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Ghost8403

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  1. Ok so here is the story, I did a completely fresh install of skyrim, no old saves or ini's, I installed all DLC and then patched to the 1.9.32 or something like that, I installed the proper skse and scriptdragon plugins for the version necessary. At this point I tested it and it worked. I then installed all my mods pertaining to graphics which mostly include the recommended ones from the RealVision enb mod page. Tested it and it worked. I proceeded to install all of my content mods, of which there are many, and when I tested it I would click new game and the loading screen would come up, but there would be no Alduin on a word wall like there usually is, no text, just the fog and character level (1). It would load for about 30-45 seconds and then it would flash black, and crash to destop with no warning. I will attach mod list and papyrus log anyone who can help me it would be greatly appreciated as I have been racking my brain and trying all sorts of stuff. Thank you all in advance for your time and thoughts on the matter Papyrus Log Mod List in current Load Order
  2. I don't just want a sword with the name umbra on it. They already have half a dozen mods that do that. This would be skyrims first ever sentient weapon mod with a weapon that grows as you do. Plus the hours of adventure that could be put in to getthe umbra sword revived.
  3. As we all know Umbra is not in skyrim because according to lore it gets destroyed somewhere along the way between the 200 year time span between Oblivion and Skyrim when the Infernal City is destroyed (Read Novel for Lore Elaboration). I am not a modder, nor have I ever made anything more than the simplest mods you can make, such as: new spells (based off vanilla of course), adding in items, and stuff like that. I haven't even performed those tasks with Skyrim yet because I learned how to properly make use of the console lol. The reason I point out that my skills may be somewhat lacking in modding is to show that I simply have an idea for someone else to build off of or create for the use of the general public. So on to the meat of my idea. I always loved Umbra in Oblivion and loved it even more with KORE - Bloodrinker Umbra where umbra actually consumes souls and gets stronger and changes. I would love to see this idea or this exact thing to be implemented alongside my idea. So Umbra is destroyed and you never get to see it in skyrim again unless you ignore the lore, but what if it were brought back? What if through some elaborate series of dungeons, challenges , daedric prince realms, and arcane rituals you could bring back the soul of Umbra and bind him to the blade once more? This is what I propose an elaborate and massive quest that will give you the sword back, but not only that add functionality to it to make it different. Since the blade is clearly sentient I thought it would be cool to add a talking function to it as you progress through the levels withs it, I also thought it would be cool to add a player home inside the soul of the sword that you coud teleport in and out of with either a spell or hot key. Adding the soul sucking affect to where the more souls you consume (kill people with the sword) the stronger your sword gets and the more powerful you become. I also liked the with the idea of a feature that would allow you to dual wield (perhaps with a slight decrease or increase on attack power in either hand), one hand, or two hand simply by using a spell. I think that if the reward that Umbra gives you is this big the quest should be chock full of traps, enemies, bosses, and dungeons along with a rich and fulfilling story that I, myself would be happy to help as writing is definitely one of my skill sets. If anyone is interested in the above idea you can email me here or at ghost8403@yahoo.com. If you like the idea and want to see it please send the link to your fellow skyrim fans and let them see the idea. The more people that want it the more likely the possibility it will come to pass. Also if you want to see some other features added to this idea also post and let me or whoever decides to take an interest in this mod know lol. Cheers, Ghost
  4. Hey guys, Just thought I would check the progress of the mod and it seems like its going good so far (at least from the screenshots posted). I have always disliked the vampire system of Oblivion and I still play the Terran Vampire BETA lol. I was wondering if you had a general idea of when you will be releasing the mod? I have been following the forum since 2011 checking every few weeks, but haven't noticed any dates or anything. No pressure or anything I am just excited to have a reason to go back to Oblivion for awhile after all this Skyriming I have been doing. Cheers, Ghost
  5. Thank You Meldiocre...yuo are a god among men lol
  6. ummm we need the animkit....this is a problem that effects a lot of people...liztails kit was the best for installing animations and now we can't get it?...can someone post the file or post a new link to where we can get one?...if that would be possible...myself and the mod using community would be grateful
  7. Hi, I have been having the same issue with nexus mod manager unchecking my esp's upon running skyrim. I have tried adding the line to the skrimpref.ini and that took care of the greyed out data files, but when I click data files nothing appears in the data files window. I have tried to load loose files and I have tried running skyrim in different ways, but the mods just deactivate themselves. All I can get to work are textures and interface changes, but if it has an esp it fails to stay activated. If someone could please help I would greatly appreciate it.
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