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Posts posted by fegaman
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So, I had this problem surface up for me couple of days ago. After two sleepless nights I think it's fixed, for now.(i.e., I can continue, save and load my current playthrough seemingly without any game-breaking consequences)In my case the culprit was me getting over 255 active plugins limit (was 258 or 259 in my case). Here's what I did to fix the problem, step-by-step.1) Located the latest savegame I could load without the game going haywire. More on that in the note at the end of the message, be sure to read it.2) Deleted all savegames made after that point. All in all, lost about an hour of scavenging/OCDing my Sanctuary. This step might not be necessary per se, but you won't be using those saves anymore, might as well clean up some.3) Quit the game, opened NMM. Located some plugins I could safely disable without wrecking my build even further. Reduced the number of active plugins to 255 eventually. This was the hardest part by far.4) Quit NMM, opened the game, loaded the savegame located in step 1. Selected 'OK' when prompted with missing dependencies warning. Again, take care in what you're going to disable, game can be finicky about that (i.e., some mods you can disable without a thought, some will make your game CTD on loading when disabled).5) Poked around a bit, crafted some minor things (yay carry weight), saved the game and quit to desktop. I use that one mod that allows saving in Survival by smoking stuff, if that makes any difference.6) Launched the game again, loaded the savegame made in step 5. Loading went as normal as it can be. Poked around again, saved the game again, quit to desktop again.7) Loaded the savegame made in step 6, could play/save/load as normal afterwards.IMPORTANT: as far as I understand, the game sort of 'bakes' the expected plugins list into a savegame at the moment of its creation. This means that even if you disable any excess plugins past 255 and load the save that was made when you'd exceed the limit, THE GAME WILL THINK THAT YOU ARE STILL OVER THE LIMIT AND WILL BUG OUT ON THE NEXT LOADING EVEN IF EVERYTHING LOOKS FINE AT FIRST GLANCE! It is of utmost importance in step 1 to locate the save that was made when the plugin count was still 255 or lower!Hope this will help at least someone.Cheers.
THANK YOU BROTHER, THANK YOU
This solved my problem. KISS ME!
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Old Layout was much more simple and easy to use, the new one is a jumbled mess. even searching one mod is now a lot of work. where in the old layout, pick the catagory and type the name 'boom', now, whoooo boy
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Hello, anyone. i still need help
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This is weird bug that is happening in this version, the previous version .13 i can install the mods just fine. but in this version, despite installing the mod like normal, it doesn't show up in game, for example armor mod like Slooty vault suit or Armorsmith is completely invisible, body mods also not working. anyone knows any solution?
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SSE just got updated to 1.5.23.
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if you're looking to how to fix this issue, Zaric explains how
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Can people please get back on topic?
Fair enough. (Also, if anyone needed any more warning that the moderators are watching this thread... -we just got it.)
When SKSE-SE is released, Behippo indicated that SkyUI would also be updated and the code sent to Schlangster for final compiling. My question is: How many of the already ported mods (that used MCM menus in Oldrim) do you believe will quickly be updated? I remember reading a post somewhere from Arthmoor that he would update his ported mods as quickly as he could. Do you think a significant amount of other popular mods will get updated quickly?
Yes, but there will be also some popular Mods, which won't be updated. This is even the case for mods which don't require SKSE64. For example, aMdianBorn Caves and Mines, or Ultimate Fire are very popular. But it seems they won't be ported/updated. Only the authors know why (no time? too lazy? hating se?...)
Amidianborn works fine with SSE.
http://www.nexusmods.com/skyrimspecialedition/mods/7142/?
may not be Ultimate Fire, but its damn good
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And you can technically give them money. Just has to be as a donation. No clue if any of them even set up a Paypal account for donations or anything.
It's already been stated they won't accept payment, even as a donation.
Far as I know, none of the team work together outside of the SKSE team, so it may be a case of their actual jobs taking precedence and finding time to properly work on SKSE is difficult for everyone.
Oh just screw it, lets just play Oldrim.
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Are these guys dead or something, last update was 31 Mar 2017 - 3:54 PM. hello anyone home
Maby they have real jobs and lives to live? Pay them, and maby they will focus entirely on getting a free software out ,to a complaining and toxic community. :smile:
We can't legally pay them, and they created an expectation of a March release so it's not unusual that people are disappointed. The complete radio silence on what's going on doesn't help either.
Except they did post an update apologizing for missing the March estimated date and saying there is no new estimation for now.
EDIT:
And you can technically give them money. Just has to be as a donation. No clue if any of them even set up a Paypal account for donations or anything.
i'll glad donate but they have gone total silent. not one peep
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Are these guys dead or something, last update was 31 Mar 2017 - 3:54 PM. hello anyone home
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i think Skyrim is better without SKSE, too much scripting can led to CTD. so far no crashes, i have got over 200 mods for SSE
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After reading numerous postings from people who seem to think they can do this "better" or "faster", then why don't they? Unless you are willing to start your own project, quit whining about theirs.
It will come out when it comes out.
They will update people when they do an update.
There is nothing forcing them to work on this, or even keeping us informed.
If you want it sooner, then learn how and do it yourself.
At least since F4 isn't being updated they don't have to work on keeping the extender for that up to date, so that should be one less drain on their time.
Amen!!
I'm not complaining, its been 7 months since SSE was released, and not one peep from the creators. at least give us a bone to chew on while you cook the real meat
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Are these guys dead or something?? not one update or anything, the mod page is stuck on same text and same video
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This many wanting same thing and nobody has answered... so it tells you guys something right...?
It's not that simple as just change factions and everything is done, those characters has lots of quest data what impact each other so definetly not simple thing to do without breaking something important...
like kodiak412 has mention some one has tried and it didn't work.
also how many thinks that okey that mod has just one esp file and therefore is a small mod... well most one file mods has enormous amount of hours put in it..
Be patient... I think someone will do this X6 thing again at somepoint...
X6 remains friendly if you destroy the Institute with Railroad but try it with MM, he will turn hostile.
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Never any love for X6. :sad:
Or even Gage, please anyone, just make this small mod PLEASE!!
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Unfortunately I have posted requests for this for X6-88 a couple of times and it never even got any replies to bump the post to the top. :sad:
There is one mod that attempted this with X6 but that mod never worked and the author abandoned it shortly after release. It is really a pity that you have to kill these NPC's because they are a couple of well done, and different companions.
I never even got a reply that it may be impossible so I do not know where it stands. I hope it can be done.
It cannot be that difficult, just remove some of their factions and tweak it a little bit. we have enough slooty mods, someone please make some immersive mods like this
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Can anyone do it, hello, anybody??
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Tried removing some of their factions but it crashes the game or it doesn't work, at one point it broke them, can't recruit or trade anything with them
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Hey guys, i was wondering can someone make X6 and Gage not hostile after you become enemy with institute and raiders, someone did it for Danse, so i was hoping someone can make this small mod, thanks
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BUMP!!!
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Hey guys, this weird bug happening for some time now, its like many NPC's have Invisibility spell on them, tried every console command, "Disable-Enable,dispelallspells,removespell" any help to fix problem will be appreciated
the problem:
Load Order:
Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Legendary Edition Patch.esp=1OSA.esm=1ApachiiHair.esm=1SkyTEST-RealisticAnimals&Predators.esp=1SomeguySeries.esm=1Schlongs of Skyrim - Core.esm=1RSkyrimChildren.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1FNIS.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1SkyUI.esp=1FAMP2.esp=1ASX_Spells.esp=1aMidianborn_Skyforge_Weapons.esp=1StormLord.esp=1DragonShoutVoice.esp=1BarbarianSteelArmor.esp=1FemaleNakedComments.esp=1NakedComments.esp=1UNFU.esp=1TrueEyes.esp=1Bijin Warmaidens.esp=0Bijin NPCs.esp=0Bijin Wives.esp=0Serana.esp=0Valerica.esp=0BijinAIO-2016_3.1.1.esp=1Weapons & Armor Fixes_Remade.esp=1Weapons & Armor_TrueWeaponsLvlLists.esp=1Civil War Repairs.esp=1JKs Skyrim.esp=1Tes Arena - Skyrim Frontier Fortress.esp=1winterhold_improvements.esp=11nivWICCloaks.esp=1LeftHandRings.esp=1LeftHandRings_1stPersonView.esp=1Combat Evolved.esp=1DeadlyCombat.esp=1FISS.esp=1AmazingFollowerTweaks.esp=1AFT_ManagedFollowerBoost.esp=13DNPC.esp=1AFT_iNPCFix.esp=1Armored Skeleton.esp=1Beasts of Tamriel.esp=1RealisticWaterTwo.esp=1RealisticWaterTwo - Legendary.esp=1RealisticWaterTwo - Dawnguard.esp=1RealisticWaterTwo - Dragonborn.esp=1RealisticWaterTwo - Waves.esp=1RealisticWaterTwo - Waves - Dawnguard.esp=1Vivid Landscapes.esp=1Schlongs of Skyrim.esp=1SOS - VectorPlexus Regular Addon.esp=1Run For Your Lives.esp=1When Vampires Attack.esp=1Alternate Start - Live Another Life.esp=1Improved Dragon Shouts.esp=1Improved Dragon Shouts - Dawnguard.esp=1Improved Dragon Shouts - Dragonborn.esp=1Player Size Adjuster.esp=1skyBirds - Airborne Perching Birds.esp=1Thieves Guild Redone.esp=1goodbrother.esp=1Guard Dialogue Overhaul.esp=1FCO - Follower Commentary Overhaul.esp=1Relationship Dialogue Overhaul.esp=1RDO - AFT v1.66 Patch.esp=1OpenFaceGuardHelmets.esp=1PC Head Tracking - MCM.esp=1PC Head Tracking - Patch.esp=1Balanced_Magic.esp=1EnchantedArsenal.esp=1QaxeWinterholdRebuild.esp=1JaxonzNameGen.esp=1Brawl Bugs CE.esp=1CalienteVanillaArmorTweaks.esp=1Book Covers Skyrim.esp=13DNPC - Winterhold Mods Patch.esp=13DNPC_Dragonborn.esp=1Appropriately Attired Jarls Redux.esp=1Populated Cities 2.esp=1Brevi_MoonlightTales.esp=1Better Vampires.esp=1DeadlyDragons.esp=1UltimateDragons.esp=1hjerimtnf.esp=1The Paarthurnax Dilemma.esp=1LocalizedGuildJobs.esp=1studentex.esp=1BloodOfTheNord.esp=1AK- Boethiah Alternate.esp=1AK- Namira for Good Guys.esp=1AncientNord.esp=1PrinceandPauperRS.esp=1Epic Races of Skyrim.esp=1ethereal_elven_overhaul.esp=1ClassicClasses.esp=1Rotmulaag.esp=1RotmulaagImprShouts.esp=1RotmulaagDeadlyDragons.esp=1RotmulaagBetterVampires.esp=1Epic Races - EEO Patch.esp=1Epic Races - No Voices Change.esp=1SkyrimConfigMenu.esp=1Thunderchild - Epic Shout Package.esp=1Footprints.esp=1SMIM-Merged-All.esp=1Unique Uniques.esp=1Equipping Overhaul.esp=1Cutting Room Floor.esp=1RDO - Cutting Room Floor Patch.esp=1TES ARENA AIO-Clutting-patch.esp=1Do You Know Who I Am.esp=1BOTI.esp=1BooksOfSkyrim.esp=1Automatic Variants.esp=1ExtraBlades.esp=1Skyhaven_modified.esp=1JiubQuestMarkers.esp=1Legionettes.esp=1My Home Is Your Home.esp=1Populated Solstheim.esp=1RavenRockExpanded.esp=1Solstheim Landscape Overhaul.esp=1Guard's don't change outfits.esp=1aedric ritual remake.esp=1No Permanent Essentials Redux -- Legendary Edition.esp=1Pureweather.esp=1TrueStorms.esp=1TrueStorms-PureWeather.esp=1CinematicFireFX.esp=1NiruinsBusinessPlan.esp=1RSChildren - Complete.esp=1RSChildren_NonPlayableOverride.esp=1Patch - Interesting NPCs - RS kids.esp=1RSChildren - CRF Patch.esp=1 -
guys, i still need some help!
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Hello!, someone......anyone, PLEASE HELP!!!
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after killing the Courser and getting the chip, Hunter/Hunted quest is over but Molecular level won't start, tried 'setstage' and 'startquest' command but still won't start, any help will be appreciated.
my load order:
Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1DLC_MainMenu.esm=1ArmorKeywords.esm=1SpringCleaning.esm=1Snap'n Build.esm=1Robot Home Defence.esm=1SettlementKeywords.esm=1Homemaker.esm=1PreWarHouse.esm=1SPECIAL-070.esp=1CBBE.esp=1Merchants stick with store - Regular settlers.esp=0Merchants stick with store - Unique Settlers.esp=0DependencyQuestFix.esp=0Simple Bug Fixes - Lone Wanderer.esp=0Simple Bug Fixes.esp=0Home Plate Workbench.esp=0Homemaker - Unlocked Institute Objects.esp=0AS_CraftableInstituteStations.esp=0RealTroughs.esp=0CompanionHairstyleSelectionCait.esp=0Recruitable NPC Dialogue Fixes.esp=0SC_ExpandedScrapList.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Streetlights Use Passive Power.esp=1Homemaker - Unlocked Institute Objects SK.esp=1Armorsmith Extended.esp=1BetterAutomatronWeapons.esp=1EssentialNamedSettlers.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1MMP4APA-blue.esp=1MMP4APA.esp=1PA_Materials_Paints.esp=1PA_Materials_Paints_Automatron.esp=1BetterGenerators.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1VC_BetterWorkshopLightsVanilla.esp=1BreakTheWallsDown.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1DLCTameCreatureFix.esp=1Docile Radstags.esp=1EveryonesBestFriend.esp=1Friffy_Fixed Curtains.esp=1LongerPowerLinesInf.esp=1LagrieHelmet.esp=1MoreCages.esp=1More Where That Came From Diamond City.esp=1PR_NoMoreUnstableMods.esp=1Robot Home Defence - Settlement Keywords.esp=1RRP4APA.esp=1DD_All_the_COncrete.esp=1TrueStormsFO4.esp=1TrueStormsFO4-LITE-Audio.esp=0TrueStormsFO4-Performance-Fog.esp=0TrueStormsFO4-ClimateSettings.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1GhoulishOverhaul.esp=1Unlimited-P-F-W.esp=1GorillasForAll.esp=1WET Clearer.esp=1Power-Armor Compatible Powerfist Big-Leagues.esp=1Power-Armor Compatible Powerfist.esp=1Safe SSEx.esp=1NiceMagRacks.esp=1VC_BetterWorkshopLightsWW.esp=1DD_Khassar_De_Templari_Increased_build.esp=1ExoticWorkshopCreatures.esp=0My_Minutemen.esp=1OCDispenser.esp=1DeadlyMirelurks.esp=1DeadlyPredators.esp=1DeadlyWildlife.esp=150PercentTougherDeathclaws.esp=0LootablePAFrames.esp=1Presets Edit - Requests V1.4.esp=0MODaquatic.esp=1AlternateFurniture.esp=1AlternateSettlements.esp=1NPC Spawner.esp=1Better Vendor Stalls.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Unlocked Institute Objects SKE.esp=1OCDecorator.esp=1OCD FarHarborDLC.esp=1DLC_PATCH.esp=1DLC_SKE_Patch.esp=1RemoveTurretPowerReq.esp=1Danse GTFO Power Armor.esp=1DanseDialogueOverhaul.esp=1Presets Edit.esp=0SpringCleaningCompatibilityPatch.esp=1CriticalHitsOutsideofVATS.esp=1No Aggro Impact Landing.esp=1MarcyLongDialogueEdits.esp=1Insignificant Object Remover.esp=1ConvenientStores.esp=1CWSS Redux.esp=1CleanPoweredDoors.esp=1Lots More Female Hairstyles.esp=1Weapons of Fate.esp=1Weapons of Fate - Realistic Bullet Speed.esp=1FCOM.esp=1ArmoredDogArmor.esp=1Housekeeping.esp=1SuperMutantWorkShop.esp=1SuperAffinity.esp=1NoAffinityCooldown.esp=1SuperAffinitySeason.esp=1SuperAffinityCoast.esp=0WM Chinese Assault Rifle - Standalone.esp=0K9TacticalHarness.esp=1Sporty Underwear.esp=1Grasslands - Healthy.esp=1Grasslands - Healthy - Performance.esp=1HammerBeGone.esp=1Sanctuary Overhaul.esp=1InstitutePowerArmor.esp=1BeastWhisperer.esp=1FarHarborCage_BeastWhispererPatch.esp=0More Where That Came From - Classic.esp=1XCE.esp=0WorkingIceCoolerCoastNoQuest.esp=1NukaMercs.esp=1NukaMinute.esp=1porter.esp=1CompanionHairstyleSelectionPiper.esp=0NukaGirlSuitEdit.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1Companion Infinite Ammo.esp=0VSNWAAC.esp=1OWR_OWT.esp=1
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