Jump to content

IcelandicPsychotic

Premium Member
  • Posts

    274
  • Joined

  • Last visited

Posts posted by IcelandicPsychotic

  1.  

    The graphics are very impressive but I think it lacks style.

     

    Well, it's a general problem with graphics more and more realistic. Realism also means unification, many games will practically look same regardless of enviroment or genre. But in the end, if a game is enjoyable for you, this question is rather theoretical only.

     

    I completely agree. UE5 graphics are very realistic but like you say, eventually we'll have to choose between realistic and stylized graphics. I personally think style is much more important as a video game's job is to transport you away from reality and that becomes harder if the game looks like reality.

  2. Of course Oblivion graphics will always look "old"... The game was released in 2006. I still think Oblivion graphics can look good with a little oomph. The game has a certain style to it. There are many texture packs on Nexus you can try, although they might cause an FPS hit if you're playing on an old laptop. Try this one, it doesn't cause any FPS hit.

  3. UESP has a map that can be very useful for location scouting. It shows all in-game locations so you can search around and find an area to place your mod. I wouldn't worry much about conflicts with other mods, they can't all be winners. There are so many mods out there that something's bound to conflict at one point or another.

    A house the player can purchase will require some scripting, maybe not the best place to start. One thing you should definitely get the hang of is pathgridding. That tutorial is for Morrowind but it's pretty much exactly the same in Oblivion. It's very simple once you get the hang of it.

  4. March 2022 will mark the 15th year I've been playing Oblivion on the PC on the character you see on my avatar! I've been playing Oblivion since it first fot released and oplayed it at first on the XBox 360 for about a year before the A-Bomb glitch killed it for me on the XBox 360! Then I decided and went to playing it on PC, which I still do to this day, and on the same character! Whew!!!

    Loyal to the game!

    I've been playing Oblivion since circa 2008. I don't think I'll ever stop playing it. I always come back to it eventually.

  5. I'm pretty sure he already tried that.

     

    so i tried as you said here is what i used

    ScriptName AXMGhostSpellEffectScript
    
    Begin ScriptEffectStart
     Player.AddSpell AbGhostNPC
    end
    
    Begin ScriptEffectUpdate
    End
    
    Begin ScriptEffectFinish
    Player.RemoveSpell AbGhostNPC
    End

     

    I think adding spell effects like that to the player is just impossible because they'll eventually break.

  6. Well, s#*!. I do not think that two scripts would change anything.

     

    Do you remember how the Shambles creature from the Shivering Isles DC unleashed a frost explosion upon death? If you look at the script attached to it you'll see that it works like this: it places a bone at the Shambles, then uses that bone to cast an area-of-effect frost damage spell at the Shambles before disabling the bone. Maybe you could use something like that to cast two different spells at the player. Create two different script effect spells, one that adds the Ghost ability and a second spell that removes the Ghost ability. On ScriptEffectStart use something like the Shambles script to spawn an item that casts the first spell on the player. On ScriptEffectFinish, do the same but cast the second spell to remove the Ghost ability.

     

    If that doesn't work then I'm stumped.

×
×
  • Create New...