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IcelandicPsychotic

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Posts posted by IcelandicPsychotic

  1. It was really cool in your video how the table flew through the air like that. I've never seen that before in Oblivion. Did you do it entirely in the CS or did you use Unreal or Unity?

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    Don't forget that if using Windows 10 and Oblivion Stutter Remover (OSR) you will need to ensure that bHookCriticalSections = 0, since Windows 10 - Oblivion Optimization mentions on the description page that "Windows 10 released an update that breaks the Critical Sections Fix feature.

     

     

    I'm using OSR tweaked to work with Windows 10 and Oblivion regularly crashes on startup for me when I launch it for the first time. Launching it a second time works fine. I never knew why this happens but this might be the issue. In my file "bHookCriticalSections" was set to 1.

  3. There's no "agro range" in Oblivion, just the Aggression factor in the AI window. If aggression is higher than the NPC's/creature's disposition towards you then it will always attack. An aggression of 5 or below means it will only start combat defensively. What you could do is create another Spriggan, lower its aggression to 5 and add it to leveled lists which contain the Spriggan. That way the game has a random chance of spawning the normal Spriggan or the docile one you just created. Maybe add it to the PlayerFaction as well so it definitely won't attack you unprovoked.

  4. Hah! What are the odds?

    Well, every map marker is the same object. If you double-click on it in the game world you can see the "Marker Data" tab which controls the properties of this specific map marker. The Reference Editor ID doesn't show up in any of the tabs to the left, that's just an ID you make yourself to identify objects as unique, like for scripts and such.

     

    If you want to remove the map markers from my mod you need to go to all the locations and delete them. In the Cell View tab, set the World Space to "Tamriel" and wait for all the cells to load. The list will display the names of all the exterior cells in Cyrodiil. All the cells I edited start with "LOC". Find the right cells, go to them and delete the map markers.

  5. Ah, I didn't know what TWMP was. If you're working with that then working out of the map bounds shouldn't be a problem. I'm not really sure about where that hill is coming from. Have you tried loading up Oblivion's master file and looking at that location? Maybe that hill is present in vanilla and was never removed by TWMP.

    As for the texture, are you 100% sure that it's vanilla? I do know that if a terrain uses too many textures it can lead to problems.

  6. You say you're trying to make a city in Morrowind, do you mean you're creating your city out of the map bounds? I've never tried that myself but there might be some technical f*#@ery required before doing that. If you have any other mods active, did you check if that hill comes from another mod? Maybe a modder accidentally raised the landscape there and didn't notice.

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