GiveAllTech does all your research projects and unlocks all foundry, genetic and MEC suit upgrades. To apply gene mods I found giveperk to work in the battlefield. Here's also a dump of givetech and givefoundry values for individual projects if anyone is interested:
STARTING: AlienMaterials, Elerium, Exp_Warfare, WeaponFragments, Xenobiology, Meld
AIRCRAFTS: AlienNavigation, Firestorm, UFOPowerSource
SHIP WEAPONS: EMP, Plasma_Cannon, Fusion_Launcher
ARMORS: Armor_Carapace, Armor_Skeleton, Armor_Titan, Armor_Ghost, Armor_ArchAngel, PsiArmor
LASER WEAPONS: LaserWeapons, PrecisionLasers, HeavyLasers
PLASMA WEAPONS: Plasma_Pistol, Plasma_Light, Plasma_Rifle, Plasma_Heavy, Plasma_Sniper, Alloy_Cannon, BlasterLauncher
AUTOPSIES: AutopsySectoid, AutopsySectoidCommander, AutopsyThinMan, AutopsyFloater, AutopsyHeavyFloater, AutopsyCryssalid, AutopsyZombie, AutopsyMuton, AutopsyBerserker, AutopsyMutonElite, AutopsyCyberdisc, AutopsyDrone, AutopsySectopod, AutopsyEthereal, AutopsyMechtoid, AutopsySeeker
INTERROGATIONS: InterrogateSectoid, InterrogateSectoidCommander, InterrogateThinMan, InterrogateFloater, InterrogateHeavyFloater, InterrogateMuton, InterrogateBerserker, InterrogateMutonElite, InterrogateEthereal
MISSION: ArcThrower, BaseShard, Hyperwave, PsiLabs, PsiLink
... and foundry projects:
SHIV: SHIV, SHIV_Heal, SHIVSuppression, AutomatedLasers, AutomatedPlasma
PISTOLS: PistolI, PistolII, PistolIII
CONSUMABLES: AlienGrenades, MedikitII, ArcThrowerII, Scope
COMBAT: AmmoConservation, AdvancedFlight, TacticalRigging
MEC: MECCloseCombat, AdvancedServomotors, ShapedArmor
DRONE: CaptureDrone, SentinelDrone
BASE: AdvancedConstruction, VehicleRepair, StealthSatellites, EleriumFuel
Source: XcomGameData.uc