Jump to content

PertNikel

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About PertNikel

Profile Fields

  • Country
    United States

PertNikel's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. @84Cronos I'm such an idiot... I didn't fix my inis after a fresh install... It's showing up fine now, I am so embarassed. (I'm used to New Vegas GECK where you can just throw s#*! in and have it stick!) Thank you again!
  2. @South8028 The Nif file I created is attached. It's the ChristmasTreeFull nif from the base game with the flagpole colission mesh thrown in. I appreciate your help! @84Cronos I'll try again like you say- that's very odd. I appreciate your investigatory dedication! BabyCedarTreeFull03.nif
  3. I'm having this issue, and I've seen many others have this issue with slight differences that do not apply to my situation. Which has really left me stumped. I want to create a simple collision mesh for the Christmas Tree. I copy the Collision information from the Flagpole asset to the Christmas Tree. I import it to CK into a static obect, test by Havok dropping a baby carriage on it. It proves successful. Launch Game. Nothing is there. No model, no texture, no collision. Troubleshoot continuosly to the degree that I import the unedited nif of the christmas tree into a new static object. It too does not show up in game either. ??? If importing an unedited asset from the game itself back into the game is facing the same issue, what is the issue ??? I have seen many others have similar issues but with custom armors which involve bones, weights, and skin- But the Christmas Tree has literally 0 bones. Am I missing something? This is making me feel insane and that Todd Howard is gangstalking me.
  4. I am interested in adding Automatron NPCs (like Ada from the DLC) to my mod, but am unsure how to do so. Automatron modifications are unlike armor addons, and I cannot for the life of me find any reference to them within an NPC's properties, outside of connection points listed in the preview window. Does anybody know of how to create Automaton NPCs? o_O
  5. I'm making a mod, and have been for like the past 2 months, and everything's been working fine until today, the GECK crashes when I press save. No matter what change I make. I don't know why, like I said, it's only happened now... My mod is .esp I only have 3 masterfiles, including new vegas and I haven't messed with the GECK files except for when I did the multiple masterfiles thing I need help and I thought this might be the place to find it...
×
×
  • Create New...