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FullHeartContainer

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  1. Hey guys, so Ive been making a quest and very closely following the CK tutorial (the only differences being the names of the characters and the wording of the dialogue) and my NPC in game will not say the dialogue. He just says the generic "huh" or "hello" etc. The dialogue tree never appears. Does anyone else have this problem or know how to fix it?
  2. alright Ive been trying for a few hours. Im getting a missing EOF at if error while compiling Scriptname beginwhitedeath extends Quest if IsInLocation(Location Riverwood)==true WDquest.SetStage(10) end Someone help?
  3. I want a quest line I am making to begin when the player enters riverwood. I am new to scripting but dont think it would be that hard. Would it be something like If IsLocationLoaded==Riverwood GetStage 10(1WDquest) stage 10 is my first stage and 1WDquest is the ID for my questline, also even once I have the script do i just add it to the quest scripts or how do i get it to work in game? I have no idea what Im doing
  4. its possible to do..you could copy half the city then paste it in a new worldspace linked with a door. the thing is the npc interactions and quest stuff would probably all break.. especially with the battle for whiterun
  5. no he just stands there..not using the bed i put him next to
  6. Please help me, I'm creating a player home and one of the things I want to create is an NPC that sleeps permanently so that vampire characters can feed. I cant figure the AI out and the character wont sleep. Is there anyone here that knows how to do this?
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