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Everything posted by Markmid
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[Mod Request] Killing civilians without de-sync
Markmid replied to ErikG96's topic in Assassin's Creed's Valhalla
Also hoping someone tackles this problem. -
I'd have wished restraint and calm when picking a few mods to go semi professional. With the emphasis on a few that reach a certain standard and stability. Maybe a half dozen mod teams. 2 Years minimum time modding, several released and stable mods etc. Acting as independent contractors for each game and talent the game developers could also pick from. It was sad how it was all handled as a free for all at first. I believe the farce robbed us of several new development teams that would have got their start as modders, and then created games inspired by games we already liked, only with some cashflow to get them started. Thankfully the methods of creating games gets cheaper every year, voice acting being the main stand out, the bill for that is still very high compartively. I know as i've been bugeting myself for game development in the last months. I have thought about your idea and an (optional for mod authors) most donated monthly list on reflection wouldn't be a bad thing, cycling monthly so new releases get a chance for visiblity. I would assume that things which are donated to regularly are those actively developed, and tools will often be among these. It is only an assumption however, and it could go to large scale total conversions instead, I have no idea on the statisics of such things. What I and many others voiced during the aforementioned farce was a fear that modding would become paid across the board. Which is why it should always be limited to either donations or a few select mod teams that have proven themselves over years, making them independent contractors for the game developers to help support its lifecycle. In a perfect world eh where restraint beat greed :D.
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You are welcome not sure how a Distant worlds got in there heh, must have meant another one like Between the stars. Steams recommended 'more like this' is not very useful at finding these kinds of games, as it just recommends the same half dozen best sellers even if they are not the best examples of similar titles.
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They do. There was a period they stopped but that was years ago. The quality or gameplay depth on these is variable so do a bit of research. Everspace 2 - Not played Starpoint Gemini Warlords (or Starpoint Gemini 2) Rebel Galaxy Elite Dangerous - Not played Distant Worlds Universe Star Traders Frontiers Smugglers 5 Avorion X4, X3 etc Star Nomad Pulsar: Lost Colony - Not played Void Expanse Unending Galaxy Endless Sky Sol Trader
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I too enjoyed wing commander and was surprised FMV died off so completely, mortal kombat being another hit that used it. I guess its production costs are/were too high for most indie devs or rather 'had guessed that'. Because FMV games are back IN style :D https://store.steampowered.com/app/545540/The_Infectious_Madness_of_Doctor_Dekker/ (Psychological + Detective) https://store.steampowered.com/app/898650/The_Shapeshifting_Detective/ (Detective) https://store.steampowered.com/app/584980/Late_Shift/ - Warning this one broke for me but looks excellent. (Crime) https://store.steampowered.com/app/481110/The_Bunker/ (Horror) https://store.steampowered.com/app/373390/Contradiction__Spot_The_Liar/ - (Detective) This is the most meme worthy of all and if you like quirky detectives buy it. https://store.steampowered.com/app/1107790/The_Complex/ (Thriller) https://store.steampowered.com/app/1353270/Five_Dates/ Etc Maybe the production costs got to the point of being viable for indie devs again.
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Believe it or not this is the best kind of bug, if it is happening every time and predictable. Disable half your mods, see if it happens again. If it does you've narrowed it down to that half, disable another half and keep doing this by halves. If it doesn't crash you've narrowed it down to the other half, so enable half of the ones disabled instead, and keep doing this by halves. Keep going halves at a time either enabling or disabling till you find the issue. You'll get there quite quick this way, most of the time, unless it is an issue with two or more but that is usually bad luck and quite rare. Once you've found the one it is, chances are with a straight CTD from loading you are missing a dependency which that mods needs or trying to load two of the same mod somehow. Go read the mod page where you got it again in detail. Some mod tools will tell you straight off without doing this process but this is the beginners and easy way to find a mod conflict I am giving you. If you've got all the files and you are not loading two versions of the same thing, you've found a conflict between your mods instead. There are ways to fix conflicts most of the time, which others will hopefully post about here if that is the case. There is no need to make this post more complicated than it need be to start however.
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Here's a fun question for you all...
Markmid replied to AuroraMoon's topic in Fallout 4's Discussion
In the Fallout 4 world? I'd go live in a big city behind a lot of guards, and in that city i'd fortify my home further, probably with robots. Which is what I do in f4! :D You are more likely to survive with numbers in fallout 4, just with how many people are living in one small area armed and looking for blood. With how cheap those none power turrets are though i'd have a few hundred of them, and offer to secure up the city with another hundred, turret walls! I'd setup raider farming zones as raiders are in unlimited supply and so are turret bullets, living off the loot, which is what I picture myself in game doing now :D In a real survival situation, and nuclear fallout. Obviously you avoid the surface, and do the opposite of what most people are doing in this game, digging down, setting up hydroponics etc. Only going up when you have to for supplies. Exposure to radiation in real life and being shot at, is a lot different to the game :D. We don't heal that fast heh. -
The phrase is it dead. Applied to anything non living makes no sense to me. - No is the answer as people are still modding. No is the answer to games that people are still playing. Is it active. The only real difference percentage wise to most other moddable games, skyrim and oblivion being clear exceptions, is the big patch that wrecked a lot of mods. Else those mods would still work and you'd not notice any difference. Not just dented them, wrecked them, so some were indeed abandoned and could do with being put in archive categories. Fallout 3 had a similar patch where they screwed up esp's and navmeshes, and wrecked a lot of mods mid way through its lifecycle. I know because at the time I had a huge one in the works that I had to junk sadly, heavy on locations and it never recovered. Which sucked as i'd sunk maybe a thousand hours into it, even had testers on an earlier version. Skyrim is just a hugely successful game, and has more in it. Quests, factions, lore depth. Oblivion again same deal. Not to say F4 wasn't fun for me, it was. It just wasn't on the same scale a game, as Skyrim, Oblivion, for me. As i've seen whats in F4, for the most part, already. As time goes on the bar gets higher for new experiences, part of that is because of when oblivion and skyrim were made, they were each breakthrough games pushing the bar, and experiencing those types of wow games keeps me interested longer. For me Morrowind and fallout 2 did this too but I digress.
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I am using srware iron, which is a chrome alternative. The switch guarantee plays on every mod page, over and over, pulling me to the bottom of the page so I cannot escape it. I can be off on another page, and i'll hear it blaring away, every time I open a mod it'll push me away from reading about the mod, and repeatedly do so if I try to scroll up. Which makes browsing mod pages near impossible, yesterday I seemed to escape it but the day before it was just this advert and no other, today I am getting it probably one in two pages but I seem to be going through a length of them at the minute at once. If this is an advertising trick by your provider, well the feedback is I have never been so anti a financial company since the banking crash, and the people abusing the housing market securities. There is no way in this life or any other that I would recommend this product to anyone, because it abuses browsers and peoples natural viewing of webpages so it can be played, literally several hundred times. There is repetition and then there is the limits of your sanity. You can quote that if you send feedback! :D Thanks. And of course this isn't a rant at the site, just the ad provider, been a member many years and always appreciated the site. Cheers.
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I'm Really Losing Interest - Is this game even worth finishing?
Markmid replied to Nebrule's topic in Fallout 4's Discussion
A game can be both you know? A game can be anything. Doesn't make anything I said in the post less correct. -
I'm Really Losing Interest - Is this game even worth finishing?
Markmid replied to Nebrule's topic in Fallout 4's Discussion
Its not a hard thing to see. If you like stories, dialogue and quests there are less of them. If you like shooters, explosions and combat mechanics there is more of it. Its been going that way forever in the series (all beth games), from an RPG to an FPS. -
Hey all, complete novice at animation here. I am looking at blender at the minute and considering buying maya. However, I am failing at finding tutorials on maya in regards skyrim, can anyone point me at some? If not, can you just point me at some really good maya tutorials in regards animation in general. Failing that anything for blender? I would use 3dmax but curse microsoft they have bought it out and removed public support for the files I need, so it might be time for me to bite the bullet and look at maya. Thanks for any help for an animation newbie.
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Why do people hate Fallout 4 so much?
Markmid replied to DreadedKat's topic in Fallout 4's Discussion
People have different opinions to you sometimes, that's life. Try not to take it all so personally, not everyone is going to agree with you, playing the Bethesda is a victim card does nothing but derail topics into nonesense. This is how things are developed and changed from feedback, any change brings feedback. -
Bug List - If you find bugs post them here
Markmid replied to Grasmann's topic in Fallout 4's Discussion
Paladin Danse Strange Morals - Approval Bug (Spoiler) I left him in the BoS Airship bar/cantina instead of take him with me, using Cait as my companion. I went and stole an additional brotherhood suit, not the one you get for being knighted, he liked it when I equipped it :D. So I dumped that off at base, away from everyone as its a stolen armor that some object to entering or leaving. Then I did it again, Mr Danse liked it again when I stole the next power armor. Really the trigger for his approval is getting in your new armor for the first time, it just seems attached to the stolen armor too! (So that's three suits and three likes) Its also odd that with careful timing I can get away with pinching entire suits of armor and walking right out of the door, pieces I could understand like any container, but do the BoS need glasses? :D For anyone attempting this, you need to be hidden from behind the suits, and you need to time it so the animation has time to get you in, remaining hidden not detected, otherwise they all shoot. The frames then always remain 'stolen' wherever you park them, but the parts can be looted to become yours. -
I think there may be a scripted event to steal a suit, but otherwise just remove the core and its safe. I'd like a security system that fried anyone else equipping it :D, like judge dread and their guns, would make a nice mod.
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Make Companions and NPCs equip stuff?
Markmid replied to RuickRoss's topic in Fallout 4's Discussion
Yes the T key works for settlers to, at least those not assigned to shops, I am still working out the rules for equipping stall owners (I think wait until night time, or just assign unassign them.) -edit Further to get them in power armor, speak to them and then target the armor. Gets expensive to repair two suits though and companions when not following you i've noticed will just get out of it sometimes, probably to sleep. -
How long did you last before your first death?
Markmid replied to jpm22112's topic in Fallout 4's Discussion
My first death I think was the synths at the bottom of the rocket ship, clearing it out for the BoS, so quite far in. I can't tell you the time, it would have been 10+ hours though, the games not that hard in power armor. I died because someone blew something up behind me, or the rocket engine fired :D I can't remember which. I definitely died to the rocket engine the second time though heh, as I didn't close the blast doors. Third death was to an assault mech and its laser weapon, those things can hit hard, I was far south though at vault 95. I think i've died about 3 or 4 times at 39 hours. -
Fallout 4 - All Companion Locations Guide
Markmid replied to fendr's topic in Fallout 4's Discussion
Could use some gifts for the reason above, upping their happiness. Just because I like one or two but I would like to experience the quests of the others too, rather than having to ditch my preferred choice. - This is the problem when you limit people to 1 :D -
Spoilers obviously. 1) Expansion further south into the real wastelands there, more open areas that feel like a wasteland, let's get some more frightening weather there too, the storms are a great start. 2) Resolution or revenge on vault tech for freezing you against your will, leading to your wife's death and son being taken from you. (This may be in the game but I haven't seen it so far) Vault tech's higher ups could be synths, ghouls, robots or their descendants.
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Cannot send companion to Sanctuary settlement
Markmid replied to trepmaws's topic in Fallout 4's Discussion
Interesting, so I assume this applies to companions as well. Although it's strange, I have 12 inhabitants but only 1 point in Charisma, which should add up to 11 max. Is there any way of getting rid of settlers without resorting to killing them? You could put them in the truck stop nearby, not ideal but its a small walk, I am guessing when modders get hold of this game they'll extend the truckstops build range closer to sanctuary, seems logical to create one big build zone.- 5 replies
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18 months for decent quality finished stuff, so add 2 months till the kit releases, and yeah about 2 years. It does depend on the content of course, you might get quality stuff like new models or enemies as soon as 6 months in, but the longer quests, companion mods etc take a lot more time and testing. It also depends what can be reused of course from previous modders or games, and how easy it all is to do, we'll soon see, as there are always hurdles to overcome. The community is pretty damned awesome at tackling them. NB - This is all why to me, there is no point not releasing the tools with the game, as what difference is 2 months really going to make in terms of their DLC schedule, when it'll take 6-18 months to really get any quality stuff done on our end.
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Badly needs more objects that can be put inside rocks, floor etc, so you can level off fences, or sit things on the ground. There is a wood block floor type that can clip through terrain, so I know its possible. It also needs a type that holds smaller objects fixed in place, so that people running into things constantly doesn't break the little details you setup, like cups, or decorations, etc. I am enjoying it for the most part, I always run out of materials and I've bugged one of my settlements to not gain any more people, after 10, but so far I am having fun still. I think modders will do so much with this, you'll see amazing work if its left open and modable.
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Why do people hate Fallout 4 so much?
Markmid replied to DreadedKat's topic in Fallout 4's Discussion
The above really needs a DLC, its begging for it, a mod if not but i'd really like the developers to give some closure to this. Sure a guy shot your wife, but what about the people behind your experiment? Where is the closure on the guys that locked you up there to start with? Maybe its in the story, i'm only at 39 hours if so I apologize, but if not lets get a mod where you find the people responsible, if no DLC is planned. How will they be alive? Well either they are robots, the descendants, synths or better yet frozen themselves! I agree with this 100% someone on their team needs to hire this man, or me, or anyone for that matter, who can see this kind of reflection in the missing gaps of the story, quests and dialogue. I am still putting my finger on the problems with settlements or rather locations, I think placement is definitely part of it, how dense they are is another, but more how much I remember them. I don't for the majority, a handful so far have been great but most are pretty bland. Much makes little sense, that's okay I can suspend disbelief but give the main character more than 5 minutes to process the death of the wife and get some damned revenge on the people that put the experiment up in the first place! -
Yes you did well! Is it possible to button the nose anymore than you did, or angle the inner eyes downward a bit. I am nit picking though, nice job!
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You can still use single shot weapons, you just need a couple of them, crafted out to be for range. (Using different ammo types) There is also an ammo perk that will let you pick up additional ammo as well. Stealth detection is turned up a bit high, but it will also decay quite fast as well. If anything it needs to decay slower and not be set off as easily perhaps. Ammo costs in Fallout 4 are one of the bigger parts of your expenses till the end game, certainly if you have a companion with you. I would go as far as to say automatic weapons are gimped as a result, they need a bit more to drop for the automatic weapons. An idea for a modded perk could be: Penalty to other types of guns (damage reduction), with the trade off you gain a nice bonus to ammo finding for your main gun type.