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Blocky

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Everything posted by Blocky

  1. Would it be easy to make a rug that the player could assign a settler to that would tell the settler to take objects from the closest container and walk to the 2nd closest container and place the items in that container? This would be useful for factories and sim settlement lots that produce items.
  2. I didn't find anything in a google search. Just curious, since it would save me a large chunk of time if I knew beforehand that there was a limit, due to performance or hardcoding or something.
  3. Any info on the maximum length in minutes of an audio holotape? I know the video holotapes in Videos of the Wasteland are 6 minutes, but what about normal audio holotapes that play on the default pipboy?
  4. Does anyone know what the difference is between "Greeting" and "Hello" topics in the Creation Kit for NPC Dialogue? It's not clear to me at all and I don't see anything in google search that explains it.
  5. Is there a function or condition in papyrus or the creation kit to check which settlements the player has activated or what the population of the settlements are?
  6. I don't understand. What is Beth "leaving up to modders"? This game blows away most games right out of the box. A big part of the sales was on the consoles too. Consoles aren't using mods. Now some pc users may have bought the game with the intention of getting mods (or maybe even more specifically mods made by the creation kit). But that's an extra benefit. The game can obviously stand on its own without mods, as it does on consoles. What's good about Skyrim? Have you read any review in the past 2 months? Seriously. Nothing in the game feels anymore repetitive than any other game I've played: New Vegas, Arkham City, Dragon Age 2. The only bugs I've had were due to the exe not being 4gb aware. This isn't a multiplayer game or MMO. The story does eventually come to an ending... I really don't get what people are irritated about. It would be a damn sad few years in the gaming industry without Skyrim lol.
  7. I'll be pissed as hell if it's not out tomorrow. This is ridiculous. It should have released with the game. Morrowinds editor was on a cd in the box with the game. That being said, the game wasn't rushed. It's a better game then almost any game released in the past 5 years. There's an endless amount of content. And thousands of mods even with no creation kit. Now if only they would hurry up and release it...
  8. Found this: http://www.theengineeringguild.co.uk/index.php?option=com_content&view=article&id=330:skyrim-creation-kit-beta-test&catid=22:the-blog&Itemid=117 Don't know how much of it is true or rumor, but it's something.
  9. I modded my Skyrimprefs.ini file with additional commands for better performance (e.g. bUseThreaded..., loadinbackground, etc). I also upped the shadow, texture, water reflection resolutions. Even though my frame rate was high at bout 50 frames per second, it was giving me random CTDs combined with hi res texture mods. I didn't realize the tweaked Skyrimprefs.ini was the problem until I deleted it and started over with a default one. Before I was sometimes getting a CTD at around 10 mins, then later on it became a reliable CTD at about 8 mins. Now I get no CTDs, or at least none after a couple hours of running the game. Maybe a tweaked Skyrimprefs.ini or Skyrim.ini is not working well together with some of your textures.
  10. The day after Skyrim launched I saw a post on maximizing graphics and performance. It had a lot of "bUseThreaded" "forceloadbackground" etc kind of commands that I added to the Skyrimprefs.ini. The game always had random CTDs after a 20 or 30 mins. Removing these commands has gotten rid of almost all of my CTDs. The proof is that I did a full reinstall, except for Skyrimprefs.ini and the "bUseThreaded" type of commands. My game still crashed at consistently around 10 mins. I deleted my old Skyrimprefs.ini and loaded a default for Ultra High quality. No CTDs. All this time I thought it was something to do with my graphics card or too many hi-res texture mods. Specs: Intel Core i7 2600k 3.4 ghz Nvidia Gtx 570 1.3 gb 8 gb ram ssd hard drive
  11. This wouldn't be any bigger project than the Lord of the Rings project. Like Aaroc said the first step (and biggest) is to get the Westeros topographical map. Detail the towns, castles, taverns, landmark, etc that you want to include in the project. Then a long list of main NPCs to fit in those locations. And minor filler NPCs. The rest of the project is just details and flavor.
  12. I think it puts the npc you clicked on into the animal follower slot. But if you do it to an npc that is already following you, then you fill the slot. It won't work on another npc. The animal follower slot is limited to one npc. If you remove the first npc that the code was used on from that slow somehow (e.g. kill them, make them leave, etc) then it should work again on another npc.
  13. It still seems to me like Bethesda pulled off a big success with the game. it is huuuuuuuuge. I still haven't even started the main quest, only joined one faction, but my quest log is filled. There's an endless amount of stuff to do. I tend to be a graphics elitist at times (yes it's sad) and the game never fails to make me stop and stare at a scene once in a while. And the game is designed to be endlessly modded... It could be better. Restrictions and/or requirements for joining factions! Skills that cancel out other skills (advanced heavy armor removing the option for sneak/marksman)! Different responses from NPCs based on race and gender! But at some point the game has gotta head out the door. My rogue and mage still feel completely opposite to me, not the same at all. A lot of these things will have to be modded in. But I don't think it's because Bethesda was lazy. It's because the game is huge, and you can't please everyone when it comes to features.
  14. It really is beyond strange to me that there can be a mod that traces out the exact geometry of female genitalia *and* rectal area along with clothes to expose those areas. And there's a huge community that flocks around that. The pages are so full of uplifting, supportive, hopeful, and excited comments, kind of like an Oprah show... Then another mod drops that treats the male character in the same way. And just like dr jekyl - mr. hyde the mood changes, the comments are more negative. Worse than a government agency determined to make all males look hideous and dirty, and make all women into nude smooth delicate sandwich makers. I think we need more modders like AlienSlof. Cause you know it would be nice to leave the 20th century behind and move on to the 21st.
  15. Forgive my lack of knowledge, but how do I make that text into a script? or am I asking something not as easily explained as that? You can just type ~ to open the console, then type in: a2c94.moveto player ssq 750ba prid a2c95 forcerefintoalias Animal OR you could create a txt file, copy that code into the text file, save it as "2followers" and put it in your Skyrim folder. Then ingame just type: bat 2followers That will run the code in your txt file as a script. Edit: Unfortunately my game is saying: "Script command forferintoalias not found." Looks like it's "Forcerefintoalias". Changed it above.
  16. Geneticists recently reported in the news that there's genetic evidence that our species mated with the extinct neanderthals and exchanged dna. And I think I remember seeing that pic above in the article. :pirate:
  17. popscreen Made one of these for another project with a wire hanger and someone's old nylon sock/hose. There are a few tutorials on youtube with the search keywords: DIY pop filter. The cost total: 75 cents :thumbsup:
  18. Her creations were boss! Hope she returns to Skyrim.
  19. I didn't notice this. It just looks like to me they are standing in a combat ready position, like a housecarl would. Didn't think they should stand different, because they are female? I guess if someone wanted them to be more delicate than that kind of aggressive combat stance could changed. Probably need the creation kit.
  20. Great idea. Being able to hear a book while keeping the action going makes the gameplay more worth it. I'd be up for VO a few too.
  21. I opened the console with ~ and typed in "help redguard 4" and it gave me object IDs to spawn. So I typed "player.placeatme <object ID>" and it placed a redguard woman. She wandered around the inn, sat down, ate some bread. I went outside and typed "help farmer 4" and it game me some object IDs to spawn an npc. I next typed "player.placeatme <object ID>" and it placed a farmer. But he just stood there and looked around. It would obviously be better if there was someway to give them a generic ai package from the console command menu... But I still get some kind of sandbox joy by spawning one new kind of npc from the console everytime I level up. And the world looks a little more populated. There's no save game bloat or in-game lag yet with about 15 new npcs placed around towns.
  22. I'm gonna try this. Faendal is better as melee than with a bow sometimes, and I wanted his skills to actually focus on that.
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