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fegaman

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Posts posted by fegaman

  1.  

    So, I had this problem surface up for me couple of days ago. After two sleepless nights I think it's fixed, for now.
    (i.e., I can continue, save and load my current playthrough seemingly without any game-breaking consequences)
    In my case the culprit was me getting over 255 active plugins limit (was 258 or 259 in my case). Here's what I did to fix the problem, step-by-step.
    1) Located the latest savegame I could load without the game going haywire. More on that in the note at the end of the message, be sure to read it.
    2) Deleted all savegames made after that point. All in all, lost about an hour of scavenging/OCDing my Sanctuary. This step might not be necessary per se, but you won't be using those saves anymore, might as well clean up some.
    3) Quit the game, opened NMM. Located some plugins I could safely disable without wrecking my build even further. Reduced the number of active plugins to 255 eventually. This was the hardest part by far.
    4) Quit NMM, opened the game, loaded the savegame located in step 1. Selected 'OK' when prompted with missing dependencies warning. Again, take care in what you're going to disable, game can be finicky about that (i.e., some mods you can disable without a thought, some will make your game CTD on loading when disabled).
    5) Poked around a bit, crafted some minor things (yay carry weight), saved the game and quit to desktop. I use that one mod that allows saving in Survival by smoking stuff, if that makes any difference.
    6) Launched the game again, loaded the savegame made in step 5. Loading went as normal as it can be. Poked around again, saved the game again, quit to desktop again.
    7) Loaded the savegame made in step 6, could play/save/load as normal afterwards.
    IMPORTANT: as far as I understand, the game sort of 'bakes' the expected plugins list into a savegame at the moment of its creation. This means that even if you disable any excess plugins past 255 and load the save that was made when you'd exceed the limit, THE GAME WILL THINK THAT YOU ARE STILL OVER THE LIMIT AND WILL BUG OUT ON THE NEXT LOADING EVEN IF EVERYTHING LOOKS FINE AT FIRST GLANCE! It is of utmost importance in step 1 to locate the save that was made when the plugin count was still 255 or lower!
    Hope this will help at least someone.
    Cheers.

     

    THANK YOU BROTHER, THANK YOU

     

    This solved my problem. KISS ME!

  2. This is weird bug that is happening in this version, the previous version .13 i can install the mods just fine. but in this version, despite installing the mod like normal, it doesn't show up in game, for example armor mod like Slooty vault suit or Armorsmith is completely invisible, body mods also not working. anyone knows any solution?

  3.  

     

    Can people please get back on topic?

     

    Fair enough. (Also, if anyone needed any more warning that the moderators are watching this thread... -we just got it.)

     

    When SKSE-SE is released, Behippo indicated that SkyUI would also be updated and the code sent to Schlangster for final compiling. My question is: How many of the already ported mods (that used MCM menus in Oldrim) do you believe will quickly be updated? I remember reading a post somewhere from Arthmoor that he would update his ported mods as quickly as he could. Do you think a significant amount of other popular mods will get updated quickly?

     

    Yes, but there will be also some popular Mods, which won't be updated. This is even the case for mods which don't require SKSE64. For example, aMdianBorn Caves and Mines, or Ultimate Fire are very popular. But it seems they won't be ported/updated. Only the authors know why (no time? too lazy? hating se?...)

     

    Amidianborn works fine with SSE.

     

    http://www.nexusmods.com/skyrimspecialedition/mods/7142/?

     

    may not be Ultimate Fire, but its damn good

     

  4.  

     

    EDIT:

    And you can technically give them money. Just has to be as a donation. No clue if any of them even set up a Paypal account for donations or anything.

     

    It's already been stated they won't accept payment, even as a donation.

     

    Far as I know, none of the team work together outside of the SKSE team, so it may be a case of their actual jobs taking precedence and finding time to properly work on SKSE is difficult for everyone.

     

    Oh just screw it, lets just play Oldrim.

  5.  

     

     

    Are these guys dead or something, last update was 31 Mar 2017 - 3:54 PM. hello anyone home

    Maby they have real jobs and lives to live? Pay them, and maby they will focus entirely on getting a free software out ,to a complaining and toxic community. :smile:

     

     

    We can't legally pay them, and they created an expectation of a March release so it's not unusual that people are disappointed. The complete radio silence on what's going on doesn't help either.

     

    Except they did post an update apologizing for missing the March estimated date and saying there is no new estimation for now.

     

    EDIT:

    And you can technically give them money. Just has to be as a donation. No clue if any of them even set up a Paypal account for donations or anything.

     

    i'll glad donate but they have gone total silent. not one peep

  6.  

    After reading numerous postings from people who seem to think they can do this "better" or "faster", then why don't they? Unless you are willing to start your own project, quit whining about theirs.

     

    It will come out when it comes out.

    They will update people when they do an update.

     

    There is nothing forcing them to work on this, or even keeping us informed.

    If you want it sooner, then learn how and do it yourself.

     

    At least since F4 isn't being updated they don't have to work on keeping the extender for that up to date, so that should be one less drain on their time.

    Amen!!

     

    I'm not complaining, its been 7 months since SSE was released, and not one peep from the creators. at least give us a bone to chew on while you cook the real meat

  7. This many wanting same thing and nobody has answered... so it tells you guys something right...?

    It's not that simple as just change factions and everything is done, those characters has lots of quest data what impact each other so definetly not simple thing to do without breaking something important...

    like kodiak412 has mention some one has tried and it didn't work.

    also how many thinks that okey that mod has just one esp file and therefore is a small mod... well most one file mods has enormous amount of hours put in it..

    Be patient... I think someone will do this X6 thing again at somepoint...

    X6 remains friendly if you destroy the Institute with Railroad but try it with MM, he will turn hostile.

  8. Unfortunately I have posted requests for this for X6-88 a couple of times and it never even got any replies to bump the post to the top. :sad:

     

    There is one mod that attempted this with X6 but that mod never worked and the author abandoned it shortly after release. It is really a pity that you have to kill these NPC's because they are a couple of well done, and different companions.

     

    I never even got a reply that it may be impossible so I do not know where it stands. I hope it can be done.

    It cannot be that difficult, just remove some of their factions and tweak it a little bit. we have enough slooty mods, someone please make some immersive mods like this

  9. Hey guys, this weird bug happening for some time now, its like many NPC's have Invisibility spell on them, tried every console command, "Disable-Enable,dispelallspells,removespell" any help to fix problem will be appreciated

     

    the problem:

     

    http://imgur.com/a/QyFiO

     

     

    Load Order:

     

    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    Unofficial Skyrim Legendary Edition Patch.esp=1
    OSA.esm=1
    ApachiiHair.esm=1
    SkyTEST-RealisticAnimals&Predators.esp=1
    SomeguySeries.esm=1
    Schlongs of Skyrim - Core.esm=1
    RSkyrimChildren.esm=1
    HighResTexturePack01.esp=1
    HighResTexturePack02.esp=1
    HighResTexturePack03.esp=1
    FNIS.esp=1
    dD - Realistic Ragdoll Force - Realistic.esp=1
    SkyUI.esp=1
    FAMP2.esp=1
    ASX_Spells.esp=1
    aMidianborn_Skyforge_Weapons.esp=1
    StormLord.esp=1
    DragonShoutVoice.esp=1
    BarbarianSteelArmor.esp=1
    FemaleNakedComments.esp=1
    NakedComments.esp=1
    UNFU.esp=1
    TrueEyes.esp=1
    Bijin Warmaidens.esp=0
    Bijin NPCs.esp=0
    Bijin Wives.esp=0
    Serana.esp=0
    Valerica.esp=0
    BijinAIO-2016_3.1.1.esp=1
    Weapons & Armor Fixes_Remade.esp=1
    Weapons & Armor_TrueWeaponsLvlLists.esp=1
    Civil War Repairs.esp=1
    JKs Skyrim.esp=1
    Tes Arena - Skyrim Frontier Fortress.esp=1
    winterhold_improvements.esp=1
    1nivWICCloaks.esp=1
    LeftHandRings.esp=1
    LeftHandRings_1stPersonView.esp=1
    Combat Evolved.esp=1
    DeadlyCombat.esp=1
    FISS.esp=1
    AmazingFollowerTweaks.esp=1
    AFT_ManagedFollowerBoost.esp=1
    3DNPC.esp=1
    AFT_iNPCFix.esp=1
    Armored Skeleton.esp=1
    Beasts of Tamriel.esp=1
    RealisticWaterTwo.esp=1
    RealisticWaterTwo - Legendary.esp=1
    RealisticWaterTwo - Dawnguard.esp=1
    RealisticWaterTwo - Dragonborn.esp=1
    RealisticWaterTwo - Waves.esp=1
    RealisticWaterTwo - Waves - Dawnguard.esp=1
    Vivid Landscapes.esp=1
    Schlongs of Skyrim.esp=1
    SOS - VectorPlexus Regular Addon.esp=1
    Run For Your Lives.esp=1
    When Vampires Attack.esp=1
    Alternate Start - Live Another Life.esp=1
    Improved Dragon Shouts.esp=1
    Improved Dragon Shouts - Dawnguard.esp=1
    Improved Dragon Shouts - Dragonborn.esp=1
    Player Size Adjuster.esp=1
    skyBirds - Airborne Perching Birds.esp=1
    Thieves Guild Redone.esp=1
    goodbrother.esp=1
    Guard Dialogue Overhaul.esp=1
    FCO - Follower Commentary Overhaul.esp=1
    Relationship Dialogue Overhaul.esp=1
    RDO - AFT v1.66 Patch.esp=1
    OpenFaceGuardHelmets.esp=1
    PC Head Tracking - MCM.esp=1
    PC Head Tracking - Patch.esp=1
    Balanced_Magic.esp=1
    EnchantedArsenal.esp=1
    QaxeWinterholdRebuild.esp=1
    JaxonzNameGen.esp=1
    Brawl Bugs CE.esp=1
    CalienteVanillaArmorTweaks.esp=1
    Book Covers Skyrim.esp=1
    3DNPC - Winterhold Mods Patch.esp=1
    3DNPC_Dragonborn.esp=1
    Appropriately Attired Jarls Redux.esp=1
    Populated Cities 2.esp=1
    Brevi_MoonlightTales.esp=1
    Better Vampires.esp=1
    DeadlyDragons.esp=1
    UltimateDragons.esp=1
    hjerimtnf.esp=1
    The Paarthurnax Dilemma.esp=1
    LocalizedGuildJobs.esp=1
    studentex.esp=1
    BloodOfTheNord.esp=1
    AK- Boethiah Alternate.esp=1
    AK- Namira for Good Guys.esp=1
    AncientNord.esp=1
    PrinceandPauperRS.esp=1
    Epic Races of Skyrim.esp=1
    ethereal_elven_overhaul.esp=1
    ClassicClasses.esp=1
    Rotmulaag.esp=1
    RotmulaagImprShouts.esp=1
    RotmulaagDeadlyDragons.esp=1
    RotmulaagBetterVampires.esp=1
    Epic Races - EEO Patch.esp=1
    Epic Races - No Voices Change.esp=1
    SkyrimConfigMenu.esp=1
    Thunderchild - Epic Shout Package.esp=1
    Footprints.esp=1
    SMIM-Merged-All.esp=1
    Unique Uniques.esp=1
    Equipping Overhaul.esp=1
    Cutting Room Floor.esp=1
    RDO - Cutting Room Floor Patch.esp=1
    TES ARENA AIO-Clutting-patch.esp=1
    Do You Know Who I Am.esp=1
    BOTI.esp=1
    BooksOfSkyrim.esp=1
    Automatic Variants.esp=1
    ExtraBlades.esp=1
    Skyhaven_modified.esp=1
    JiubQuestMarkers.esp=1
    Legionettes.esp=1
    My Home Is Your Home.esp=1
    Populated Solstheim.esp=1
    RavenRockExpanded.esp=1
    Solstheim Landscape Overhaul.esp=1
    Guard's don't change outfits.esp=1
    aedric ritual remake.esp=1
    No Permanent Essentials Redux -- Legendary Edition.esp=1
    Pureweather.esp=1
    TrueStorms.esp=1
    TrueStorms-PureWeather.esp=1
    CinematicFireFX.esp=1
    NiruinsBusinessPlan.esp=1
    RSChildren - Complete.esp=1
    RSChildren_NonPlayableOverride.esp=1
    Patch - Interesting NPCs - RS kids.esp=1
    RSChildren - CRF Patch.esp=1
  10. after killing the Courser and getting the chip, Hunter/Hunted quest is over but Molecular level won't start, tried 'setstage' and 'startquest' command but still won't start, any help will be appreciated.

     

    my load order:

     

    Fallout4.esm=1
    DLCRobot.esm=1
    DLCworkshop01.esm=1
    DLCCoast.esm=1
    DLCworkshop02.esm=1
    DLCworkshop03.esm=1
    DLCNukaWorld.esm=1
    Unofficial Fallout 4 Patch.esp=1
    DLC_MainMenu.esm=1
    ArmorKeywords.esm=1
    SpringCleaning.esm=1
    Snap'n Build.esm=1
    Robot Home Defence.esm=1
    SettlementKeywords.esm=1
    Homemaker.esm=1
    PreWarHouse.esm=1
    SPECIAL-070.esp=1
    CBBE.esp=1
    Merchants stick with store - Regular settlers.esp=0
    Merchants stick with store - Unique Settlers.esp=0
    DependencyQuestFix.esp=0
    Simple Bug Fixes - Lone Wanderer.esp=0
    Simple Bug Fixes.esp=0
    Home Plate Workbench.esp=0
    Homemaker - Unlocked Institute Objects.esp=0
    AS_CraftableInstituteStations.esp=0
    RealTroughs.esp=0
    CompanionHairstyleSelectionCait.esp=0
    Recruitable NPC Dialogue Fixes.esp=0
    SC_ExpandedScrapList.esp=1
    Homemaker - SK Integration Patch.esp=1
    Homemaker - Streetlights Use Passive Power.esp=1
    Homemaker - Unlocked Institute Objects SK.esp=1
    Armorsmith Extended.esp=1
    BetterAutomatronWeapons.esp=1
    EssentialNamedSettlers.esp=1
    LegendaryModification.esp=1
    LegendaryModification2LM.esp=1
    LegendaryModification2LMAKPatch.esp=1
    LegendaryModificationMisc.esp=1
    LegendaryModificationCSA.esp=1
    LegendaryModificationGroknak.esp=1
    MMP4APA-blue.esp=1
    MMP4APA.esp=1
    PA_Materials_Paints.esp=1
    PA_Materials_Paints_Automatron.esp=1
    BetterGenerators.esp=1
    BetterSettlers.esp=1
    BetterSettlersNoLollygagging.esp=1
    BetterSettlersCleanFacePack.esp=1
    VC_BetterWorkshopLightsVanilla.esp=1
    BreakTheWallsDown.esp=1
    DX Commonwealth Shorts.esp=1
    DX Vault Girl Shorts.esp=1
    DLCTameCreatureFix.esp=1
    Docile Radstags.esp=1
    EveryonesBestFriend.esp=1
    Friffy_Fixed Curtains.esp=1
    LongerPowerLinesInf.esp=1
    LagrieHelmet.esp=1
    MoreCages.esp=1
    More Where That Came From Diamond City.esp=1
    PR_NoMoreUnstableMods.esp=1
    Robot Home Defence - Settlement Keywords.esp=1
    RRP4APA.esp=1
    DD_All_the_COncrete.esp=1
    TrueStormsFO4.esp=1
    TrueStormsFO4-LITE-Audio.esp=0
    TrueStormsFO4-Performance-Fog.esp=0
    TrueStormsFO4-ClimateSettings.esp=1
    TrueStormsFO4-GlowingSeaExtraRads.esp=1
    GhoulishOverhaul.esp=1
    Unlimited-P-F-W.esp=1
    GorillasForAll.esp=1
    WET Clearer.esp=1
    Power-Armor Compatible Powerfist Big-Leagues.esp=1
    Power-Armor Compatible Powerfist.esp=1
    Safe SSEx.esp=1
    NiceMagRacks.esp=1
    VC_BetterWorkshopLightsWW.esp=1
    DD_Khassar_De_Templari_Increased_build.esp=1
    ExoticWorkshopCreatures.esp=0
    My_Minutemen.esp=1
    OCDispenser.esp=1
    DeadlyMirelurks.esp=1
    DeadlyPredators.esp=1
    DeadlyWildlife.esp=1
    50PercentTougherDeathclaws.esp=0
    LootablePAFrames.esp=1
    Presets Edit - Requests V1.4.esp=0
    MODaquatic.esp=1
    AlternateFurniture.esp=1
    AlternateSettlements.esp=1
    NPC Spawner.esp=1
    Better Vendor Stalls.esp=1
    Homemaker - Streetlights Use Passive Power SKE.esp=1
    Homemaker - Unlocked Institute Objects SKE.esp=1
    OCDecorator.esp=1
    OCD FarHarborDLC.esp=1
    DLC_PATCH.esp=1
    DLC_SKE_Patch.esp=1
    RemoveTurretPowerReq.esp=1
    Danse GTFO Power Armor.esp=1
    DanseDialogueOverhaul.esp=1
    Presets Edit.esp=0
    SpringCleaningCompatibilityPatch.esp=1
    CriticalHitsOutsideofVATS.esp=1
    No Aggro Impact Landing.esp=1
    MarcyLongDialogueEdits.esp=1
    Insignificant Object Remover.esp=1
    ConvenientStores.esp=1
    CWSS Redux.esp=1
    CleanPoweredDoors.esp=1
    Lots More Female Hairstyles.esp=1
    Weapons of Fate.esp=1
    Weapons of Fate - Realistic Bullet Speed.esp=1
    FCOM.esp=1
    ArmoredDogArmor.esp=1
    Housekeeping.esp=1
    SuperMutantWorkShop.esp=1
    SuperAffinity.esp=1
    NoAffinityCooldown.esp=1
    SuperAffinitySeason.esp=1
    SuperAffinityCoast.esp=0
    WM Chinese Assault Rifle - Standalone.esp=0
    K9TacticalHarness.esp=1
    Sporty Underwear.esp=1
    Grasslands - Healthy.esp=1
    Grasslands - Healthy - Performance.esp=1
    HammerBeGone.esp=1
    Sanctuary Overhaul.esp=1
    InstitutePowerArmor.esp=1
    BeastWhisperer.esp=1
    FarHarborCage_BeastWhispererPatch.esp=0
    More Where That Came From - Classic.esp=1
    XCE.esp=0
    WorkingIceCoolerCoastNoQuest.esp=1
    NukaMercs.esp=1
    NukaMinute.esp=1
    porter.esp=1
    CompanionHairstyleSelectionPiper.esp=0
    NukaGirlSuitEdit.esp=1
    Companion Infinite Ammo and Unbreakable Power Armour.esp=1
    Companion Infinite Ammo.esp=0
    VSNWAAC.esp=1
    OWR_OWT.esp=1
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