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cerem

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Everything posted by cerem

  1. I've been having these same issues on and off for a week or more now.
  2. I installed type 3 last night...and at first my weapons were being held at a most retarded angle (completely obscuring my vision). I toggled invalidation and that got fixed but now...now my hands appear to be held at a weird angle in first person, and my pip boy is just....well look http://i.imgur.com/MsBdu.jpg What?
  3. I've beaten the game a couple of times now and have gotten a bit tired of having to hoof it everytime I make new character. Can someone make/is there already a mod that enables all fast travel points?
  4. What I did was just duplicate the entry for say no helmet hack in the same addin, but then changed the moduleid = single player to dao_prc_ep1, and now it works for both awakening and origins without replacing xmls or needing a batch script. Just be careful to copy the correct amount of lines, and make sure the </addinitem> lines are in the right place or else none of your addins will show up. You mean just the one showing ownership, or the entire list of lines associated with it?
  5. Changing the ExtendedModuleUID will make sure that you can't load the add-in in DAO anymore because now the extended module is Awakening. The ExtendedModuleUID just sets if you want to get the add-ins in Origins or Awakening working. So, if I were to copy and paste the relevant entry, and modify the ExtendedModuleUID on only the cloned entry, I presume that would permit me to have the No-Helmet hack work for both Origins and Awakening, correct? (I want no helmets, but I don't want to have to change the addins.xml every time I want to play the original campaign) That's what I did. Just copy the .xml file, then change the original to match up the expansion and make a copy of it then. Note one as "Single player" and one as "Expansion" and whenever you change, just delete the XML file, copy the relevant one, and rename it.
  6. I really enjoyed the jewelry mod which allowed me to put a belt and two rings on my humans and just have fun ripping open things. Sadly there isn't one for the dog or the golem. I'd like to request items for them which would keep them from dying. Not make them stronger, just make it so they rarely get hit or some such. Protective cheating as it were. I tried it myself but to say that the C confused me would be an understatement.
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