Hi, long time fan of mods for tes-series, first time trying something myself (been on it for the past 2 weeks) so i've been trying for ever, to get a 3D model to work in skyrim and s***'s just messed up and i'm really starting to lose my patience with nifskope. what a mess. total bugshow. i made a sword model, made textures etc. and everything works up to the point i have to expose myself to nifskope. it's a total disaster. nifskope takes the UV map i - to my knowledge, correctly created, and just starts making random connections i did not specify. however, in maya and mudbox, the UVmap looks totally fine. even on re-import. just terriffic. teremendous. in order to troubleshoot, i created a simple pyramide shape in c4d, i stiched together the edges of the UV in maya and imported it into nifskope, where again, it got messed up. nifskope sewed the tips of the triangles together, so now the UV map doesn't match anymore. see attached files. i read that .obj files can cause problems, so i tried it with .3ds files. most of the time i get the error, that the UV couldn't be loaded. it worked once, UV-map looked the way i intended but even though the textures were placed correctly in nifskope, it messed them up. just a bad (or sick) tool. in an effort to rule out my own wrongdoing, i exported the daedricsword (from skyrim's official nif) from nifskope as an .obj, opened it in c4d and saved it under another name. no changes. i imported it again, looks worse than the american economy. i didn't generate the UV, it's the original from bethesda and it's just a yuge pile of lines. so it can't be me. i currently use nifskope version 1.2.0 alpha 2. some people recommend 1.1.0 rc6 i tried to download it but it's gone from the internet. 2.0.0 doesn't even support file import, not sure what's the point. i wanted to learn how to model for skyrim but if that's how it works (by losing your mind over the world's biggest mess of a program), i might aswell just give up. cheers, donald