I have an old feature request on Mod Organizer that I think you can help solve. It would involve hooking into the MO Plugin API to get your xEdit processes exposed there for MO to use. Possible uses would include assisting with plugin dependency graphing, helping MO figure out which assets are best to use, and supporting the clean MO style of merged mod life cycle. Specifically, the clear many-to-one relationship illustrated here between a merged mod (which behaves as a patch and partial replacement of assets), where the child merged mod has to be remade every time the parent sources are updated separately in MO. Because MO provides what it does, xEdit Merge should work as an automated or user-guided process, where rebuilding a merged mod is triggered by the event of updating one of its sources. That requires MO to be aware of a special "merged mod" type, and to at least have access to an invocation of xEdit that will batch the job of reproducing the merger (or handing off to the user an xEdit instance preloaded for that). For this there is a SkyProccer called Lootification.