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reaper9111

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Everything posted by reaper9111

  1. Hello guys, i'm posting this as i'm deseperatly in need of help with mesh editing... For a very popular mod called The Dark tower The help i'm looking for is only for a few mesh edit, mix and match / mashup... Nothing too fancy, and i'm not requesting modeling from scratch. I'm offering my skill in texturing in return for such help... I'm not the best texturer outthere, but i can do pretty much anything... Please if you know you can help me and you need texture help, maybe we can help each other... Ofcourse if your willing to help without need of textures your more than welcome... I have only one word, so if you help me, i'll help you, i'm a respected modder here on Nexus and i can assure you that i'm not ready to let this good reputation go away ! So if we come to some sort of agreement, you can count on me to respect my part of the deal ! Please contact me via private message for anything related to this post ! Best regard Reaper
  2. This will be short... No need of your money... But ain't that what G.E.M.S. is all about... give you a quick access on SOME* of the best mod outthere.. .(Gems stand for Gameplay Enchancement Mods for Skyrim... or something like tthat... check it out !)
  3. Hello guys, So i want to use Zbrush to create my textures directly on a vanilla Skyrim model, how do i do this ? Do i need to transfrom the Skyrim model into something ? What tools do i use to do this ? And how ? Any tutorials ? The more details i get the better... Thanks Reaper
  4. It's usually the case, but remember that 2 very popular mod can possibly conflict with eachother... So my best guess for you is to do the very old way that have never failed me since 7 years... - Deactivate "one by one"* each mod and go have a play session where you know you will crash... I usually *disable 5 mods at the time, then if i find the problem i know i have to look in those 5, it's quicker ! and give you the same result ! ps: Nexus has been under severe modification recently (since a few days) it might be bacause of this that you get some errors with NMM, just wait a while... Best of luck Reaper
  5. Hello guy's me again here rwequesting script help... i need this script to interact with 5 different stone, This Script is attach to each of the 5 magic stone each of the 5 give a bonus to the player everytime a stone is activated This script will remove the previous bonus so only one bonus can be added at once at any time, why it aint working ? What doo i need to set to make it work... Nevermind the "String property graphVariable auto" there's no animation on the stones... I'll remove this lines ! ScriptName RAPMagicSchoolStoneScript extends ObjectReference ;This Script is attach to each of the 5 magic stone each give a bonus to the player everytime a stone is activated ;It will remove the previous bonus so only one bonus can be added at once at any time import game import utility String property graphVariable auto BOOL PROPERTY RAPIllusionStone AUTO BOOL PROPERTY RAPRestorationStone AUTO BOOL PROPERTY RAPAlterationStone AUTO BOOL PROPERTY RAPDestructionStone AUTO BOOL PROPERTY RAPCongurationStone AUTO SPELL PROPERTY RAPIllusionStoneAbility AUTO SPELL PROPERTY RAPRestorationStoneAbility AUTO SPELL PROPERTY RAPAlterationStoneAbility AUTO SPELL PROPERTY RAPDestructionStoneAbility AUTO SPELL PROPERTY RAPCongurationStoneAbility AUTO BOOL DOONCE=TRUE Auto State base EVENT onACTIVATE(OBJECTREFERENCE obj) IF(doOnce && obj AS ACTOR == game.getPlayer()) doOnce = FALSE IF(RAPIllusionStone && game.getPlayer().hasSpell(RAPIllusionStoneAbility)) utility.wait(2) doOnce = TRUE ELSEIF(RAPRestorationStone && game.getPlayer().hasSpell(RAPRestorationStoneAbility)) utility.wait(2) doOnce = TRUE ELSEIF(RAPAlterationStone && game.getPlayer().hasSpell(RAPAlterationStoneAbility)) utility.wait(2) doOnce = TRUE ELSEIF(RAPDestructionStone && game.getPlayer().hasSpell(RAPDestructionStoneAbility)) utility.wait(2) doOnce = TRUE ELSEIF(RAPCongurationStone && game.getPlayer().hasSpell(RAPCongurationStoneAbility)) utility.wait(2) doOnce = TRUE ENDIF ENDIF endEVENT endState FUNCTION addSign() IF(RAPIllusionStone) game.getPlayer().addSpell(RAPIllusionStoneAbility) ELSEIF(RAPRestorationStone) game.getPlayer().addSpell(RAPRestorationStoneAbility) ELSEIF(RAPAlterationStone) game.getPlayer().addSpell(RAPAlterationStoneAbility) ELSEIF(RAPDestructionStone) game.getPlayer().addSpell(RAPDestructionStoneAbility) ELSeIF(RAPCongurationStone) game.getPlayer().removeSpell(RAPCongurationStoneAbility) ENDIF EndFUNCTION FUNCTION removeSign() IF(game.getPlayer().hasSpell(RAPIllusionStoneAbility)) game.getPlayer().removeSpell(RAPIllusionStoneAbility) ELSEIF(game.getPlayer().hasSpell(RAPRestorationStoneAbility)) game.getPlayer().removeSpell(RAPRestorationStoneAbility) ELSEIF(game.getPlayer().hasSpell(RAPAlterationStoneAbility)) game.getPlayer().removeSpell(RAPAlterationStoneAbility) ELSEIF(game.getPlayer().hasSpell(RAPDestructionStoneAbility)) game.getPlayer().removeSpell(RAPDestructionStoneAbility) ELSEIF(game.getPlayer().hasSpell(RAPCongurationStoneAbility)) game.getPlayer().removeSpell(RAPCongurationStoneAbility) ENDIF endFUNCTION State waiting ;do nothing endState Can anyone also write a simple exemple script that would work OnActivate, to be able to" player.MoveTo (MyMapMapMarker) Just an exemple so i can modify the needed stuff myself... The syntax of papyrus is complicated... probably better for some, but compared to skyrim where i was pretty good at scripting, here, i'm lost !
  6. Droppin by to say Hi !

    So what's going one on your side, Deer hunting, i think it's soon right ?

  7. Hey guy's ! Ok, so i've been modding for Skyrim since day one and there's one thing that bothers me a lot, there's lot's of very important Idle Marker missing (for modders) I understand the developpers did not include such marker for "ethical reason" but between us modder's there's no reason anymore for such idle marker not to exist... So i'm officially requesting: - A standing shower Idle Marker (male & female) - A counting Coin Idle Marker (probably while sitting) - A "fabrication of clothing Idle Marker (whith needle, "i don't know how it's called") - A standing making potions Idle Marker (with apparatus) - A "boxing" standing Idle Marker (simulating practice of brawling/fighting) - A reading sitting Idle Marker - A sitting with leg on a "poof" Idle Marker (lazyboy style, So the npc that use this can have his foot on a desk or anything else) - A smoking Idle Marker ...And many more as you animator see fit... I must admit that the one i would like to see most (and probably other as well is the Standing Shower Idle marker) Why these with Idle Marker insted of simple animation, these are easy to use in CK, you put the Idle Marker where you want it and link it via a package, that's why, no other messing around with script or else. Guy's if you, like me want to see more markers for your own use, let's flamme this thread, and luckyly, it will get attention... Otherwise... Well keep hopping ! Reaper
  8. Hello guy's can't get this to work... It's a script attach to an activator, that is supposed to give the player 1 point of stamina everytime it's activated, but can only be activated once a day ! Anyone can help please ? Auto State Ready Event OnBeginState() Debug.MessageBox("The bench is ready to give stamina") EndEvent Event OnActivate(ObjectReference akActionRef) int playersHealth = Game.GetPlayer().GetActorValue("Stamina") as int if akActionRef == Game.GetPlayer() Game.DisablePlayerControls(True, True, True, False, True, False, True) Utility.Wait(10) Game.GetPlayer().SetActorValue("Stamina", playersHealth +1) Debug.Notification("You fell stronger") Game.EnablePlayerControls() endif GoToState("NotReady") EndEvent EndState State NotReady Event OnBeginState() Self.RegisterForSingleUpdateGameTime(24) Debug.MessageBox("State correctly switched") EndEvent Event OnUpdateGameTime() GoToState("Ready") EndEvent EndState
  9. It's simple in Gimp vs Skyrim, the more opac "solid" is your normal map the more it will shine... exemple for a clothing piece , select a big brush, than select erase tool, than erase 92% of the normal map (created as usual with Filter > Map > NormalMap) leaving only 8% of the map, then you get a non shiny map... erase about 85% to get a shiny map, and even less to get a very shiny effect !
  10. It only a matter of transparent texture in some cases... on other cases it's a mesh edit ! Simple really !
  11. Hey guy's i'm taking a brake from my own modding... So i'm offering texture request, *only if you can show me proof that you are actively working on something ! I want my effort to be taken seriously, so i will not accept personal request ! **Of course, i will only take those i like and only one at the time, till i'm fedup ! Pm me if you need anything, from shop signs, clothing, trees, carpet, banner ext ext Reaper
  12. Yeah, that's my point... i'm also seeing those rope, but anything else will not showup... ? So it cannot be a mod conflict, or nothing at all would showup, right ? Anyone else on this ?
  13. Hello guy's, I recently started playing really hardcore immersion mod, and getting wet in the wild is deadly... So i wanted to use that small rowboat just there next to me, to realize that I'm srewed... Can't use it I would definitly make this mod myself, but i'm lacking the Scripting knowledge... anything else i can deal with myself.... So the idea is to "replace all these rowboat by scripted one, something that would force fist person on activate, then just move as usual with the rgular command... I dont care about clipping trought mountains and stuff, all i want would be able to cross a lake / river without getting wet... Plus, the lake by Falkreath seem like a very cool place to just row around for fun.... Manybe a fishing mod a well ? I think those exist already ! I'll have to investigate this as well... Thanks guy's let me know if i can be of help with the CK, (but no scriptting) sadly ! Reaper
  14. Have you simply try to download them manually, than istalling them or manually or via NMM ??? Manually always works best ! (if you know what your doing)... but try downloading them manually ! at lest best of luck reaper
  15. No luck here, i'm not using any of those 2 mod The only one i can think of is More map marker or Monters's mod, but monster's mod said it has not edited any cell, and only changed some leveled list... I'll have to go with the old fashion and start disabling one by one, this always give you the truth... lol ! Reaper
  16. i'm not using this mod and as stated in my post, the house pieces doent appear at all exept the first piece (the one with the white rope in rectangle shape)...
  17. i agree with you, he should have left it open to us all ! well, i hopw he'll be back...
  18. the only thing i can think of, is "Secondary Location map marker" it add a map marker next to the land in falreath, (the necro altar by the lake) That' can be a possible conflict... do have any mod that add "something" next to you r land as well ?
  19. thanks for the info... i dont mind sharing my mod list... i definitly have a problem, noting appears instantly ! how do i do this ? Reaper
  20. Hello guy's just started messing around with the new dlc, for fun, even if i don't really need this type of mod... Aniway, just wanted to know, how long does it take for me to see what i'm creating ? exemple: i've started normaly and logically by the small house... but after creating the fondation / floor / wall door ext, nothing show up, i went somewhere far and waited a freaking month... Still nothing show up ??? can you guys tell me how long it take to see what is been created, or do i need to create only one piece at the time and wait for it to show in game, then create the second pieces and so on... The ESPWIKI, is not mentionning anything about how long you have to wait to see the changes/// Thanks guys ! Reaper
  21. @ TheNeglected Ok man, i know your tyimg to help, but seriously... are you playing with me, you think i havnt notice this "fake trick" at first place ? @ All What i mean by view your character in the menu, is actually looking at it in the menu... IN the menu ... and having the inventory stuff reduce in the down right side of the screen... I've seen it, so i know it exist !
  22. Hello guys, i can't stop seeing these video's showing the character in the inventoy tab / menu ... Where can i get the mod to see my character in the inventory tab, or any tab / menu ? Thousand thanks ! EDIT, post above, i don't think you can reach this room in PS3 console version ! Unless you can type COC GasSmoke in the console... Reaper
  23. There's is mods that does this, just search a lil more ! R.
  24. I would personnaly focus on "One" thing in your mod, if your mod add many game play stuff, such as new dungeons and new town, new land , ext ext, Than why go and try to remake the game inside that very same mod ? I would keep the perk tree out... Too many imcompatibility issue possible... Or would make it as a seperate download, and NOT require to play your mod !, Just some idea man, i'm a mod user and maker, and the above is in my opinion what turn me off about a mod, Too many aspect changed inside the same mod, keep doing what you want to do and stick to this... No ? As mod users don't we hate having issue, because the mod maker decided he wanted to change too many aspect of the game inside the same mod ? Yes we do hate it... Keep these word as advise only... Nothing too serious :-) Reaper
  25. GetItemCount, perhaps ? Can probably replace that "OnContainerchange", if you are trying to know when the "Object" is in theinventory...
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