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Everything posted by IcelandicPsychotic
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Planescape: Torment, of course!
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DaggerfallTeam Daggerblivion Development
IcelandicPsychotic replied to DaggerfallTeam's topic in Oblivion's Classic Discussion
Looks good! Looks like a lot of work has gone into this. That second journal entry sounds a little strange, though. :thumbsup:- 41 replies
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- Oblivion
- Daggerfall
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I love how polite Joshua is.
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Short video UR5 engine at the sewer exit
IcelandicPsychotic replied to Pellape's topic in Oblivion's Classic Discussion
Well, it's a general problem with graphics more and more realistic. Realism also means unification, many games will practically look same regardless of enviroment or genre. But in the end, if a game is enjoyable for you, this question is rather theoretical only. I completely agree. UE5 graphics are very realistic but like you say, eventually we'll have to choose between realistic and stylized graphics. I personally think style is much more important as a video game's job is to transport you away from reality and that becomes harder if the game looks like reality. -
Short video UR5 engine at the sewer exit
IcelandicPsychotic replied to Pellape's topic in Oblivion's Classic Discussion
I gotta admit I don't like the feel of UE. The graphics are very impressive but I think it lacks style. -
DaggerfallTeam Daggerblivion Development
IcelandicPsychotic replied to DaggerfallTeam's topic in Oblivion's Classic Discussion
Cool, I'll definitely keep an eye out for this in the future.- 41 replies
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- Oblivion
- Daggerfall
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DaggerfallTeam Daggerblivion Development
IcelandicPsychotic replied to DaggerfallTeam's topic in Oblivion's Classic Discussion
Very ambitious, sounds interesting! Is it a remake of Daggerfall on Oblivion's engine?- 41 replies
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- Oblivion
- Daggerfall
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Question about Oblivion moding
IcelandicPsychotic replied to AntonFire's topic in Oblivion's Classic Discussion
Of course Oblivion graphics will always look "old"... The game was released in 2006. I still think Oblivion graphics can look good with a little oomph. The game has a certain style to it. There are many texture packs on Nexus you can try, although they might cause an FPS hit if you're playing on an old laptop. Try this one, it doesn't cause any FPS hit. -
I think you should play it without mods for the first time. That way you at least know what the vanilla game is like and what the mods actually change.
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UESP has a map that can be very useful for location scouting. It shows all in-game locations so you can search around and find an area to place your mod. I wouldn't worry much about conflicts with other mods, they can't all be winners. There are so many mods out there that something's bound to conflict at one point or another. A house the player can purchase will require some scripting, maybe not the best place to start. One thing you should definitely get the hang of is pathgridding. That tutorial is for Morrowind but it's pretty much exactly the same in Oblivion. It's very simple once you get the hang of it.
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How do You make a quest item droppable?
IcelandicPsychotic replied to GHETTOHOOPSTAR's topic in Oblivion's Classic Discussion
Every item in the game has an optional quest item tag. You could remove this tag from every single quest item in the game but that would be one hell of an undertaking. There are already a bunch of mods that do this, just search for them. -
Better Bandits, Gangs of Bandits Mod
IcelandicPsychotic replied to GHETTOHOOPSTAR's topic in Oblivion's Classic Discussion
https://www.nexusmods.com/oblivion/mods/23296 This might be what you're looking for. -
You can make an account that works perfectly fine. I like that it's a bit retro. Why would I want (or need) to sign up with Google? So they can spy on me here too?
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Happy New years, Oblivion!
IcelandicPsychotic replied to LordPalpatine2020's topic in Oblivion's Classic Discussion
Loyal to the game! I've been playing Oblivion since circa 2008. I don't think I'll ever stop playing it. I always come back to it eventually. -
Make missing trader items from counter respawn
IcelandicPsychotic replied to shiroyama22811's topic in Oblivion's Mod Ideas
https://www.nexusmods.com/oblivion/mods/48196 This might be what you're looking for. -
Ghost Effect Help
IcelandicPsychotic replied to bomo99's topic in Oblivion's Oblivion Construction Set and Modders
The Construction Set is a mysterious beast, not easily understood by mere men. -
Ghost Effect Help
IcelandicPsychotic replied to bomo99's topic in Oblivion's Oblivion Construction Set and Modders
I'm pretty sure he already tried that. I think adding spell effects like that to the player is just impossible because they'll eventually break. -
Ghost Effect Help
IcelandicPsychotic replied to bomo99's topic in Oblivion's Oblivion Construction Set and Modders
Well, s#*!. I do not think that two scripts would change anything. Do you remember how the Shambles creature from the Shivering Isles DC unleashed a frost explosion upon death? If you look at the script attached to it you'll see that it works like this: it places a bone at the Shambles, then uses that bone to cast an area-of-effect frost damage spell at the Shambles before disabling the bone. Maybe you could use something like that to cast two different spells at the player. Create two different script effect spells, one that adds the Ghost ability and a second spell that removes the Ghost ability. On ScriptEffectStart use something like the Shambles script to spawn an item that casts the first spell on the player. On ScriptEffectFinish, do the same but cast the second spell to remove the Ghost ability. If that doesn't work then I'm stumped.
