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rdngmikey

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About rdngmikey

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    https://www.youtube.com/playlist?list=PLJoSPLsfD8tJibBTGAmBaFPqmW-uKa9g0
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    XCom:EW Long War

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  1. Well. I've built a 15 story tower in Hangmans alley and I've expanded Greentop so that it has overtaken Breakheart Banks and I almost have a bridge across Old Gullet Sinkhole. Thanks for this. http://steamcommunity.com/sharedfiles/filedetails/?id=564653491
  2. If you have Sniper/Assault/Heavy/Support classes, you're playing EU. If you have Sniper/Scout/Assault/Infantry/Engineer/Medic/Rocketeer/Gunner, then you're playing LW.
  3. I recently uploaded the Gangplank episode on my channel and got hit by a Copyright notice for a song supposedly being on the video. I keep the in game music off and didn't have any music playing in the background, the only thing that I can here is the wind, the characters voices and my voice. Has anyone else experienced this sort of thing? The video can be found here. The offending "song" is at 52:26. https://www.youtube.com/watch?v=41gJ3v7NS80&list=UUAly_0PfRVl2eY-NGtDDATA
  4. You have to actually create a new SteamLibrary folder from within Steam first. On the Steam app click Steam - Settings - Downloads - Steam Library Folders - Add Library Folder - Find The folder that you want to put the new Steamlibrary folder in and then select New Folder, you can then rename this folder and hit "OK" and then press "Select". You can now install games in this new folder.
  5. Can you explain "Right in front of an alien". If you're talking about being on the opposite side of a wall, your best bet would be to probably change the close range bonus in the DefaultGameCore file in the XCom-Enemy-Unknown/XEW/XComGame/Config Folder. If you want to change the aiming angles you'll find those in the same file.
  6. Sorry folks, something happened when I put the info in and half of it was left out, I'll have to make sure and check the post next time. I've updated my post and I use my own mods and always check my work before posting so that I know that it works. Again I apologize for the confusion.
  7. Here are the mods for PantsColor ShirtColor And FormalClothesColor This should be everything in UnitPalettes Object file. Please remember these are useing random colors, at some point in time I'll try and go back and put in the original colors, however seeing that the purpose of these mods is to change the colors, it's not exactly on my to do list at the moment.
  8. Great article, this makes an excellent resource for any future modders.
  9. Consent is always given, just remember that as stated in an earlier post, I based all of my work around info garnered from the wiki here. http://wiki.tesnexus.com/index.php/Color_Palettes_-_XCOM:EU_2012
  10. It looks like colors start to get really bright at around 4.
  11. If anyone is interested, since the values are in percentages I've started using this page as a guide. http://www.december.com/html/spec/colorper.html Oh, and if you want to use any numbers above 1.0, you don't actually have to put in the decimal, just put in the whole number you want to use. <%f 2> <%f 0> <%f 3> <%f 1.0>Gives you bright, not quite neon, purple.
  12. I played around a bit with the alpha number and I don't remember it doing much of anything.
  13. Ya, that'll give you jet black, I tried putting a - in front of some numbers to see if I could bring it down, but it didn't have any effect.
  14. I modded the numbers to below 0 in direct hex, i.e. 0 = 3A roughly, i put the number at 39 and ended up with blacker than black, as far as I know you cannot make black bright in this, because to make something bright you take the color numbers above their normal range, for black, below their normal range. Thank you, thank you, thank you Drakous for translating my post into something a little more understandable. If anyone wants to use the information that I have posted, please remember that I am using info that I have obtained from others and have expanded on, nothing more. Please be sure to obtain their permission before using anything. I got my start from here. http://wiki.tesnexus.com/index.php/Color_Palettes_-_XCOM:EU_2012
  15. Thanks for all of the info ghost. Here is a mod to change Asian skin colors. I'll post more later, a little busy at the moment. BACK UP FILES FIRST!!! THIS MOD HAS RANDOM COLORS!! This is completely based off of wghost's work on armor tints. Mod tested and works(as well as wghosts armortints mod)
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