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MrMoe777

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Everything posted by MrMoe777

  1. I would very like to alter this value to 0.05 , standard is 0.7 The goal is you regenerate after sleeping for 8hours, but while adventuring you must rely on magic or potions to heal up. But the value gets reset after I reload a savegame where I changed it. Timescale values are saved though. Any explanations for this?
  2. Is there a mod that triggers the stealing consequences for "holding" an item? You can easily rob everything by carrying it to an dark location, crouch and take it - lame
  3. Me neither I reinstalled skyrim this weekend with frostfall, skyUi, iHud and a bunch of other mods and its running fine. You sure your running the latest patch and SKSE?
  4. Run SKSE as admin then it should work, fixed several bugs for me. Hadnt had that problem before (that skse needed admin privileges) iHud hides the gem, you also have to display the compass
  5. All Items Weight Adjustments and Guard Dialog Overhaul stand in conflict. BOSS is sorthing AIWA before GDO and so some weight values gets overwritten. Also GDO adds some new fields. Can I put AIWA at the end of my load order, does it delete the field added by the mod or just those which conflicts?
  6. I tried something simple. pistol needs ammo/reloading on a save game and new game (loaded the same Ini with modpatcher for testing, and that worked) altered the entry in/ XcomGame/config/. I like long and detailed manuals, but while reading yours I missed the important thing about the path changes in the batch file :blush: Also why do I need to add the XComGame_Patch_... file as parameter when it also has to be in win32. that seems a bit redundant
  7. not working. installed successfully (confusing install instruction, next time write "adjust batch file settings") but it doesnt load settings from the .INI file
  8. Your mod sounds very interesting, but when theres only 1 abduction mission at a the time isnt the panic level system pretty obsolete? Given that you not botch a mission (should be doable with the slower progression)
  9. Haha, that last one got me. Why on earth wouldn't they use the classic settings for the classic difficulty :teehee: Thanks mate
  10. Thats clear, my problem is an other. Using the modpatcher doesnt seem to alter anything. I tried to tweak the HP for my classic soldiers for some fast result, as I stated, and nothing happend after running the modded exe.
  11. Its a simple INI tweak, I know ShowUFOsOnMission=0 Detect the UFOs that are carrying out abductions and terror missions BEFORE they start them, this allows you to shoot down the UFO's before hand. But what do I have to do that it has an effect ingame? Just editing the gamecore.ini doesnt work, so I need to use the mod patcher? That doesnt change much anything either :psyduck: (tried to alter soldier hp for a quick result) HELP please :pirate: Using the latest patch, and slingshot. No other mods 23:8:46 Startup 23:8:46 steampath d:/steam 23:8:46 steampath d:/steam 23:8:46 checkcp return false 23:8:46 steampath d:/steam 23:8:46 steampath d:/steam 23:8:46 xcom binarie found @ + comp 23:8:46 steampath d:/steam 23:8:46 steampath d:/steam 23:8:46 xcom binarie found @ + comp 23:8:46 path vars org: d:/steam\SteamApps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe d:/steam\SteamApps\common\XCom-Enemy-Unknown\Binaries\Win32\xcom-orginal.exe 23:8:47 steampath d:/steam 23:8:47 steampath d:/steam 23:8:47 xcom binarie found @ + comp 23:8:47 updateres var: d:/steam\SteamApps\common\XCom-Enemy-Unknown\Binaries\Win32\XComGame.exe 23:8:47 getmodfile: DefaultGameCore.mod 23:8:47 done
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