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Slammybear

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Everything posted by Slammybear

  1. or perhaps some of the original swords from the 1st game? :P heh great start to an awesome series
  2. true, but it's easier for a group of experienced modders amirite? it'd just be the perfectionism :P i'm not saying make it RQ and that, there's plenty of demonic names you could use i think
  3. why create a copy of each weapon? way i see it, make it like a bound weapon as the demon weapon and have an "aura" around it fairly faint perhaps but have the weapon just a regular model but the weapon reach the same as a larger weapon? to match the aura length. that way it'd be sorted. but that brings another good point about it, expanding it could involve quests to obtain the devil trigger and a weapon to choose making more things to work on lol
  4. this is a good idea, i would think that if you were to do this, you'd want to combine it with the skill uncapper and instead make devil trigger a lesser power that chews your magicka away and turns off when the magicka is gone, there'd need to be an upper limit to the timescale in DT mode however to keep balance. the skill uncapper comes into play when skills and attributes need to go past 100 through demonic buffs perhaps? the graphical side of the mod could be accomplished through using polymorph scripts such as werewolf and wolf in midas magic. a different form for male and female of the race perhaps. and also have like water breathing / shield / hp + fatigue regen and magicka resistance 40% whilst in devil mode? perhaps a permanent stunting of magicka regen like an atronach sign would be appropriate and provide the neccessity for alchemy and high use of potions
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