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Reneer

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    https://www.psychfox.com/public_mods/
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  1. Mod authors aren’t digging into computers and deleting mod files. Nothing is being taken away. If a mod author wants to stop publishing their work (i.e. the reproducing/distributing rights and public performance/display rights) then that right is granted to them as the copyright holder just as it is the right of Dr. Seuss Enterprises to stop publication of some of their books.
  2. Changing your OnLoad event to an OnInit event I believe would solve your issue, since then the script should only run once. Edit: Barring cell resets for Objectreferences and stopping Quests, as IsharaMeradin pointed out below.
  3. I'm not a member of staff so do not take my word for this but it is very unlikely that your request will be granted. This issue (the ability to block users who have not yet commented on your mod pages) has been discussed multiple times in the GMAD forum over the years and it has been made clear by staff and Robin Scott that the feature will not be implemented. But who really knows? Nexus Mods has changed their policy without telling us before, after all.
  4. No. This is a bad idea because Nexus Mods simply does not have the number of support staff needed to deal with all the horrible negative reviews that would pop up overnight. 'Reviews' would simply offer a place for trolls to attack mod authors and other users of the site. How do I know? Because I've seen it, both on my own mod pages and the mod pages of other mod authors. The trolling will still exist, downvotes or no. Upvotes and downvotes don't deal with trolling behavior, they simply mask it, and ineffectively at that. And as anyone who has visited Reddit knows, 'thoughtful and helpful' isn't usually in the lexicon. As stated previously, this would not work because Nexus Mods does not have the support staff to deal with the deluge of reports that would come in. That's the reason mod authors have moderation control over their mod pages: Because Nexus Mods support staff simply can't handle the volume of attacks and trolling that goes on. This is not what would happen. Why? Because a large number of users have no clue what mod causes their crashes, bugs, etc., and will blame whatever mod they think is the problem. Any reviews coming from those users will be tainted at best and completely misinformed at worst.
  5. Try disabling and enabling the reference. If my memory serves that should fix the collision.
  6. A mod author is doing something you don't like and your 'solution' is to call out the author and go so far as to petition Nexus Mods to remove modpage moderation features? Yeah, that's not going to have the outcome you think it will. If Nexus Mods takes away moderation tools from mod authors then the mod authors will very likely leave Nexus Mods and find a new hosting provider. Or perhaps they might simply throw in the towel and stop making mods altogether.
  7. I have never seen a mod that adds other "movement types" (like sneak, walk, run, I would like to make a mod that also lets the player "crawl" or "lay down"). You mean like this? You can find the mod here. As for the modding approaches you outline, I personally adhere to the second approach because it provides the greatest amount of personal reward, at least in my opinion. I'd much rather learn by experimentation than reverse-engineering, at least as far as modding is concerned.
  8. Good catch. That's what I get for trying to write code from memory late at night.
  9. I modified the code up above, it should work. At least, I've used the keyword that way in my own mods with success. Edit: Here is some code direct from my FO4 Radio Mod: if (akSenderRef Is Actor && ((akSenderRef As Actor).GetDialogueTarget() == PlayerRef || (akSenderRef As Actor).IsTalking() == true || akSenderRef.IsInDialogueWithPlayer() == true)) return endif
  10. You would use the 'Is' Papyrus keyword, like so: if (YourObjReference Is MiscObject) ; your code here. endif
  11. You need to remove this line to start with: Scriptname Nul_Strip_Effect_Script_002 extends ObjectReference
  12. So your argument boils down to a combination of "it is easy to pirate stuff” and “you can’t really control what happens so you shouldn’t try to control it at all.” I don’t think I really need to explain in detail why these arguments, while containing kernels of truth, gloss over the fact that simply because something isn’t easy to enforce doesn’t mean it shouldn’t be enforced or advocated for enforcement whenever circumstances warrant. Yes, it is difficult to effectively deter people who want to steal intellectual property but that doesn’t mean that we shouldn’t try to stop them when possible and to throw the book at the ones who get caught. The plot thickens! It is almost as if there are at least two sides to this story and we are only hearing from one of them.
  13. Those Papyrus errors you are seeing look to be from vanilla / base scripts written by Bethesda and thus you can ignore them.
  14. It's not possible to change the colors or brightness of lights through Papyrus code, at least I haven't found a method in the CK Wiki and I haven't come across one myself either. But you can certainly replace the light with different lights that are brighter and/or are different colors using Papyrus code. Basically a brute-force method, unfortunately.
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