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Posts posted by PandoraAI
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Thanks for your advices guys! After reading your comments I feel more relaxed. I think that it's time to play and enjoy (and cross fingers).
If someone else wants to clarify/aport/say/comment anything, is totally welcome. All your help is appreciated!.
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Hi guys, I recently reinstalled skyrim and my older favorites mods, and some other news in this time. And the result was this:
Load Order
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
RSkyrimChildren.esm
SGHairPackBase.esm
ApachiiHair.esm
ApachiiHairFemales.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
Complete Crafting Overhaul_Remade.esp
aMidianborn_Skyforge_Weapons.esp
Weapons & Armor_DragonPriestMasks.esp
RSChildren_CompleteUSKP.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Parche VE.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
AMatterOfTime.esp
DYNAVISION Dynamic Depth of Field.esp
iNeed.esp
iNeed - Dangerous Diseases.esp
iHUD.esp
KS Hairdo's.esp
SGHairPackAIO.esp
FreckleMania.esp
SGEyebrows.esp
Improved Eyes Skyrim.esp
Improved Eyes Skyrim - Vamp.esp
BHWarPaints.esp
Neithteam Warpaint.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
SMIM-FarmhouseFlickeringFix.esp
SMIM-DragonbornTernFix.esp
SMIM-ShackRoofFixes.esp
SMIM-ShackRoofFixesDragonborn.esp
SMIM-FurnitureChestSnowFix.esp
SMIM-DungeonsCliffsIceSkirts.esp
WATER DG + DB.esp
WATER Plants.esp
Better Dynamic Snow.esp
Moss Rocks.esp
Supreme Storms.esp
mintylightningmod.esp
TrueStorms.esp
TrueStorms-SupremeStorms-Vanilla.esp
WondersofWeather.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
IHSS.esp
DragonShoutVoice.esp
Feminine Females.esp
Thanatos Dragonx.esp
Raven Witch Armor.esp
Medusa and Drakul Armors.esp
Sotteta Necromancer Outfit.esp
Ghorza's Armor.esp
EbonyValkyrie.esp
CrimsonTwilightArmor.esp
SexyBikinis.esp
NobleWeddingDressByUrshi.esp
SC_NobleDresses.esp
zzMaidOutfits.esp
isilNarsil.esp
FS_UltimateAssortment.esp
AmazingFollowerTweaks.esp
SBF All In One + DLC.esp
Beautiful Whiterun.esp
RealisticWhiterun.esp
DawnofSkyrim-AllMajorCities.esp
JK's Riverwood.esp
JKs Dragon Bridge.esp
JK's Falkreath.esp
JK's Ivarstead.esp
JK's Morthal.esp
JK's Rorikstead.esp
JK's Winterhold.esp
JK's Dawnstar.esp
sandboxcylinderheight.esp
AssassinsLair.esp
Pinegrove Lodge.esp
mageshouse_DLC_version.esp
BHTNF_Eli.esp
SleepTight.esp
Convenient Horses.esp
Default Teammate Weapon Draw Distance.esp
Lightweight Scrolls.esp
Chesko_LoreBasedLoadingScreens.esp
BarenziahQuestMarkers.esp
JaxonzMapMarkers.esp
JaxonzRenamer.esp
Ish's Souls to Perks.esp
Run For Your Lives.esp
When Vampires Attack.esp
Alquimia y cocina.esp
++ Fast Respawns And Rich Merchants.esp (disable, merged in Bash Patch)
++ Weapons & Armor_TrueWeaponsLvlLists.esp (disable, merged in Bash Patch)
Complete Crafting_TrueWeaponsLvlLists.esp
Apocalypse - The Spell Package.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
Ordinator - Dragonborn Perk Respec.esp
LyPlayerVoice.esp
Bash Patch
Yes, there's no heavy texture packs, enb's, etc (pc limitations, you know), but I'm fine with that.
So, let's go to the main goal of this thread!
After cleaning some of them and fixing errors in others. Tes5Edit doesn't show me errors in this build, BUT, when I check for conflicts:
http://i.imgur.com/rhauCad.png
Oh snap!, this confuse me!, I mean, there's no errors in the mods, and no incompatibilities (i think!!), but there is a lot of conflicts (mostly are overwriting stats, weights, prices, etc, not necessary critical conflicts or must have fixes; but no all of them are so simple. I'm not an advanced moder, so, i dont know how resolve all the types of conflicts here present).
My question is: it's really necesary have a mod list totally white, green, olive in the filter "conflicts" in tes5edit??? (for an estable gameplay).
I tested this build yesterday for 3hs approx, starting in Helgen, pass for Riverwood, some fights and a sweet walking in Whiterun, and no crash presented (yay!). But all that conflicts scares me, I don't want to play 60hs and suddenly, BOOM! CTD!
halp plz (?
Cheers! And thanks for read!Any help will be more than gratefully received!
PD: oh and, sorry for my english, it's not my first language and google is just...well, google, i don't trust him!
Edit some "orco-graphy" errors.
Help console mods and CK (.bsa/.esp problem)
in Creation Kit and Modders
Posted
Hi guys I've upload my first mod to Bethesda, but some users have been reported when they disable or uninstall the mod, some things are still remaining (it's a pretty simple mod, only change the color of the markers on the map/compass).
The problem is, I've never used the creation kit to make .bsa and .esp files (and reference both). I've been looking all night some tutorial like "How to make an .esp; and when you activate the .esp in game, the .bsa files are loaded. And if you disable the .esp the .bsa files aren't loaded".
For PC, you only drop the loose files and it's done, no .esp, no .bsa, nothing. But in consoles I've to make both! I've made the .bsa (contains map.swf and hudmenu.gfx), and a dummy .esp, but: what I need to program inside the esp to activate/deactivate the .bsa????
Following this steps to make both files: https://forums.nexusmods.com/index.php?/topic/4991860-how-to-pack-skyrim-se-mods/
Is this achieved with "quests"? pleaseee help! D:
Maybe I uploaded the files too quickly :/
I want to fix my error but I don't know where to ask nor what to do