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wfandrews

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  1. I changed to Windows 11 and finally had to reinstall Windows 10. Onedrive is an integral part of Windows 11, it will put your files in the cloud with Onedrive whenever Windows feels like it; it put all my saves in the cloud and I was unable to access them. I do not know what criteria Windows uses but it is quite difficult to get TES5 to work with Windows 11. You can do it but in my opinion it is not worth the hassle. I did not try to get any of my other Bethesda games to work with Windows 11 so they may work with it. Also tried to delete Onedrive but was unable to, maybe you will have better luck.
  2. Is your new computer a different OS than your old computer?
  3. I have been using NMM for over eleven years. Have tried MO and Vortex but went back to NMM Community Edition. I do not believe it is the best MM out there, that is a matter of personal opinion, it is just that I have been using it for so long that I am familiar with most of it's quirks by this time and know how to work around them. Now that I have the prelim over with here is my actual post. Although I do not use FWE at this time I have copied your instructions as I can see a time in the future when I could play it. I hope you will continue your posts on NMM as you find problems with it and certain mods as NMM has more than its share of them. Thank you.
  4. I posted a this problem once before and never did get an answer to it. I thought I had fixed it by removing her from Fossilyum in SSEEdit when I started a new game. After LOTD updated I installed the updated LOTD and had to reinstall all the patches for it. I played the game until I got to the fossil camp and I saw two Darnette Lauven, I realized I had forgotten to remove her from Fossilyum so I did so and went back to a save I had made after exiting Northwind Iron Mine, thinking that was not in the fossil camp cell. Unfortunately my game would not load. No matter how far I went back on my saves my game would not load after removing Darnette Lauven from Fossilyum. I have just kept playing with two Darnette Lauven as it does not affect my game in any way as far as I can tell. They are both listed as essential so they are both going to be wandering around wherever the game tells them they can go. I would still like to get rid of one of them, preferably the Fossilyum one, if anyone knows of a way to do that. Never mind, I am an idiot. I just went to the Fossil Mining mod in Nexus to post there only to see that Fossil Mining should not be installed with the updated LOTD as i is integrated with it.
  5. If you play with LOTD there are almost a limitless number of goals you can play for. This is besides all the cc quests and other random quests in the game. That is one of the things I love about this game, there is always some other goal you can set for yourself. I have been playing TES5 since 2011 and have completed all the major DLCs and the main quest a few times But with the addition of SSE and AE and then LOTD I can see myself playing well into the future. I play the GOG version so Steam screwup's don't affect me.
  6. Well it was not FCO that caused the problem. I just finished playing the game up to when I got to where Russell is and the pink face is gone, he looks like he is meant to. I did as I said in my last post, uninstalled the game completely and then reinstalled it. This is the load order I played with this time.
  7. I just started a new game as LOTD just updated. That meant that I also had to reinstall all the patches for LOTD and then reinstall The Curators Companion last of all. Almost all of the LOTD_TCC patches are marked as the masters are out of order in Wrye Bash, that is around 60 some patches. Previously I would correct this in SSEEdit, a long and tedious process. Does anyone know if this is actually necessary for the game to run correctly or it would not affect the game adversely in any way if I just left them as they are?
  8. Everything ran fine including the Granite Hill quest. There were a couple of children running around and NPCs in stalls also the quest giver and there were no duplicates so I am just going to go ahead with this game
  9. Thank you for your replies. I uninstalled those mods in question and ran LOOT and Wrye Bash again and am about to start a new game. I usually start with Alternate Start LAL camping in the woods. I will find out soon whether I have the same problem. Another thing is I was checking my mod list and found aaaGranite Hill, I cannot remember whether Granite Hill had those a's in front of it before. Fixing the problem by removing the problem is really not enough, I need to find out what caused the problem in the first place. This is the first run-through of a newly installed game. I uninstalled Skyrim SSE AE and reinstalled it. The only thing I can recall doing different is changing the form from 43 to 44 in three very old mods I use. Those mods worked fine but I got annoyed at constantly seeing the warning whenever I ran Wrye Bash. If I have no problems up till I get the Granite Hill quest, which is very early, I will whip on over to Granite Hill and see if I have a problem. If I still have a problem I will uninstall it and reinstall it again. I really hate to do that as all the LOTD_TCC patches have masters out of order and there are over 60 of them and if I want to correct all of them it is a tedious process.
  10. I just started a new game and encountered this problem of 3 Dorthes and 3 Alvors in Riverwood. Then 2 Skulvar Sable Hilt just outside Whiterun. One of the Dorthe and Alvor are from Skyrim.esm and one of the Skulvar Sable Hilt is from Cutting Room Floor. One of the Dorthe is from AAANPCsNo Level Limit theother from AAAHk The New World. Same with the Skulvars. I had this problem before but to a lesser degree. I had 2 Darnette Lauvin at the Fossil Camp, one from LOTD and one from Fossilyum but I just deleted the on from Fossilyum in SSEEdit. I also never had all these mods atarting with AAA. I have a AAANPCsNoLevelLimit.esl a AAAHKThe New World.esm a AAANWTheForbiddenCity.esm. Besides the AAAHKTheNewWorld.esm there is a New World.esm right above it. I do not have a clue as to what is going on. Any help would be appreciated.
  11. I tried deactivating any mod which had a Russell patch or anything relating to Russell one at a time and then going to a save I made with Russell in it but nothing made a difference. I ended up just uninstalling the mod. The funny thing is I have played the game before with Russell and never had a problem. before this I tried New Vegas Bounties LE but did not enjoy that as much as the original so uninstalled that and installed the original New Vegas Bountie's and started a new game. I wonder if when I uninstalled that mod it left some script behind as sometimes happens when uninstalling a large mod. What I am going to do is uninstall FNV completely and then reinstall it. As I have the GOG edition it is fairly easy to uninstall and reinstall the game. I am one of those people who is constantly starting a new game anyway so it is no biggie. It will take me some time to get to where Russell is in my new game but when I do I will post the result here. Thank you for your replies and I hope you enjoy playing Russell as it is a fun mod in my opinion, as are all of Someguy mods.
  12. In other words there are a number of things which could be causing this. Thank you for your reply.
  13. I have never encountered this before. My problem is just what the Title says. I am playing the GOG version 1.40.525.
  14. This is a great way to change the form of older mods, thank you very much for posting this. I have two questions; I have a couple of mods which I have been using for years and which actually run fine but I would like to change the form of them, their form is 42. Can I just change the FV_Check from 42 to FV_Set 44? This is probably a dumb question but I do not know what you mean by "run the script", how do I do that or does that happen automatically when you click OK? I am playing SE AE GOG version 1.6.1179.0
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