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Macoron

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  1. If I'm made installer, that demand original game, for example Oblivion? Then you need buy both game, Oblivion and Skyrim. I think this was really good advertising, but mod maybe not so populare :dry: P.S. If anyone really interesting to create mod or experiment with new engine, contact me in PM. P.S.S. I'm really think, that it was cool unite Cirodil and Skyrim in one map
  2. Here is example my work, with spec programs in one evening: http://s019.radikal.ru/i643/1204/80/481cc10da6fdt.jpg http://s019.radikal.ru/i627/1204/7e/e340d6224f9et.jpg http://s017.radikal.ru/i444/1204/87/3851a4bca680t.jpg What you think about this?
  3. Check, this links. It all works. I'm also create ReExporter, for example - meshes from Oblivion to Skyrim. Contact me if you want work with this. P.S. I'm very busy, so write more info and better header of topic latter.
  4. Here we go! With new utilities I can create working collision. See here. Now I working to more adapt utilities for myself.
  5. Yeah, I think about that. I'm work with team Andoran. They convert recourse for one week? from Oblivion to Skyrim, so i think it will help a lot of moders. For now I'm working with new type of collision. You can find my version of nif plugin for Max here
  6. Hi all, I need to discuss something with you. So theoretically, now we can create Cyrodiil (Oblivion) in Skyrim. We have tools, we have half-working collision to export in new engine automatically all content. That right, just push the button, and you have all oblivion, or fallout 3, or even morrowind in engine of skyrim. Not so simple, work for six-eight months, i think :biggrin: . But really, we want do this? Remember the mod, Morroblivion. It banned from Nexus, because it use resource from another game. I'm work in the team, that create mod based on Stalker resource, for Fallout 3. We even can't realize this. The funniest thing, that GSC (developers) was official allowed use all model's and texture's for noncommercial. So you how end-user, want mod's like this, or not? P.S. If it tread will be close, so Nexus admins, I just remember community your license and my example will be warning to other :pirate:
  7. Maybe you just download old version? Try my build here. It might help.
  8. Ok guys, all of us have problem with game model, plugin and nifskope not perfect. And if you want do something good, make it yourself. I downloaded source code from NifTools, and change some bad stuff there. Now simple static exporting very fine. Changelog for Skyrim plugin (Only 3ds max 2009): 17.02.12 * Changed some Shader Flags 1 for default settings, now it is: SLSF1_SPECULAR|SLSF1_3|SF_ALPHA_TEXTURE|SLSF1_CAST_SHADOWS|SLSF1_22|SLSF1_ZBUFFER_TEST For Shader Flags 2 it is: SLSF2_ZBUFFER_WRITE|SLSF2_15|SLSF2_VERTEX_COLOR It's best this shaders for simple model. * Now you can chose, NiNode or BSFadeNode you want to export. In offical version always work NiNode. Download Changelog for NifSkope: 17.02.12 * Now Shader Flags look like flags, not like number. It's pretty cool. * Add lib for Shader Flags 2, but it really empty, so you must try shaders yourself. Download I'm not C++ programmer, but if you can help modding, feel free yourself, help our community ;)
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