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Foky

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Everything posted by Foky

  1. I doubt it will affect Nexus user, but I wish their mods interface was more mouse friendly, with a grid instead of a list. While I understand it is probably done for console players I think they would find it easier to navigate as well.
  2. Absolutely agree, one of the biggest problems. It A) detracts from making it have interesting places, characters, and stories, B) lowers the replay-ability drastically, and C) really lowers the incentives of exploring, since a massive portion of the wasteland lacks anything truly worth exploring for. You find a quest here and there, but in general it is lacking. I at least enjoyed finding the bronze cricket quest, even if it was short and really lacked story, lol. The lack of quests that have not much to do with the main plot is truly a shame. Bethesda has shown with quests such as Hole in the Wall and Human Error that they can make interesting and memorable quests. While I can see the need for radiant quests as a filler and something you do while being out there, as busy work, it become rather tedious to repeat them and they are blatantly obvious to point out.
  3. I don't remember the Witcher 3 being marketed a highly moddable game, not that it needed it in my opinion. Complaining or pointing out things people didn't like does not equal "hate", and consumers have every right to do so.
  4. I made up this theory, out of thin air, that the player is actually Kellogg (Machinist Movie style). The idea came to me when I recently started my new playthrough and activated the cigarettes in the kitchen, where the PC wondered who put them there, and later the dog feed bowl where he wondered if they will ever find the dog. Now I have this theory that the PC's wife cheated on him and he murdered his family in blind rage and after he realized what he has done he became batshit insane and imagined that he lived before the the Great War.
  5. Some pre-war sequences and interactions with the family could have made the attachment they were going for more of a plausible thing.
  6. Hardly. Most thieves, killers and offenders of all kinds do it for a must, revenge, because they think it right or a based on a strong want. Not because the shortage of hugs and bed time kisses while they were nine years old. I prefer one that is scary and cool with no clear backstory to was he does things than a badly done cry baby. Well, that was what I intended to say in the previous post, different ways of depicting a character. For instance Mister House in Fallout New Vegas didn't give much of his past away, yet you can snoop around buildings to find out more about him, and his behavior tells you more than he could.
  7. Well, that was most likely put in by Bethesda to give the player more background information for those not familiar with the US (which was unnecessary if you ask me) and it could have been done by terminals, not every inconsistency is intentional. The background of the character in Fallout 3 you experience the most firsthand and he grow up in a Vault, so there's not much background to begin with. The only background information the character from Fallout New Vegas mentions after being shot in the head (that I remember from memory) is the mention of visiting New Reno, which is rather vague, but that was Obsidian writing. Bethesda on the other hand likes to give you trivial information and/or hold your hand with dialogue information, for example asking questions that a resident of the Area would most likely know.
  8. I think you are remembering wrong. Though I can't be sure, as I have not memorized the script of Fallout 4, and I rarely use Strong. Every single time I have solved something peacefully he hated it and told me I should have smashed them. Specifically, Strong approves of the SS helping other humans. It accords with what Strong perceives as the right order of things: "Humans should help humans." You can level Strong's affinity pretty fast by taking him along on Preston Garvey missions, and when you work on settlements. =^[.]^= So basically he has a caveman/tribal mentality, which is fair enough for Mutants, I wouldn't call that evil.
  9. Only because he would rather see you destroy the stuff and kill the owner of the stuff. He would be overjoyed if you just killed the owner of that 'stuff' for no reason except for your own pleasure. I also remember that he approves of peaceful decisions and helping other people.
  10. Why we can't have a a follower like maleficent (the old movie version one)? They do evil stuff because they found the profitable or fun, but no, we get the "I'm evil because my past is sad." bull. That is boring, hardly well written and so overdone. Strong sadly is the only one close to that. Having malicious characters that always does it for shitz and giggles can become boring fast, and judging by Bethesda's past writing I doubt they could pull it off, or make a batshit insane character like for instance Trevor from GTA. A traumatic past also is more believable, but if the story is well hinted or vaguely presented it is more intriguing to me then when it is smeared in the players face, that could be done by terminals, interactions with other characters, holotapes and whatnot. Fallout New Vegas had that thing where it wouldn't smear it into your face that Dean Domino had a 200 year old grudge and was jealous as f***, it slowly makes itself clear. Same goes for Joshua Graham, and Ulysses leaves traces of his presence all over the DLC's (mentions, terminals, holotapes) which can influence the characters judgment in the final confrontation, it builds up slow but steady. Edit: Also Strong chastises you for stealing stuff. Edit 2: That is the reason I loved Kellog's backstory so much, it was done from a external source.
  11. Murder requires there to be law. Really? So you're saying if tomorrow there is no law saying that killing someone is murder, it's ok if I show up to your house and butcher your entire family? Just because there's no law saying it's "murder"? Killing someone who isn't trying to kill you, is murder. It doesn't have to be against the law to change that. There's self defense, and then there's senseless murder. Ok let me rephrase my first post: I wouldn't call Hancock a good guy. He brutally stabbed a guy in the stomach until he was dead the first time you meet him. He stabbed Finn in the stomach twice just for talking smack about Hancock getting soft. I don't care how the guy treats you as a companion. Put yourself in Finn's shoes. What if you're Finn's wife? Son or daughter? How exactly is what Hancock did to Finn any different than what Kellogg did to your wife/husband? It's exactly the same thing...senseless, cold hearted brutal murder. Just because the guy is nice to me doesn't mean he isn't a psychopath. Well, that's most likely due to a beef. If he wouldn't show his teeth around Goodneighbour, he would end up with a knife in his guts as well. I don't think any Fallout game ever had any truly evil characters as followers, otherwise that would be a waste as a non antagonist. Joshua Graham, Dean Domino and Ulysses were close but the more the character is involved, the more it becomes apparent that they are rather miserable.
  12. Beth is not experimenting with shutting down mods. That is tin foil hat theory. People who refuse to accept the rules of the BETA testing do not belong in the BETA. Next time you want to argue against it, have facts not sky is falling rhetoric. The Government is taking away our mods, maaaan!
  13. Is there any estimate on when it is going to come out for good? I'm trying to delay to when it comes out before I start a new playthrough.
  14. My two issues with Fallout 4 were the kept radiant quests and the writing, there's not a lot of characters that were memorable or enjoyable to interact with. Even the structuring of the main story was rather confusing after factions get involved, I just hope the DLC pulls off a better story. While Fallout New Vegas had rather mehish gameplay it still has the best writing, for me personally, out of the Fallout games, and probably better quests too.
  15. I remember that one time I descended into a crater to check if there's something to loot there, as I went for a box near a car wreckage I heard snarling behind the character. When I turned around there was that Deathclaw between two walls of a ruined building that sank into the crater, when I saw him I almost shat my pants, lucky for me that it wasn't aggressive at all so I slowly walked backwards out of the crater.
  16. In my mind, there's two reasons for this. 1) It makes them look advanced and technologically progressive. They're basically the first company to do this which will look great to future investors, get them free publicity for their games in media and win them some support from their end-user fanbase. 2) Bethesda have been all about modding for a while, lots of their games have a great deal of modder support and it's worked well for them in the past. The future of game sales is (unfortunately) in consoles, so Bethesda is thinking ahead and trying to combine their old modding support attitude with the new market demographics. The future is not in consoles... Consoles are on the verge of declining rapidly with the new short life span upgrade PS4 is pushing out. Well, I doubt they are declining due to the lifespan, the lifespan is most likely intentional. Most people will buy it for the sake of being new, like some people buy every new version of the iPhone.
  17. Yes, their forums are mainly filled with people that want survival mode to stay as it is, with people who want to have toggles on some and/or all features, and people who just want the wellness aspects of game. All parties are guilty of arguing in a circle with some people just throwing wood in the fire to keep the kerfuffle going. After a while someone decides he will step in and make peace between the groups, which fails very quickly and the same old same old arguments appear. At some point some of the topics went into the realm of metaphysics and made not damn sense.
  18. Look at the normal product life cycle of a game around Skyrim's time, then look at Skyrim's product life cycle. Look at the number of units sold after it had passed the normal life cycle. It is enormous. Yes modders already own the game (duh!), but many purchased the game precisely because it was moddable, and they kept playing and then purchased additional dlc because mods kept them interested in the game. None of this even attempts to capture the extraordinary level of free advertising gained through a modding community the size of Skyrim's. There are likely tens of thousands of people who would've never heard of or considered Skyrim if that hadn't come across via a mod site like Nexus. They tried paid modding because they saw the potential of significant revenue stream without little to no expense of internal resources. They'd be stupid not to try and take advantage of that. Well, the paid mods came rather late in Skyrim's lifespan and it came on steam, and I wouldn't trust steam on quality control when it comes to mods.
  19. As long as there is some way of quality control from their side, and it's not like Steam Greenlight I wouldn't mind paying.
  20. Yup. But beth games don't really need them that much as we think. Countless play the game with zero mods across the systems for more than 500 hours. It normal that you buddy with PS3 has clocked a 1000. If I was a game dev, that is a great thing. Then why go through the trouble to bring mods to consoles? So they can have mods too. So, just out of the goodness of their hearts then? Why dance around the question if you are so confident in the reality of the situation? One of the theories might be that they want mods is to keep people interested in the game for longer so that they have time to polish/expand the last DLC and sell more copies, nothing wrong with that and a rather smart move.
  21. You earned it, oddly. Fighting a deathclaw, even with PA and a mini gun is hardcore to wastelands, I mean they can hardly keep raiders and mutes off. That dude killed a deathclaw?! Holy s***! I think it nice that you can start as higher rank agent in a faction if the entry quest was hard, like skipping grades if you are smarty pants. I think I will mod it make it harder (having to run to the PA that is placed across the town with the DC after you, more stronger raiders, walls etc.) but the MM are just a bad faction, expect when it comes for fashion. By god those outfits look awesome. It also off putting that you a hardly a leader. I get it from the start since the MM are growing, we hardly have people and this is not the army etc etc. But let me have quests where we I plan stuff by the end, where I can send MM to places to wonder around care free a bit, where I can issue some to help clear a place etc. But beth has zero idea about leadership. It kind of funny since the game has Maxson and Des, you can never be a leader like these as the leader of the MM. Recruiting new people and designating officers would have been a neat feature, and as you said, taking actual charge of the Boston militia. I have a slight feeling that Preston is secretly a shady puppeteer who places the player as a cardboard leader while he is plotting in the background.
  22. I didn't say the statement was wrong, but that it was exaggerated, I'd say the relation of mods and the game is mutually beneficial; pulling official support or any support for mods would be a shot in the foot for them. Some of streamlined content that the vanilla game provides isn't enough to keep the game relevant for long. I personally am thankful that Bethesda provides the tools and the game for the modders, and that they even keep producing the game, that doesn't mean that people shouldn't voice their concerns and criticisms. At the end of the days it's just my uninformed opinion, it may or may not be valid.
  23. You forget what site you are on... This is the Nexus, basically an organized Bethesda hate club. There is a definite reason Bethesda was releasing this BEFORE they released the Creation Kit. Bethesda hasn't done anything to stop all the unauthorized modding going on because they respect modders, but those modders can't show the same respect and let Bethesda run a Beta test the way they want to run it. Keep on biting the hand that feeds you. Saying that Bethesda is the hand that feeds the modders is a bit exaggerated, considering that the mods extend the longevity of the games. It is rather strange that Bethesda delayed the CK release after they release 2 DLC's that could have been rather simple mods. As for the Beta test I agree, it's their beta and they want to make sure it works and it is balanced, as far as I am aware PC users are also Beta testing for the consoles.
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