terrible idea and are lazy. Pretty much just dynamic fetch and retrieve quests from MMOrpgs.
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escorting kidnapped settlers back home >_<
Fatalmasterpiece replied to WaRi0's topic in Fallout 4's Discussion
I have a theory that combat only happens in an area you currently have loaded. If you are not in the area the NPC can walk through all of Boston unscathed and will make it back to the destination safely. It's only when in proximity to the player character that enemy AI is in effect. -
Weird fallout 4 CTD on character but not another
Fatalmasterpiece replied to lastpipboy's topic in Fallout 4's Discussion
There is probably an issue with an installed mod which only affects female characters like a custom body, hair or armor meshes. Your load order could also be incorrect. When in doubt, try a vanilla load, loading with no mods activated. If it still CTDs then it may be incorrectly installed files in your data folder (meshes, textures etc). You should also try using LOOT to adjust your load order. -
Can I have a cookie? Or how do I get past that blasted redirect?
Fatalmasterpiece replied to narphous's topic in Site Support
So turns out you actually have to read the section where you acknowledge you read the text before clicking the button so you know to check the box. Who knew!? :ohmy: -
Is it possible for Generation 3 (human looking) synths to have synth eyes rather than human eyes? Sure this would be a dead give away they are synths but I think it would make for a great Curie mod. How would this be done? That is assuming they are marked as a synth race rather than human in the game files.
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Nexus Mods now has 10 million registered members
Fatalmasterpiece replied to Dark0ne's topic in Site Updates
In response to post #30818995. #30847995, #30850560, #30858085, #30858235, #30877985 are all replies on the same post. I used it without any problems. It's amazing how people get a service for free and still manage to complain about it. The majority of people do not have such problems but yes the servers do lag during heavy traffic just like many other web sites. If you have a bug report to file then that is much more helpful than griping on the forums. -
Nexus Mods now has 10 million registered members
Fatalmasterpiece replied to Dark0ne's topic in Site Updates
Congratulations Robin! I've been following your sites and modding since 2003 or so and remember visiting Morrowind Chronicles. It's really great to hear about your success and see this community grow steadily. For the past 10 years, modding games, especially RPGs, has been such a great hobby and you have done so much to make that possible for us all. Thank you :) -
NPCs being placed in my inventory? Very confused.
Fatalmasterpiece replied to newhampshirean's topic in Skyrim's Skyrim LE
I have this exact same issue. Random NPCs are added to my inventory, usually at the most inconvenient time. Often my game crashes when interacting with the item in the inventory. I am going to try uninstalling Swift Potions to see if this solves it as this problem has been continuous for the last couple weeks. It's a shame because SP is a very nice mod. -
Fallout 4 has been revealed to have a ton of new features coming our way. Here are some changes to expect from the previous installment since Fall Out 3 & New Vegas. I'll be referencing this presentation by Todd Howard at the 2015 E3 expo presentation of the game. Please feel free to point out anything I missed or got wrong. The Player Character: -Pipboy: Redesigned with more features, animated menus and even minigames -Pipboy app: Mobile app for interacting with your Pipboy from your phone. -Skills: Skills do not appear on the Pipboy menu and are not yet referred to so their implementation is as of yet unknown. SPECIAL, Perks and Experience points remain similar. -3D rendered Inventory: Items show up with green 3d rendered images in the Pipboy inventory menu. Detailed item stats are also listed such as "fire rate", "range", "accuracy" etc. -VATS can now "slow down time" (bullet time?) -Your hud changes when wearing power armor. -Sprinting is implemented and depends on your Endurance stat. -The player character is now voiced and appears in third person during some interactions Items and crafting: -Layered/customizable clothing: At least some armor and clothing is customizable with an ingame crafting system and is also layerable via slots. -Clothing slots: The players body now has various slots for armor pieces including Chest, Left Leg, Right Leg, Left Arm, Right Arm, an under suit and even ring slots with possibly more available. -Armor has physical damage resistance, energy resistance and some have radiation resistance. -Craftable items include things like armor, weapon and mods which have various alternative recipes. Since recipes can be fulfilled in various different ways *all* junk items now have a purpose 27:15 -Over 50 base weapons and over 700 modifications for both guns and melee weapons. Modifications also alter the stats of a weapon in addition to functionality. 27:45 -Armor mods for power armor including paint jobs and mix/matching slots. 29:06 -Animation for equipping power armor depicts it opening like an exo-frame. -Jump jets for some power armor enable limited flight or controlled falling. Non-Player Characters (NPCs): -Adaptive voice acting: At least one NPC, Cogsworth the robot is scripted to speak up to 1000 variations of the chosen player's name. -New third person dialogue interaction with multiple choice reminiscent of Mass Effect -Detailed, interactive attack animations such as a Deathclaw lifting the player off the ground for an attack. -Extra terrestrials: Several concept art depict space "aliens" in a very retro theme, suggesting some extra terrestrial action. The World:-Build your own structures ranging from houses to shops, lights, terminals and defense sentries 24:11-Structures appear to require raw materials as well as social Perks to be built 24:16-Nearby items can be picked up and scrapped to make raw materials-Structures will attract NPCs and vendors which will have new items available 25:15-These NPCs can form a community which requires food, water and power as well as defense from raider attacks. -Certain locations will allow large settlements which can even be linked by Brahman caravans. 26:30
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The (collectors) pipboy edition comes with a "Physical Vault-Tec Perk Poster. Keep track of your perks with your very own physical Vault-Tec perk poster, fully colorized retro fun for the quintessential Wasteland survivor." so we know that there are perks similar to the previous games (you can see in the poster past perk images such as "bloody mess" and "mysterious stranger") which stems to reason there will also be skills involved.
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Or it's likely that the skills are a new system similar to how Skyrim made a big change from Oblivion with TES skills and they aren't ready to show them off yet. Wait a few weeks and they will probably release a preview video of them.
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Duct taping a Volvo does not make it a Porsche. The creation engine is the gamebryo engine with a custom paint job. The same faults are there, the same limitation and the same annoyances. For the same reason you don't call a Volvo a model T even though they are based on the same technology. If you're sitting there hoping that Bethesda is going to start from scratch and make a revolutionary new game/engine then you're wrong. That's not what they do. The same way people are going to be disappointing if they expect FO4 to have groundbreaking new graphics, because that's not what they do. They make huge sandbox RPGs with lots of quirks with moderate graphics which can be improved. It's really pretty simple.
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Just started a game, got this quest finally and it's missing. I'm so confused right now. Am using the unofficial DG patch. Halp! http://oi57.tinypic.com/21didg2.jpghttp://oi57.tinypic.com/28cj3mv.jpghttp://oi58.tinypic.com/2u3zf5k.jpg
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Premium Membership prices increasing from October
Fatalmasterpiece replied to Dark0ne's topic in Site Updates
If you love Bethesda games and the other games on the Nexus sites, then Premium lifetime membership is a huge bargain. I've had mine for years and greatly appreciate the features and ease of use. For the cost of an additional game, you gain premium access to making all your favorite games 100% better. -
Update on site work and NMM 0.50 around the corner
Fatalmasterpiece replied to Dark0ne's topic in Site Updates
In response to post #9160045. #9162092, #9162352, #9164413, #9165803, #9166413, #9167007, #9167131, #9177780, #9182846 are all replies on the same post. argvminusone, your points make it glaringly obvious you are not an advanced modder and do not understand why many of them would cause more problems than they would solve. I'll cover each so you can learn. 1. Load order is extremely delicate and while BOSS is intended to help, it is not intended to be an end all solution. Boss still requires fine tweaking by the user, something an automated process cannot provide, since many custom mods and patches are usually present. 2. For the same reasons as 1, Bashed patches, merged patches, master updates etc must be handled on a case by case basis by the user who knows what he is doing in these cases. If you don't know enough and can't be bothered to do these properly each time you install mods then how is a program supposed to do it for a million unique load orders? 3. Shortcuts would be nice, but there are so many different tools right now, this seems like a tertiary priority. 4. Compatibility nightmares galore. Installing multiple mods at the same time should never be done to avoid obvious issues that could arise. 5. Same as 4 and because many files may be corrupt, redundant and NEED overriding despite you, the user, not thinking they do. 6. It's up to the mod authors to make optimized patches for their mods, not the staff. 7. Again, it's up the mod authors individually to properly list mod dependencies, which they often do not. How are the Mod Manager staff supposed to do this for thousands of mods? 8. This is usually up to the user's taste and millions of file combinations are possible. What needs doing are ingracious users such as yourself learning to properly read and install custom content rather than whining about a magic button you can press to do it for you. Modding is an after market, enthusiast field which isn't intended to be user friendly, just like modding computers, cars or other complex systems. We are lucky Robin and his staff provide us with tools like NMM at all. -
GECK and ears
Fatalmasterpiece replied to Fatalmasterpiece's topic in Fallout New Vegas's Discussion
Ah darn. I found one from Quetzlquatle or eh.. however you spell it lol. Just don't know how to apply them to the model. Pointing the mesh at them from the moonshadow elf ears works but the texture doesn't show up right. -
So, I'm tired of my moonshadow elf not having ears and the elf ears just don't do it for me... I go into GECK however and discover ears are not an alterable piece of the head model. Evidently it's all just 1 model... -_- So, ideas? Perhaps just use the Moonshadow elf ears to point to a human ear model?
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Yep, game won't even start due to a new error with Scriptdragon so instead of playing for a few hours to relax I have to sit here and edit files just to get it to work. Oh yeah, this is why I didn't play for months.....
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Haven't played Skyrim in a few months but wanted to play some tonight. It was working perfectly with a ton of installed mods last time and when I booted it up Steam tells me it needs to convert my files into a new "better" format... why do I have this terrible sinking feeling many of my mods are no longer going to work and the game is going to error like crazy... hate... steam... so... much...
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Warner Brothers shuts down skyrim mod
Fatalmasterpiece replied to tomhankslol's topic in Skyrim's Skyrim LE
You're using someone else's intellectual property and they have asked you in a civil manner to stop. The best thing you can do is respect these wishes and be thankful they did not pursue legal action preemptively. -
Mod to remove level scale hand holding?
Fatalmasterpiece replied to Fatalmasterpiece's topic in Skyrim's Skyrim LE
That's great, I noticed when installing from NMM it only has one file to activate regardless of version. Does it know only to use 1_8_3 instead of 5xx or should I just install manually and read the directions closer?