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keops1988

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Everything posted by keops1988

  1. Put it under the [Engine.PlayerInput] line and make sure there's no additional binding for F9.
  2. GiveAllTech does all your research projects and unlocks all foundry, genetic and MEC suit upgrades. To apply gene mods I found giveperk to work in the battlefield. Here's also a dump of givetech and givefoundry values for individual projects if anyone is interested: STARTING: AlienMaterials, Elerium, Exp_Warfare, WeaponFragments, Xenobiology, Meld AIRCRAFTS: AlienNavigation, Firestorm, UFOPowerSource SHIP WEAPONS: EMP, Plasma_Cannon, Fusion_Launcher ARMORS: Armor_Carapace, Armor_Skeleton, Armor_Titan, Armor_Ghost, Armor_ArchAngel, PsiArmor LASER WEAPONS: LaserWeapons, PrecisionLasers, HeavyLasers PLASMA WEAPONS: Plasma_Pistol, Plasma_Light, Plasma_Rifle, Plasma_Heavy, Plasma_Sniper, Alloy_Cannon, BlasterLauncher AUTOPSIES: AutopsySectoid, AutopsySectoidCommander, AutopsyThinMan, AutopsyFloater, AutopsyHeavyFloater, AutopsyCryssalid, AutopsyZombie, AutopsyMuton, AutopsyBerserker, AutopsyMutonElite, AutopsyCyberdisc, AutopsyDrone, AutopsySectopod, AutopsyEthereal, AutopsyMechtoid, AutopsySeeker INTERROGATIONS: InterrogateSectoid, InterrogateSectoidCommander, InterrogateThinMan, InterrogateFloater, InterrogateHeavyFloater, InterrogateMuton, InterrogateBerserker, InterrogateMutonElite, InterrogateEthereal MISSION: ArcThrower, BaseShard, Hyperwave, PsiLabs, PsiLink ... and foundry projects: SHIV: SHIV, SHIV_Heal, SHIVSuppression, AutomatedLasers, AutomatedPlasma PISTOLS: PistolI, PistolII, PistolIII CONSUMABLES: AlienGrenades, MedikitII, ArcThrowerII, Scope COMBAT: AmmoConservation, AdvancedFlight, TacticalRigging MEC: MECCloseCombat, AdvancedServomotors, ShapedArmor DRONE: CaptureDrone, SentinelDrone BASE: AdvancedConstruction, VehicleRepair, StealthSatellites, EleriumFuel Source: XcomGameData.uc
  3. I found that "DropSoldier" and "ThroughFireAndFlames" work correcty in EW, spawning a functional soldier, unlike in EU, where you would get a headless body that would not move. "GiveTopPerks" and "GiveBottomPerks" also seem to work in EW, with MEC troopers too, but I've been unable to find a command that lets you enable all gene mods or MEC suit upgrades. Anyone else found commands for these?
  4. Hi. Does anyone know if aliens not present in a mission can be spawned? Drop commands like dropsectoid, dropthinman, dropmuton etc. work only if specified aliens are within the mission, otherwise it will leave a blank spot with HP units only. Any way to fix this? Thnx.
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