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Posts posted by PatchouliFleur
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Recently I decided to try to get into doing more than texture and audio replacements by following Bethesda's official guide. The problem is that when I try to compile Papyrus code I get this:
Unable to write source to temporary location
when pressing the compile button or:
Starting 1 compile threads for 1 files... Cannot use import folder "E:...\SteamLibrary\steamapps\common\Skyrim Special >Edition\Data\Scripts\Source" - Could not find a part of the path 'E:...\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source'. Compiling "TIF__02001D90"... No output generated for TIF__02001D90, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__02001D90
when pressing the "ok" button. The game is installed outside of the program files on a functioning drive with the only modifications being SKSE and two CreationKit mods (listed below) the file tree will be attached too if that helps
http://www.nexusmods.com/skyrimspecialedition/mods/20061
http://www.nexusmods.com/skyrimspecialedition/mods/19817
Could someone help me?

Hullo
in Newbies
Posted
This is for introductions I guess? Well I'm a novice programmer (mostly playing around in HTML and Java), hobbyist artist, and writer. I'm working on getting into modding skyrim and MC to do stuff I guess.