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BotoxGod

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Everything posted by BotoxGod

  1. +1 Plus this idea. I think there was a mod enslaved by flamer that has this. But i want a more epic human and big prision (Rather than the vanilla, lockpick one guard) Because it would be a fun quest and i liked the markath one but that was way too short or I am just watching too much prision break...
  2. Hi, hello. I play Skyrim and i love mods like poplulated Npcs or extended encounters. It adds to the immersion of the game. Why are Skyrim Npcs so lazy and don't pray, sure i mean. Most are nords and nords are not milk drinkers who pray. But heck not much people visit the shrines or priest homes. I mean, aside from war alpha jock nords. Most women seem to be faithful, same with milk drinkers. And rich people, But i go to temple of mara and i see 3 priest (Which is alright) and 2 people. (And they are from mods). Wow, i mean Skyrim is lazy, npcs talking about religion and talos and people are just plain lazy. I propose a mod that is like extended encounters that is safe and scriptless and the npcs will return to whence they came. That will make npcs pray. That nord men will visit talos shrine,praying in the open field or go to temple of mara. That Women will have amulets and pray whenever (Near a tree, on a road) and visit dibella in markath (You know what kind of women they are :smile:) That Khajit will pray on roads and medataite. That Argonians will be near swaps and trees and pray. That also populates the temples and shrines. And you see nord men kneeing with their swords praying to Crom... i mean Talos I just want a mod that makes Skyrim more religous and more npc in places of faith. Ye know, old women i think will visit places of faith a lot for their sons fighting in the Civil War
  3. I had this idea too but choose not to post. Not to discredit yours and i am sure many had this idea as of well. And in height of the Familar Faces mod too but just a note Suggestions: Anyways i want Skyrim follower system espically if playing as multiple characters to be like Dragon Age. (Why Dragon Age? THIS IS SKYRIM) Because Dragon Age has some cool features, a lot probs not possible within Skyrim engine. And that Dragon Age you can play as followers and such rather than followers be npcs. However this might be asking for a better follower system rather than multiple characters -Pause Time Sequence, yeah skyrim is more real time however. Pause Time (Aside for a breath or making battles look cool), it allows for thinking of which follower to choose, what weapon to choose for follower and i bet if you switch followers, Skyrim will have a lag factor and when you switch with full control, like 8 seconds will pass. A pause time sequence for switching or looking will be a great addition and that it can be use to preload with a 5 fps drop for the scripts and engine, no matter if just for looks, switching or doing nothing. -Highlighted follower effects: This is dragon age in a whole, like the game is a different and displays information even without followers. However a little hud, location highlighter, what they going to do and etc. -Dragon Age selection screen: Like the party select or Familar Faces shrine, you see what character to be with you or what they are capable of... -Dragon Age: Characters have their skill tree, weapons everything, even the main character is not OP. -And oblivous, control over characters/followers INSTANTLY. Dragon Age allows you to control followers Anyways the real features that a mod like this needs. -Multiple Characters are real time instanly switch -Multiple Characters can be followers -Multiple Characters quest or whatever aggresion they made and etc are applied only to that character etc. Ulfric hates character 1 however when to character 2, he is normal or friendly or when i get a assassination note, it says my character 1 name not number 2 man. -Marriages implentation for each seperate character (This be hard) -Multiple Characters have backstory (Like when the selection screen comes up, a text with their backstory is appeared) -Selected voicetypes or custom ones like Familar Faces (So my Imperial will have a imperial voicetype while my Conan has guard voicetype (Sounds similar to arnold) -Skse implenmation (I think the mod will need a tweaked scripting sequence) -Follower System like EFF, so my other character uses what i think he should use or should he be stronger than this other character. -Set System stat for followers, so just made a new number 2, however number 1 is level 20 but number 2 should be stronger. So i can set his stats to make 2 stronger than 1. This is a great idea, why? It allows for a fully completed game with lore. For e.g, my Imperial Solider would mostly likely in lore not do the dark brotherhood quests (HOWEVER I LOVE THOSE QUESTS) So i switch to my evil Catsh#t to do this. Instead of a new save and have to LEVEL UP and do all this just to do this one quest Allows for multiple storylines Allows for a instant custom made follower that could be controllered rather imported like Familar Faces or be made in the creation kit. It's a great idea and be a awesome mod however i can see this be hard to make. Espically that Skyrim does not have a good UI for instant switcing and Skyrim will have to be modified quite a bit to switch folllowers fast. As alernative actor is hard of slow. This is important, as if Dragon Age took 6 seconds to 30 second delay to switch, it would suck... really. It has to be instant anyways good luck who makes this mod. I would give you kudos, vote and endorse.
  4. Oh i see, sorry as this has been asked before but seems like there's no magicial way to bypass it. I just try merging it again, even though it would not help much. My rig can handle it trust me. The huge list of mods are various things, from patches, small fixies, armour but in all and all. I have to reduce it in the end. Thank you guys for answering!
  5. Yes i know this forum has been made mutiple times and i read a lot of them myself as i have come across this problem many damn times But as making a forum yourself, you are more able to read as a 1st party rather than 3rd and come up new or your own answers and none of the solutions work for me. Which is normally just less mods or merge which doesn't work for me. I play Skyrim lots but a lot of people, you download skyrim, spend days modding it and fixing your save games and then another day, you find out you have too many damn mods. What? You never came across this? I have tried various methods and come across this problem all the time. Methods Tried - Uninstalling mods: IMPOSSIBLE, a lot of these mods are like needed, really. A lot of mods are patches to others and stuff, i have been going down to like hardly installing non lore friendly mods but it's impossible. Wyre Bash - Wyre Bash only adds in very few mods to merge. So no... TES5Edit Script merge mod - It doesn't add in all the mods i put in mod list and i don't know which mod is which because i have too much and lots of them are incompablite. And as said, a few mods are displayed, but way more than Wyre Bash but still not a enough to make a difference. Stop having so much mods!: A. I know B. Lot of these mods are patches or small things, they are not each a big game changing thing, so 370 mods is actually like 297. And around 150 of those are small things, like add singular armour or add a few spells C.So it's not actually that a lot of mods. All of people thinks it's too much, at first i thought it was too much. But i realized how little mods you can put on in skyrim. Hey if a lot of people spend hours or days modding this thing, it's not actually a lot. And it's counting mods that are patches or mods that have seperate and lots of esp for some reason or that change small things., so yeah. It's actually not a lot. I know merging mods is not easy btw, i know the effort teams put behind Bash and TES5Edit or the Script. Yes the ids and refs are all connected for odd reasons like Fallout and G.E.C.K but i actually need something to merge over 100 mods. And can something explain why this limit is? And does anyof my question reason for it? Does have something to do with 32 bit and 64 bit in programs? Can a Modder or Bethesda bypass this?, i know it's mathically impossible however someone doesn't have to follow the limit follower, like MO, someone could use a virtual load order and treat all esps as one ESM. My one suggestion however it's probably stupid A program to merge all Esps active to 1 ESM that overwrites records judging on load order. Sounds easy but much harder than it sounds, (and btw idk if Esm are capable of even compling records that follow lord order. Just a idea and theory in my mind) Basically -Virtual Mod Filing like Mod Organizer -Your mods e.g. Textures, Esps, Music -Programs that convert all those to fit in a esm, for e.g. Textures will go in a rearrange order, sound in yea and Esps to records -Records based on load a order, so that one esp will overwrite another esp record -All in one ESM now, For e.g. Mod Organizer (Using Mod Organizer as it's a good example), it automatially change your mods based on load order to 1 ESM. Yes this idea is not easy and flawed. But it's seems a possible solution rather than patching the game's engine. Anyways, you guys got any ideas or solutions? (Anything even if beta or expermital, i got like 371 mods and i will not uninstall one)
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