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Detrimental2

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About Detrimental2

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  • Country
    United States
  • Currently Playing
    Fallout: New Vegas
  • Favourite Game
    Baldur's Gate 2

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  1. Wow, those look awesome. Especially DCinteriors. Thank you very much. :D
  2. I finally picked up the GOTY edition on Steam. I think the last time I played this game was in 2009 on the Xbox 360. Now that I have it on PC I'm ready for another play through and I'm wondering if I selected all the really great mods and utilities. I'd love some input. :) So far I picked up: Fallout Mod Manager BOSS Fallout Script Extender Unofficial Patch Fallout Stutter Remover FOIP- Fallout Interoperability Program FWE - FO3 Wanderers Edition Fellout Marts Mutant Mods Weapon Mod Kits FO3Edit (To make a merged patch) Anything else I should grab?
  3. Hello :) I have never used a mod before and I just have a few simple questions that I've gotten some differing answers for. Now that Steam has installed the 1.3 patch for Fallout: New Vegas I am told that before I can download and use some mods that I need to wait for them to get updated as well (This makes sense.) The mods I'm interested in using require NVSE (New Vegas Script Editor) with the optional FOMM (Fallout Mod Manager.) This is where I've been getting some differing answers. My question is do I only have to wait for NVSE and possibly FOMM (If I want to use it) to update for the new patch or do I also have to wait for the actual mods such as Project Nevada to update for the new patch as well? Some have told me that I need to wait for both (NVSE and Project Nevada) to update and others have said I only need to wait for NVSE to update. I'm not entirely sure how the whole mod process works/relies on NVSE so I am in the dark on which answer to accept. I'll figure it out eventually once NVSE gets updated and I attempt to use some mods that aren't updated but require NVSE. Any information would be greatly appreciated. Thank you! :)
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