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Posts
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Everything posted by SkorneTetZu13
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+1 I'd play this Mod; especially the Polly Meating Hunting would be fun!!! :)
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Companions go home CK 2020 update
SkorneTetZu13 replied to CausalParadox's topic in Fallout 4's Mod Ideas
Have you tried Amazing Follower Tweaks (AFT)? There is an option to: SET 'THIS' AS HOME FOR X'. In short, you can change a companions Home, via AFT, per normal; but there is also an option where you can be somewhere... anywhere... Nicks' Office, Public Occurences, or even in the middle of a field, and set the Companions home to that spot. Of course, this would mean you would have to install a massive mod, just to use one small function; but in lieu of a dedicated mod; there you go. Hope that helps until someone repairs the suggested mod. -
Power armor fusion core optimization
SkorneTetZu13 replied to Dorman1986's topic in Fallout 4's Mod Ideas
And here's another suggestion you didn't ask for (grin). Since I wasn't aware that NPCs wouldn't take my PA if I removed the Power Cell, I always built a small Power Armour Storage Shed, and used a Door that NPCs couldn't open. I tried to find it, just now... to provide you a link, but couldn't find it. However... I just found this>>> https://www.nexusmods.com/fallout4/mods/26171 <<<, which I think I'll try the next time I play. In any case; if you can't get the Mod you're seeking... crossed fingers this will work for you. -
Assuming that you're dragging those objects off your property and dumping them; any reason you would not use: Scrap Everything (https://www.nexusmods.com/fallout4/mods/5320) it would remove the object, as well as providing resources. Moldy suggestion seems to be right up this alley.... though I'm still curious as to Why Move vs Scrap?!? (Note: Mostly I'm just curious.)
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+1 I would sooo love to see this Mod!!! I almost always side against the institute and with the Railroad; and once the bombs are set... and just about everyone is dead... I can't figure out why Tinker Tom isn't in tears Begging Desdemona... "Why can't we just Stay!!??!!!" Great Idea!!! Crossed Fingers someone with talent agrees :).
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Captured on "Death" Mod Request
SkorneTetZu13 replied to jerrtinlsc's topic in Fallout 4's Mod Ideas
The Premise of this Mod Request (And once again... I hope I'm not over-stepping) is to replace Death and Re-Load Save with Capture. Instead of dying... and simply try try again; Death is changed to Injury and being Captured by your enemies. However... with that stated I will soooo being trying out Advanced Needs. It does have a Capture system, though it's more random, and about Sleep Locations; but I still like it. As well... the whole Mod seems to be the Root of all Survival!!! I'm not going to try it now, however... the Mod is Huge and a bit intimidating: I fear massive incompatibilities with my other mods. However... on my next play through, Advanced Needs will be my first Mod... and I'll add on others from there. Good Looking out Blinxys... Nice Find!!! -
Mod that allows the player to "hug" NPCs ?
SkorneTetZu13 replied to YouDoNotKnowMyName's topic in Fallout 4's Mod Ideas
This is what happens when you let Hippies Play Video Games!!!! -
Captured on "Death" Mod Request
SkorneTetZu13 replied to jerrtinlsc's topic in Fallout 4's Mod Ideas
If this Mod existed... I would sooo play it!!! And just as an Add-On (Sorry if I'm over-stepping).... for Torturing: Torture can drain the Players HP, so they have to decide between Death (thus Re-Loading Last Save)... or giving up the information or caps or whatever. And the Torturer has there own tolerance level as far as how long they will torture someone, before giving up. Who can out last who!!! But either way... Awesome Idea! -
I've always wanted a place to sell my goods without having to just find a vendor (or 10) to sell it all. And while I know there are a couple of Merchant Stall Mods... and/or Craftable Items (i.e., Cash Register) which would let you do this; they all have to be set-up in a Settlement. What about the Lone Wanderer... who doesn't play well with others (grin). There is a Shack located (roughly) at X:I(eye) and Y:15 (almost right on the line of 15 & 16; but on the Road just about Grid Map Line 16; a bit North of Vault 81). I hope that leads whomever to it. It appears to be a shack belonging to a late chem dealer. It seems to me this would be a perfect place for a Player Home/Shop. There is space in the area for a Home... or even to have it as an underground living space; I'd take either, but would prefer an above ground house or shack. Also, the ability to either: A). Send a settler to work there selling your stuff, and collecting caps; or B). Perhaps the Dead Chem Dealer had an assistant who is now lost (metaphorically) and would consider a new employer for whom they could work. Added bonus; if you complete the Bunker Hill Quest, and get the Merchant Stall thingy... you can place one here, and get merchants to come by... buying and selling (imaginatively) :). Secondary Feature: Borrowing from another mod; have the ability to set up a Radio Signal... Thingy... so you can jam all your ill-gotten-loot into a box; somewhere; have it picked up and delivered to your stall; for either immediate sell; or for sorting through once you've returned. And just to be greedy... perhaps an ability to choose your generic display; Focused on Guns... Armour... General... Etc. Well... I hope this is; A) Possible... and B) Interesting to someone. Advanced Thanx... with Crossed-Fingers!!! :)
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My only real issue is being unable to see loot... especially at night, but even in the day time I often realize I've passed something only because one of my pawns happened to pick it up. But I have to wonder what have I missed. (FOMO - (grin)). In any case... any chance of making lootable items glow brighter; or fallen loot having a marker; or pretty much anything that makes it less likely to leave loot behind. Crossed Fingers & Advanced Thanx!!!
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Woot... Woot... Woot... Woot!!! My life just got sooooo much easier!!! Major Thanx -- It works GREAT!!!
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:( Darn!!! I don't have any DLCs; and that's 'roughly' what I've been doing. Using walls that have gaps between boards; but then trying to line up conduits takes forever. But thanx for the response. I will get the DLCs one day; but this isn't that day :(.
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Not real sure what to call this; but I'm hoping to find a mod that makes it easier to run wires from Outside a structure to Inside. I'm tired of having to have a Gas Powered Generator inside the house to run a couple of lights and a computer. Please note: I am aware of the Solar Power Mod... which I have; but I don't like not being about to control the power On/Off Switches (it auto powers anything within its radius). So... is there such a mod out there. Advanced Thanx!!!
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@JKRuse - I'll try it immediately! Thank You!!! @EveryOne Else - www.Cyber-Addicts.com -- Seek Help Quickly... Seek Help Now!!! No, Seriously... Get Help!!! :laugh: Edit: Just an FYI - I tried it out and it works excellently!!! Thanks Again. Oh... and I promise every time I collect my Caps to give the worker 10% :happy:
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Can anyone point me to a Mod that allows the player to set up his own vendor? (In hopes such a mod exist.) I used something similar in Skyrim. You were able to set-up up a Vendor Stall, Hire a Worker; and any items you placed in a chest were sold over time. And the money earned was left behind, less the employees salary. So.... is there anything out there like that; and if not; is such a mod possible for FallOut??? Advanced Thanx for any Help, Info... etc.