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optical1967

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Everything posted by optical1967

  1. I have found my saves still in the documents my games folder .But my game would not show them only the new game option was displayed .. i fixed it by making a copy as back up of my saves from my documents my games folder , then i deleted them from there and copied them back in from steam.userdata folder .then the game could now see all my save files and worked fine again very strange bug steam ..
  2. Thank you for everything you've done in expanding the boundaries of whats possible .Amazing :)
  3. Thank you for you wonderful work :)
  4. Thank you Fuse00 for all your great mod work .Always a must have on any play :)
  5. Great community .Trying my luck
  6. The main game has been updated to version 1.10.64.0 five hours ago . F4SE is currently for game version 1.10.50 .0 . so it won't work along with the mods that need it They will update F4SE as soon as they can for the current game version. when they do download the new version of F4SE Then your have to wait for all the mods your using F4SE in to update from fallout 4 1.10.50 .0 F4SE To fallout 4 1.10.64.0 F4SE Then reinstall /update them also You can roll back your game with steam console To version 1.10.50 and continue playing Till F4SE & the mods catch up to the update That's what i do i roll it back and wait for everything to catch up . Or try this for the future .This is a handy mod that backs up your exes if you need to roll back https://old.nexusmods.com/fallout4/mods/26956/? Welcome to modding
  7. Be Nice To Each Other & The Great thing about Bethesda mods ! They give everyone a powerful tool mod there game
  8. Then post what did ? why it did ? An how TO Fix ? :thumbsup:
  9. To be honest it won't effect us PC players The creation club has a 4K FORM-ID limit per mod.(Micro Mods). Its aimed at console take ps4 , Who will pay for micro transactions as there hungry for new content !
  10. I have the same problem every time i play that quest i have 4 red squares but no raiders and 3 raiders that do appear i end up resurrecting one of the three raiders that do spawn .and kill them over an over till the count reaches 7 raiders , Which is required to complete that stage of the quest .
  11. Why go to all the effort of the graphic visual enhancements (playing ultra ) to play as a potato looking person ? If they made some effort to push the player and npc's towards the look of fallout 4 would work !
  12. Great Beth did this ..........BUT i'm shocked with the potato character feature's Kept ? oh pls ! At least push it towards fallout 4 . Instead It's kept its with horrible looking potato characters .And placed them with In a realm of enhanced Graphics an textures WHY ?
  13. Fantastic Idea will keep a eye on this one :thumbsup:
  14. The s#*! script lag is back blurred textures are back
  15. Hi yes i can confirm this as well they appear clear Also Small square pixels above certain hair types ! PLUS the texture for lip gloss is glowing like its radioactive ! And shocking lag as scripts fire to start a event !
  16. Yes :yes: You can apply a invulnerability toggle command by console to a npc... The npc will not take hit or take magic damage kill command resurrect and enable disable will have no effect on them .To rest them. in this mode ,Not like The god mode Command !! which only affects you !
  17. Hi I am testing at at the moment so far so good , Unfortunately i used a tool that's part of dead islands map maker, It's Like the creation kit but just for custom maps in dead island ,You can not download it anymore . BUT The maybe a tool that's similar if memory serves me right it will need modifying. ill look into it and let you know :ninja:
  18. yes was just going to post that ,All Data mod patch's installed in my document no longer work , So all mods posted here are rendered useless.. Not Good :mad: Edit Well after some messing with some compression package tool and writing a new bat file My Mods are back on :thumbsup:
  19. Great idea :thumbsup: hope someone talented at animation takes this idea and makes it real :dance:
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