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Everything posted by Cridow
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Thought I'd chime in with feedback for the redesign, sorry to say it's mostly negative I experienced a significant performance drop when browsing mods from a search when compared to browsing search results with the old design The new UI with the trending mods is... pretty ugly. Honestly, this will sound pedantic, but... I also hate the new font so much, it's too round and it makes it look... childish, somehow. The old one looked more mature. Does that make sense? lol I feel like I have to scroll a lot more in the search, trending page, etc. Lots of empty space. Before, games (or at least more popular games) had a unique color. I would really enjoy having that again. Every design elements seems to just blend into each other with the new look. It's an amalgam of blurry grey to me. On the positive notes, I did like the blur effects on headers and new icons. the new quick search is also nice VISUALLY. I think a few adjustments would go a long way such as making mods be the default, or adding some manner of preference setting to give us the option to have it search only for mods by default
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SSE Custom CotR NPC's head doesn't animate in-game
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
The problem has been fixed! I had to edit the records of the duplicate race to use the regular faceparts. IDK why it created an additional race without my input but I guess I have no choice but to use it. He moves his lips and has facial expressions now!- 3 replies
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- cotr
- custom npc
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SSE Custom CotR NPC's head doesn't animate in-game
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
I'll give the headpart a look! I've never used COR before for an NPC with success so I really want this to work lol. Thank you!- 3 replies
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- cotr
- custom npc
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So, I created a custom follower/marriage candidate by the following method: 1. Made his face in the CK as a COR Imperial race, with hair, brows, etc all chosen, exported the face. 2. Loaded the base game masters as well as 'COR All Race' without setting it as an active file. 3. Created the hair, eyebrows, eyes, set hair colors, and made the NPC using Marcurio as a base for his combat style. I set his race to the COR Imperial race. 4. Once I was done with it, I followed the whole process of exporting the head and renaming the parts in my exported racemenu head to match, then put the exported racemenu head in the face gen folders; 5. Saved the plugin, then opened it with zEdit to add the COR All races plugin as a master file. 6. Tested the thing, it mostly worked except he was a floating head with no body underneath (lol) and his facial animation didn't kick in. only his eyebrows moved. 7. Went back to the CK and gave him a body, and hoped for the best. In game, the NPC had his face and hair etc that I made, and has his body. But his face wouldn't move when he talked and his eyebrows clipped into his head (clearly animated). I'm at the stage where everything but the head's animations work. The eyebrow is TRYING to work, clearly, since it moves and it clips through the character's face, but the rest of the head doesn't move. I don't know if it is related but after altering the esp with zEdit, it assigned my NPC not as the regular COR imperial race, but as a duplicate. When I had to edit him in the CK again I had to switch him back to the imperial race (then he got assigned to the duplicate later again.) I figure I must be having SOME issue regarding TRI files right? Is there something I should do in Nifskope to attach them to the NPC's head? Any help is appreciated, thank you!
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- cotr
- custom npc
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SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Okayy I've tested out a new script, and some things aren't working. Here is the script so far: State2 gives off the notification, but doesn't change the player's scale. States 0 and 1give the notification but dont spawn the dragons or trolls :sad: EDIT: Im stupid and forgot to assign values to the properties LOL -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Oh damn I didnt even know that was a possibility LOL. Would teleporting to cells or coordinates in the world be possible with functions too, as well as changing the timescale? Edit: god this seems actually easier than what I was trying to do LOL EDIT2: OH MAN. I could use BOTH. That way I can execute multiple console commands per state and it'd allow me to do stuff with custom actos and items as well. Holy s#*!! Thank you so much for suggesting that! :D -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
For now I'll stick with the function just for the sake of testing the mod, but I might use this after I have a sizeable pool of commands! Thanks so much -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Woop, that's what I'm trying :^D This gives me hope There is just one more thing that I'm worried about. If I were to add a new item or npc to spawn (like, for instance, a friendly werewolf npc that uses a clown texture or something silly of that sort), how am I going to get the item or NPC code? Won't its start depend on the load order? Or is there any alternative? -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Thanks you guys! Moved folders, declared the arrays properly, and the script compiled :D and I'm going to test it in the game now and see if the chaos ensues :D edit: GREATS NEWS! It works! Now to expand the list, and maybe figure out how I can add a message to display on the corner each time a command is activated if i were to create a different and unique notification for each console command, should i create a different array where the index of the command is the same as the index of the message's stirng, and then have it play? is that how it would work? -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Oops double post sorry -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
Ohh neat neat, I almost forgot arrays existed lol (I'm studying to be a programmer analyst but c*vid threw me off and I forgot to practice a lot) i'm going to try this! ty!! Edit: I'm having trouble declaring the array lol This... can't be right, right? Don't I need a loop and what have you... I don't remember how to do it LOL Here was my test attempt to declare an array of just 3 strings for testing String[] Property ConsoleCommands(Int 3, String fill = "player.placeatme 000EBA01 30", "player.placeatme 000F4314 30", "player.setscale 20")Won't compile ^^' Data\Source\Scripts\temp\chaosscript1test.psc(3,85): required (...)+ loop did not match anything at input ',' No output generated for chaosscript1test, compilation failed. I'm also having trouble getting ConsoleUtil to work... How do I Install it if I'm developing? I get this error, so I'm guessing the end-user file isn't what I need lol variable ConsoleUtil is undefined Thanks so far for the help and I hope I'm not being too muchof a noob ^^' -
SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow replied to Cridow's topic in Skyrim's Creation Kit and Modders
O Hell yesss thank you so much! This is a good start for me :D -
oh god... i suspected that folder but i didn't know what to do with it, every time i tried previewing, f*#@ all happened. i think youre right. How do I regenerate these files? Do I have to open up the CK and export the files while having the loose textures on? The sad thign is, they are in the right path. I checked like ten times inside the BSA files and compared to other retextures paths. \Textures\Actors\Character\GhoulFemale\GhoulFemaleHead_d.dds AND \Textures\Actors\Character\GhoulMale\GhoulMaleHead_d.dds Is it allowed to upload the files to see if anyone has the same issue, in case a kind soul wants to test it out? It's on my google drive Are there other files such as "GhouldFemaleHead.dds?" BEcause last time I did textures, the texture files with a _D or _G etc, were modifier textures, and the main textures were named without any _D or _G.dds etc Like GhouldFemaleHead_G.dds would be a glow Map, but wouldn't change the Appearance of the Ghoul Head. I'm gonna add a diffuse without _d to see if it changes anything! ty
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SSE Making a 'Chaos Mod' with ConsoleUtilSSE
Cridow posted a topic in Skyrim's Creation Kit and Modders
After watching the GTA V Chaos Mod in action, I thought it'd be a fun thing to have in Skyrim. I was thinking of making a mod, using the creation kit, that plays one of a certain number of console commands randomly in a specified time interval. Like 30 seconds or 1 minute. Console Util allows papyrus scripts to execute console commands. So I figure that's the place to start. But how about the random timer? How would I go creating such a mod, setting a "pool" of console commands to be executed, setting up time intervals and all? I have never delved too deep into that sort of thing and would appreciate some pointers or links ^^' -
The sad thign is, they are in the right path. I checked like ten times inside the BSA files and compared to other retextures paths. \Textures\Actors\Character\GhoulFemale\GhoulFemaleHead_d.dds AND \Textures\Actors\Character\GhoulMale\GhoulMaleHead_d.dds Is it allowed to upload the files to see if anyone has the same issue, in case a kind soul wants to test it out? It's on my google drive
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I'm seriously going insane!!! I've retextured the faces of vanilla ghouls. I have a male and a female texture ready to go. Problem is, no matter what I do, the game loads the default texture (from the BSA). I open the game, summon a guinea pig ghoul npc to test, and they have the vanilla textures on. It only ever switches to the loose file when I open the showlooksmenu/slm console command for the character (like, say, Kent for instance, who is one of my guinea pigs for testing), mess with a morph and It's like magic! Then it "resets" and starts using the loose file. I don't think that's exactly efficient. The point of this retexture is to make the ghouls look better and not give me (or end users) an extra job. Wouldn't it be painful to go around doing this s#*! to every NPC? Is it the file format? I tried saving as DXT1, DXT5, and 8.8.8 lossless and the result is the same. Is it an ini setting? Similarly, one of the most popular glitches complained about in my skin retexture Cridowskin is some human females' faces defaulting to use the vanilla texture (happens in my game) and the only means of "resetting" it being the same thing. Opening SLM with the character's id, messing around with literally anything that is a morph, and exitting. So that's my problem. The loose files aren't being loaded by default. Shall I post my mod list or anything? I don't usually ask for help so bear with me
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My companions hate me for no reason
Cridow replied to Cridow's topic in Dragon Age: Origins's Mod Troubleshooting
Alrightey, here's what I have installed. Most are graphical mods or CC stuff :> I'll bold the ones i installed after the bug was already happening. Kirkwall Exports Anto Hairstyles Elf Update Qunari Update Zevran Dialogue Tweaks Bidelle's Cosmetics Pixelated Shaders Begone Mabari Recolor Natural Bodies All in One CC Extra Tints & Tones Chargen Package Cooldown to 2sec Dialogue Tweaks Blood Mage package Personal Annoyance Remover Ferelden Elves Dragon Age Redesigned Universal Dye Kit Skip Fight FTG - UI Madd Gift Guide Morrigan Sacred Ashes Morrigan Restoration Patch Platinum Blonde Pineappletree's Vibrant Colors Save Connor - no fade Zevran Romance Scenes Tucked Hair White Teeth Grey Wardens of Ferelden Extra Dog Slot Lock Bash I hope I didn't miss any! Also, I have all the DLCs. -
Okay, so, when you click on a member of your party to give orders and etc, they sometimes will speak to you, yes? A little thing, like "right away" or whatever. That little commentary depends on approval. My problem is... all of my companions' commentary is the low approval one. Sten growls, Morrigan goes "oh.... it's you" and my dear Zev just gives me a cold "let us do this." And their approval isn't actually low??? They're not supposed to hate me ;-; I've been having this problem in all of my saves, no matter which Warden I play as, and it's DRIVING ME CRAZY! I've even reinstalled the game, but it persists!!! I've googled this only Maker knows how many times, and nothing relevant comes up. Absolutely nothing! Anybody ever had this bug and/or knows the solution to it? (I have a lot of mods installed, and I suspect they might be the cause but I'm not sure D: I took care not to install things that would conflict with each other... Should post a screenshot of my override folder or something?)
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Alas, that is sad. I can at least feel better knowing there are others who share my pain. I need that hot smirky elf, in his dark-skinned glory with long dreads! We will have this one day. One day, a skillful person, the Maker's chosen, will find a way to import custom meshes and apply them to npcs. One day. I want to believe. Also yes. That weird hat must be gone too. It crosses his nose on my game - although that might be from me having to use low settings since my computer is not exactly good at running Inquisition. D**n it bioware, why don't you make your games easier to mod, like bethesda does? nghh
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- solas
- concept art
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Soooo, I can't be the only one who liked the concept art looks they had for Solas much more than the Nicksolas Cagegg we had in-game, right? http://41.media.tumblr.com/9b5dd5ab3779e98241b308bb5d828e17/tumblr_ngrelxseAB1rk1cx8o2_500.png http://41.media.tumblr.com/cc6b88671f401ddcb7f3e97673d1fe8a/tumblr_ngrelxseAB1rk1cx8o1_500.png I mean look at this. Why couldn't we have this? He's.. so pretty... *sheds single tear*. I'm sure those who finished the game can notice an interesting thing about his specific hairstyle too. And if you can't, just.. look at the spoilers, I'll make the pun for you. I'm just wondering if there is a divine soul out there, willing to combine these concept art looks into a nice pretty little mod, to change our favorite egg's looks. I would personally suggest giving him the skin from the third picture, the eyes from the first or the third one, and the hair from the last one - although dreads and a skull thingy might be pretty hard to do... But just... can someone do this? I would love you forever, I promise. I would give you an internet cookie. I would call you ma vhenan. Just... Consider? ♥
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- solas
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More lore friendly currency
Cridow replied to prysmkitsune's topic in Dragon Age: Inquisition's Mod Ideas
Oh yea, I want this too. The new currency was just tossed in, it didn't make sense (to me at least).