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TheOzoneHole

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Everything posted by TheOzoneHole

  1. Oblivion works differently than Morrowind and requires the use of quests to drive the system. Since I haven't figured out how to get that to work with Oblivion's scripting system, (and since Skyrim is out) I'm not going to mess around with recreating this for Oblivion, sorry. I don't plan on making this for Skyrim either, since all quality "adult" mods now use full 3D animations, sound, etc. If I look into doing adult mods for anything it will be New Vegas or a return to the Morrowind version.
  2. Whether anyone is still reading this I don't know. But the thing is that I've got some bad news which only gets worse. My 6 year old laptop seems to have gone to that great computer heaven (or possibly is simply moved to the Burbank of computers, what with all the naughy things I've done on it). In short, it's junk. No files, no programs, no nothing. I can't say I'm very surprised considering it's age. Good news is that I had backed up everything to another computer. Worse news: I backed it up to Smith099's computer (we're related and I've been staying with him over the summer), and his computer bit the dust as well. All my files are gone and all his files are gone...and there are two very unhappy modders. Unless the techs looking at his computer figure out what caused it to fail (we think the hard drive went bad, which is, of course, bad, [and it shouldn't have happened since the computer is less than 18 months old]) that data is gone for good. If the data can't be recovered this effectivly kills SPS Slaves and pretty much any other SPS mods. I won't lie, I was getting sick of the time I was having to spend with the mod. On top of that, I'm getting down to the wire with my undergrad degree. My focus needs to be on a) school and b) finding a job (which still hasn't happened :angry:). IF the data is recovered, I'll finish Slaves. If not, I'll post the dialogue that I have (I had an external backup of some of that) as well as a brief on the scripts and plans, for people to read and/or finish as they wish. The bad luck genie struck at the worst time possible and f&$ked us over good this time. Sorry for the disapoint, y'all aren't half as pissed as I am. Edit: As was expected, the hard drive suffered a mechanical failure and the data was not recoverible by the store. They did offer to send it out but, since it was Smith's computer and was up to him, and they were going to charge for it but the replacement drive was free under the warrenty he, rightly imo, said no and opted for the replacement drive. We might try to fix the old drive but, since we don't know what failed, that isn't something anyone should bank on. Thanks to everyone who has helped me with the mods and thanks to eveyone who has, and will, play them with enjoyment. If anyone wants to take up where I have left off and continue making the mods, by all means do. I look forward to hearing about it if you do so.
  3. Computer is clean and in good working order. Lost most of my Java script but that is minor compared to having to re-install Windows. Turned out to be a nasty trojan, but I've scanned the computer with three different anti-virus programs since killing it and they have come up negitive on anything else, so thinks look good from here. I'll be starting up work on slaves again soon, I'm finishing up my project for my summer class, but it is mostly done so that won't get in the way to much. I'm going to skip on the meshing/texturing. My university has classes on how to do that and I think I'd rather learn from the professors than mess around with it on my own.
  4. Big apologies for those who have been looking for news about the mods. Seems my PC got a rather sick last week. To say the least this has kept me busy and it still isn't quite fixed (one of the problems is that it knocks out my computer's internet). Work on the mods has been syspended until that is cleared up (like no duh). Edit: And yes, minigun, you can download the finished parts of the mod. Next time please read at least the first post before skipping to the back page.
  5. Sorry for not updating recently, it's been that time again; Time to paint the House! :sweat: Feel my joy. Nothing in terms of modding done in over a week thanks to the massive cleaning and painting project, hopefully better luck this week.
  6. I'm not at all offeded by you asking; as I said, I'd much rather have people ask and be clear about what I'm doing rather than figure it's junk and wander off. And the Re-Build of SPS is done, as are several add-ons. What all the notes here are for is the next SPS add-on, SPS Slaves. And for updates on SPS Slaves, I've posted three new teaser images on the SPS page. I'm starting to add the bondage gear to the mod, but it's slow going and my version of Blender doesn't want to bring the entire body in when importing the nif, just the skeleton, which is making things a little difficult. I'll figure out my mistake sooner or later, I'm just sick of messing with it tonight.
  7. Slave name, race & location: Pengail, Bosmer, Suran Delphine, Breton, Suran Raelene, Breton, Suran Fentia, Imperial, Suran Lumana, Imperial, Suran Frysten, Nord, Suran Sverine, Nord, Suran Ronet, Redguard, Suran Camaline, Altmer, Sadrith Mora Imesse, Altmer, Sadrith Mora Bodasa, Dunmer, Tel Aruhn Ulesi, Dunmer, Tel Aruhn I currently have two un-used slaves: Loralfin, a Bosmer; and Kati, a Redguard. I haven't decided what to do with them yet, I might replace the slave Yakov in Suran with one of them, but I'm not sure. All the slaves I'm adding start at level 5, so they won't be to far behind the player and can serve as guards/companions after some easy work. Edit: I'm thinking of replacing one of the other Argonian slaves in the suran slave market with the remaining slave. Haven't made up my mind yet. **The slaves are ment to serve as eye-candy and sex objects first guards and travelling companions second.** And before some feminist shows up and starts screaming about how I'm using women as sex objects, I'll put in a reminder that this is fantasy and not real. My mod, my rules, tough beans. I have one other NPC added so far, the owner of the restraint shop in Sadrith Mora, Clara (Bosmer). I'm thinking of making one of the two other slaves her "assistant", but for sale through dialogue. All placed slaves are in cages, and all doors will be key locked, so no chance to pick the door and walk off with your prize. Trying to take a slave without paying counts as Theft and the slave trader will attack you. And we're talking major theft, the type of theft that the guards say: "You have earned a death mark! Goodbye."
  8. I did this mostly because, after playing Kie's version of SPS, I felt that there was so much more that could have been done but wasn't. And since I'd not done any modding before and wanted to learn it seemed to be a way to both learn to mod and mod something that I'd enjoy doing. If I might eject due modesty for a moment, I feel I've learned quite a lot and that I've made strides in terms of quality since I started working on the SPS mods almost two years ago. As to the point of the mods in game, it serves as an alternate method of monitary procurment for female player characters. Also, prostitution is lore correct based on my understanding of the Elder Scrolls universe, and most fantasy RPGs in general. I started reading The Book of Erotic Fantasy, which was writen to help add rules for mature adult themes to D&D, and based on their rules my mods would be rated (using the American movie rating system) as "R" (Nudity and sexual situations common, but detail stops at a certain point.). SPS Slaves would, I think, get the "NC-17" rating (Nothing is taboo, sexual situations described in depth and such situations are common, characters & creatures who use sex as a weapon common.); but I try not to make Morrowind into a "Sex-venture", where the only goal of the entire game is to have sex. I consider the rating to be "R" by default simply because this is entirely text based. Many mods include sound, mine does not. Lover's and Legends is fully animated, in fact L&L is, I feel, a better sex mod than anything of adult nature produced for Oblivion and possibly Fallout 3. It is also one of, if not the, most complex and complicated to run mods I've seen. If SPS and "adult" mods aren't your thing, ShaddowT, that's fine. What I like and the way I play aren't the way many people play. You aren't "cramping my style" by asking; I'd rather have you ask and be clear on my motivations than try the mod and not like it or simply dismiss it as trash. Having people ask me about it helps to remind everyone about my motivations and helps me to articulate those motivations both to the person asking and myself. Sometimes even I need a little reminder about why I'm doing this. If you use the mods and ejoy them, that's great; if you tried them and didn't like them, I'm sorry you weren't happy with them. The first rule of mods is the simplest: "What you use is up to you."
  9. Two little reminders for people. 1) If you were, or have, downloaded the Prison Objects and/or BDSM Dungeon mods from Andy's site, they break the game. You have to be in his "Prison Guard" faction to get any services, and 99% of NPCs don't recognize the faction. 2) Any set of restraints that have the words "Autolocking" or "AutoLock" in the name lock automaticly and require a key to remove. Without the key it will be stuck on your character until you get a key. Don't come crying to me about how you can't take off a collar or ball and chain, etc. I have had several character that have been stuck just like that because of Andy's crapy modding skills. I feel you pain, but have no sympathy for you, because you were warned.
  10. Hee hee hee, nice goof Mr. Green. :teehee: :biggrin: Sorry to anyone who's been looking for updates/trying to reach me. My internet has been down for no obvious reason and has come back up (don't know how long it's going to last) again with no obvious reason. I've placed the cages, and pathgrids, in both Sadrith Mora and Tel Aruhn. Tel Aruhn will require a new npc slave seller, seeing as the existing one plays a part in the MW main quest. I need to yank the purchasing scripts from SSC, and re-grab the companion script. I need to look at the way Andy added the stuff to the CS and duplicate it as best I can. I'm only going to mess with one piece rather than try and do what I really wanted. I think I know now how to get it to do what I want, so thanks, particularly to Geralt043, for the help. Edit: All the slave dialogue is now in the CS, with, I think/hope the proper continuation commands. I've altered the "My Trade" dialogue for the slave class, Argonians and Khajiit will give you some sob story about how life sucks, and other slaves will tell you about how they suck dick. Kidding. They will give you a more detailed look at how slavery in MW works and tell you where you can go to buy a slave. I'm going to have to add a new slave merchant in Sadrith Mora as well, I didn't realize that the one there has a script attached to him already. I'll be adding the restraint shop to Sadrith Mora as well, back on the far side of town from Wolverine Hall.
  11. Andysarus website This is where the slave bracers, chains, etc. came from. Edit: After completing Slaves, and possibly the cut down version of Guards, I'm taking a break to a) find a freaking job, and b) learn to mesh correctly. Moving stuff around in Blender & NifScope is all well and good, but it seems to have reached the point where that isn't good enough. The length of the break will be depending on how frustrated I get with the attempt.
  12. To follow up on #3 in my previous post I have some specifics. SPS Compendium will again be script heavy, but the amount of dialogue shouldn't be nearly as much as SPS Slaves. Due to the fact that the Camonna Tong is not a joinible faction and that there really aren't very many (that I've run across) defined members, I'm adding in or tweaking the dialogue of some NPCs. SPSC will require the SPS rebuild, due to an NPC added in that mod that will be altered by Compendium. So far I've come up with four NPCs, so far, who are going to get special dialogue. -Drulene Falen; The guar herder I mentioned before. Since she is in the "Herder" class, I'll be adjusting that to a custom class so the dialogue remains specificly for her. -Listien Bierles; Whitless wonder that he is, I'll be adding properly servile dialogue. While I normally wouldn't do something quite so female dominated, it really seems correct and might be good for kicks if nothing else. -Drerel & Falanu Indaren; They are just so grateful for your help they gave you a...book. *Yawn* A three-way should spice their gratitude up a notch or ten. I'm not going to change their classes so that you can, if you're a female player, still prostitute yourself to them. Edit: Picture shows the slave bracers/chains from the parent mod. These are the only ones I've got for now, I'm trying to find people involved in quests that the player will come across, but who aren't super important in the game. Falen & the Indarens will be doable with both male or female PC but Bierles will be limited to female PCs only. Edit: -Pania Cadiusus; A female Noble in the ruin of Nchuleftingth, see seems rather distressed . Makes me think that there might 've been something going on there. :wink: I don't see any reason that the player couldn't compfort her in her time if distress. -Senilias Cadiusus; Pinia's dad, also in the ruin of Nchuleftingth. This is where I start to wonder about how far I want to go with the mods. Father/daughter incest, even as a threesome with the player might be going a bit far. I think this one might be limited to only female players rather than have dad walk in on his little girl screwing some random guy.
  13. No work on Slaves to report on, but I've been thinking about what I want to do with the rest of the SPS series. 1. Slaves will be finished with all items, or as many as possible, as outlined in previous posts. The Shemayle slaves are on "hold" and might simply be included in #3. 2. Guards will be cut down to simple "s e x for reduced fines" rather than the attempt to create a s-exual prison to replace working in the mines. (SPS Guards) 3. ComVlad's request for the Camonna Tong will be answered, but it will also include some unique interactions for various named NPCs. I thought of this while doing some Redoran quests the other evening, that Guar herder that you help with the mudcrabs... Well, it got me thinking, let's just put it that way. (SPS Compendium) 4. Mages, and other major mage type classes. Plenty of Daedra s e x, can't do necro since Dark0ne changed the T&C. :down: Burns my britches to not get to have the necromancers summon skeletons and Bonelords to work the player over, but that's unlife for you. (SPS Magic) 5. Rogues, Agents, Acrobats and other Stealth type classes. Much like Warriors, Knights, Crusaders this will be limited in total dialogue and just repeat for many of the classes. (SPS Stealth) 6. At this point a second re-build of SPS and the brothels are an unlikely event; as is the port of SPS to Oblivion. I have simply run out of time, and I must find a job with in the next few months at the very longest. With luck, it will be part time and won't affect my modding. Depending on the changes Dark0ne keeps making, and subject to the T&C of the Nexus, I might have to move the mods. PlanetElderScrolls would be the new home if such a move is required and the forum would be moved to Enmesharra's Refuge, seeing as I already have a membership there and since Game Vixen Zone disallowed adult content and discussion some time ago. I know I could move the mods to Wolflore or TES Revolution (Dezi's hangout), but I've got everything set up at ER and it wouldn't mean as much work for me.
  14. Slaves have been named, faces and hair to be done soon. Regarding the names of the slaves, all I've done is look through the lists of female names (UESP) and chop a few of them, for each race, apart and put them back together. All these slaves were taken or sold into slavery at a very young age and have no family name as they are property rather than people. The fact that they have been allowed to keep a name at all is mostly due to the fact that it is easier to call a slave by a given name than shout "Hey, you! No the other one...no, the naked one...no, the other naked one!" Edit: Heads/hair done for all but one redguard and the dunmer & altmer slaves.
  15. Good news: The altered pathgrids work, so slaves can walk through the Tel Aruhn Underground with no major problems. Bad news: Textures for the piercings aren't working. The nif (in NifScope) shows the correct path and even displays the textures on the nif...but once I get it into the CS it just gives me a pale white/yellow "!" for no obvious reason. Edit: Posted request for help w/ the texture issue on ER, they seem to get more traffic than this. Edit Edit: Here are the details for the enchantments to the bondage gear. Ankle chains, & anything with ankle chains will have Damage Speed enchantments. (25 points) Ball and chains will have a high Burden enchantment & Damage Agility. (200 points & 15 points) Collars and piercings will have a Fortify Personality & Speechcraft enchantments. (5 points & 10 points) Punishment Helms are enchanted with Blind and Silence. (50 points) Wrist chains, & anything with wrist chains will fortify your Strength (by a very small amount) & Damage Agility. (2 points & 10 points) Waist belts, & anything with ankle chains will fortify Endurance. (5 points) Slave bracers damage magicka for 10 points (up from the base 3) and restore fatigue by 3 points. Slave bracers and wrist chains can't be worn at the same time, but due to the way Morrowind works, if you (or an NPC) are wearing slave bracers you can still equip things that include wrist chains but aren't using specificly the hand/wrist slot. I've "created" the slaves, but only in the most basic form. Two of each Man & Mer race, and both have the same head/hair, no scripts attached and no names...yet. I was able to find the "demographics" of morrowind, but I'm not going to create slaves based on that, simply because I'd have to subtract 15% of the population to account for the beast races and the Dunmer make up 55% of the un-altered population giving me a perponderance of Dunmer slaves. *Note to self; send fruit basket to moderators of UESP wiki.
  16. I didn't realize it but the Festival Slave Market (Tel Aruhn) has more slaves than I thought it did. It seems that there is an interior slave "pen", which is really just a small room with two guards and some stairs. The rooms contains five slaves, three male and two female. I'm debating about changing them, as one of the mods I'm running, and I haven't got a clue as to which one, (though I'd bet it's either Partners_Unlimited or MCA) makes them purchasible with some basic functions. One of the things that makes me convinced that chaning these five is a bad idea is the fact that after I purchased one, she couldn't walk through the tunnel to me. She just kept bumping up against the ridges in the floor and not going anywhere. I've altered the pathgrid for the NPCs as a seperate mod in case it doesn't work or sends the game totally FUBAR. I'll try that out tomorrow some time. I took some screenshots of both FSM in Tel Aruhn and the slave cages in Sadrith Mora, the slave trader there has some interesting dialogue which provides some more history/lore/background on the Morrowind slave trade and it seems to fit in with what I'm doing in the SPS Slaves mod. Since he is already there I can just use him as the slave trader for Sadrith Mora, but I'll have to create new NPCs for both Tel Aruhn and Suran. I might simply replace two of the slaves in the cages in Sadrith Mora, all three are Argonians, and I think that there is enough room by the existing part of FSM to add two more cages, I'll just have to be clever about how I do it.
  17. Thought I'd mention a few more things. The total number of new slaves looks like it's going to be 12, the Suran market's new area replaces the door from one of the existing slave pens (one of the ones with an Argonian slave, {edit: this is to keep it from conflicting with "Of Human Bondage" [i think], which is another slave companion mod, not nearly as good as SSlave Companions though}) and will hold eight slaves. These will all be Imperials, Altmer, Bretons, or Bosmer slaves. I'm thinking two of each maybe knock it down to one Altmer and three Bretons; IDK yet. Two Dunmer slaves will be added to Tel Aruhn and two Nord slaves to Sadrith Mora. The male Altmer slave in the main area of the Suran slave market will be changed to female and the merchant npc in that area will sell her. I'm sure that some one noted that no Redguard slaves are listed. Redguard slaves might end up being sold by the CT and might be added in that mod rather than here in the slaves mod. Yes, it is a bit ido-syncratic, but I feel that there is a fixed amount of space in each slave market and by adding slavery to the CT it makes them that much meaner/nastier. If I decide that the two slaves in Tel Aruhn don't take up much space I'll add them there instead, I haven't gotten around to looking yet. The pleasure dialogue document is done and totals out at 14 pages with just under sixty-nine hundred words. But I've had to cut more than 1,000 words to make the dialogue fit. When I post the slaves add-on I'll include or post either a word doc or a pdf (if I can make colored text in a pdf) of the complete pleasure dialogue for those who want to read the un-cut stuff. If it ends up being a word doc then when you open it you are going to see what MS Word thinks are a ton of misspelled words and grammar errors. The former are a combination of slang, s e x terms, and Elder Scrolls specific names, the later because I had to alter tenses and cases to account for removed words. I haven't added all the dialogue to the mod yet, so I don't know how much more will need to be cut.
  18. The main SPS re-build file will be required for SPS slaves. Saves time for the heads. The "cell of cells" :rolleyes: for Suran is complete, now I need to fix the doors, add the vendor and the slaves. I think I'm going to leave the general layout of the slave pens the same in Tel Aruhn and Sadrith Mora, but possibly add one or two more pens to each city with the new slaves. I like the idea of having those two cities as more "speciality stores" for slaves. Featuring specific races, Dunmer in Tel Aruhn and Altmer in Sadrith Mora. Sadrith Mora will also have the restraints shop. All the slaves will come with a slave bracer, and the player will be able to remove the bracers but if the player or npc wears one of the bracers from the restraints store then a key will be needed to remove the restraints. (Yes, the store will sell the keys.) Restraints are going to include the following: Ball and chain slave bracers punishment helmets metal collars wrist chains ankle chains/leg irons metal waist belts combinations of belts, wrist chains, ankle chains, & collars Piercings will come in two colors/metals: Gold & Silver. Silver will be standard for all slaves, gold my be purchased at the same shop as the restraints. All restraints will be enchanted; Ankle chains, & anything with ankle chains will have Damage Speed enchantments. Ball and chains will have a high Burden enchantment & Damage Agility. Collars and piercings will have a Fortify Personality enchantment. Punishment Helms are enchanted with Blind and Silence. Wrist chains fortify your Strength (by a very small amount) & Damage Agility. Waist belts fortify Endurance. Slave bracers damage magicka for 5 points (up from the base 3) and restore fatigue by 3 points. The punishment helmets are not beast race friendly. I don't know how the other items would work with beast races. I have never played as a beast race in Morrowind, and only once in Oblivion and that was after dling major overhauls to the beast races. As far as I know, basic enchantments, that is to say, non-script effect enchantments, do work on NPCs. So if you try and take your slave into combat wearing a Punishment Helm and leg irons don't expect them to do very well or live super long.
  19. Yeah that is a real downer. I can't really say that I wasn't expecting it given how much time was being taken between releases, but I think it was a combo of to many ideas from so many sources and simple lack of time on his part. Actually if either you, Geralt, or ComVlad, or anyone reading this, can figure out how to make the wrists, calves, and groin sections of the Better Bodies body take only the texture of those sections while inside another .nif that would save me a ton of time. Naturally you'll get credit for helping me, and kudos if I've not given them to you already. My one final is this week Thrusday so I've got a fair bit of coding to work on yet but I should have some time come the weekend. I'll be rounding out the dialogue when I'm done updating the forum so that, at least, is finished. First one to PM me the data that I've confirmed as working gets the credit. If no one does then I'll figure out what to do and go from there. And just to make CV even more tormented, I'm posting another teaser of the dialogue.
  20. Well, I've got most of the dialogue done. I changed out that one kinky bit that was giving me grief with something that, I think, is much hotter. I'm finishing up the last of the anal dialogue now, leaving only one female kinky scene to be written. :sweat: So this should be done within the week as I've got an idea for that one that I think will work out okay. The only real bug that is in the system at this point is making the meshes read the texture correctly, because at the moment it looks like the npc & player have a second body wraped around each ankle. :down: Not at all what it should look like. I think I can edit the ankle out of the mesh and then make it some type of jewelery or something rather than shoes. Don't know yet, just going to have to wait and see. On a nicer note, you migh have noticed there is a file uploaded with this post. Invisible posters: "Oh, a file. I wonder what's in it?" I'm glad you asked me that, because this is a little text file, a spoiler of sorts. This little .txt contains a sample of the SPS Slaves dialogue. Nothing super steamy, wouldn't want the room to fog up and keep you from seeing your screen.
  21. It's been over a month since I've updated this forum, about about the same length of time since I've gotten any work done on the mod. :confused: More changes to the Nexus sites, most for the bad, some for the good. Bad: Our all knowing lord and master continues to make interface changes, which might or might not be required by the coding updates that were needed. Bad: Being so totally sure that no one on the Nexus could possibly still have the resolution set to less than 1200x1000 our wonders overlord decided to make changes that would only work with resolutions of that size or larger. Good: We argued and proved that he can be a right royal idiot, more likly just a right idiot, and maybe he learned a lesson. (Who the heck am I kidding?) Mod news: I've been looking at the chains and such that I'd like to add to the mod, and it looks like I can fix the issues that I have with them by altering the texture paths the nifs look at rather than having to alter the .nifs size, shape, etc. Altering the paths is still going to be :wacko: but altering the actuall nifs would be much more :yucky:. (Yes I'm in a emoticon mood.) I've decided that instead of the "Slaves serve as dishes for the dinner party" that I was going to write, I'm going to do something else. I've had writer's block on that one for the last month, I could never get it to sound right. I thought of something else that I think is just as good, and even rather hotter, so I'll go with that instead. I've not been playing MW but I did find Daggerfall and I've been rather enjoying it. This is rated M by ESRB for both violence and "Mature Sexual Themes" which is a fancy way of saying pixilated boobs. (And the pixilated boobs look rather good for something produced 15 years ago. :thumbsup: ) Both Daggerfall and Battlespire had in game nudity, which I didn't know about. Nice to know that BethSoft wasn't quite so uptight at one time; I rather wish they'd go back to that attitude as it would save the modding community a lot of time. Anywho, I'm going to get the dialogue finished, then finish transfering the scripts, build the cells and npcs, finish the script re-write that I need to do finish the texture path changes to the nifs (wish me luck) and test. With luck I'll be done by June. After that I'll go through and do the Shemayle slaves and the guards. After that we'll just wait and see.
  22. Yeah, I do mean the forums. I've gotten some more work done on Slaves, most of the dialogue is done, but I've still got the moddeling work to do as well as the cell and npc creation/placement in the CS. Should get more done this week as I'm on break. I won't be making any texture changes to the items, so if anyone wants nicer textures you'll need to make them yourself and release them. The Shemayle slaves will be done as a seperate mod since it is taking so long to get the base Slaves mod out. Really the main problem at this point is that I've been having real bad cases of writer's block when it comes to the last of the pleasure dialogue.
  23. *Grunt* Drat and blast him and his updates. I finally figure something out and he goes and changes it.
  24. Doing some more work on SPS Slaves as I type this, thank the Nine for the easy work that this programing course is. After learning scripting for Morrowind this is almost like a holiday, lol. I wasn't planning on having disposition requirements for the pleasure dialogue (they're slaves, they're supposed to do what they're told right?) but I started thinking about it and I think that I am going to add them in. I think that it is more natural that, if the slave doesn't like you then they don't do something that is going to make you happy. Here is the breakdown: Massage: they'll do this regardless. Ora1: 30 point minimum. Ana1 and normal s e x: 40 point disposition minimum. Kinky: 50 minimum. I see these numbers as being realistic and you really shouldn't have any problems keeping their dispositions in the 70 to 90 range. Especially since having "fun" with them adds points to their disposition based on the following scale: Massage: Nada. Ora1: 1 point. Ana1: 2 point. S e x: 3 points. Kinky: Ranges from 3 to 5 points. Since the disposition bumps are done in the results box rather than the script itself I don't need to worry about the scripts for this. However I still need to re-write the scripts and basicly customize them for almost every different interaction. Up to four on the lesbi regular and the second lesbi ana1 needs to be writen but I know what I'm going to do for it. Only need one more lesbi ana1, but I've still got 30 random for regular lesbi to go, so that is looking like two interactions possibly three. One more female kinky to write, but I know what it's going to be, just a matter of getting to it.
  25. You can have the slave give you a massage (only one result for this per gender, it's the same every time). Done Male orally...Done F&ck, for men...This ended up with six, and is Done. A$$ F&ck...Ended up with a total of three, and is Done. Something Kinky for men....Progress is shifting but it is acutally Done. Female oral...Only two, but its Done Female F&ck...Finished two, but still have at least two to do. (What would Scooby Doo?) Le$bian a$$ play...One complete, two to go. Female kinky... :biggrin: Cumming along fine, one done, one idea, and one to go. Just a general update here; I've gotten some more work done on the s e x scenes, not very many mentions of the slaves being pierced, but they are in there. Some of this is fairly kinky, much in the way of s e xual torture and whipping in the "Kinky" sections, also a fair amount of bathing/shower s e x. Slaves washing you and what not. I've decided to try one new thing with one of the "Female Kinky" scenes; I put a random choice into the existing scene. There is a 30% chance of a "Yes" and 70% chance of "Maybe Later". (To say the least the second choice is far less erotic, and is written in such a way that it really makes you interested in the "Yes" answer. Or it should, as that is the way I wrote it.) Note that with the male and female "Kinky" topics, 50% of the time you will get a totally bland, generic response that hints at things but doesn't actually spell anything out. Also note that, if playing a male PC, you really want to buy a Dunmer (Dark Elf) slave girl. One scene will only play if you are talking to a Dunmer slave, so you've been warned (several times I think). *** Some of the s e x acts in the SPS mods should under NO circumstances be attempted without the assistance of someone who knows what the effing heck they are doing!! I DO NOT COUNT!!! Much as I would like to say that I do, I can't and don't. Do not try something you have seen in these mods or even some idea you had based on something from these mods; this is fantasy, not reality. In reality some of these acts might actually KILL you. This is both warning and disclaimer; if you choose to try it/them and get hurt then you made the choice to try it and any injuries recieved are your own fault. ***
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