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lazien

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  1. There's a full list of side-quests here: http://fallout.wikia...ngs_Side_Quests But a Quest that marks all of them on the map would be cool. Especially if it checked to see if they're completed/active/unstarted. Alternatively, a quest that marks all inconsequential sites; that are there purely for exploring and looting and won't interfere with any quests; for modders.
  2. Cheated a bit : increased guns and energy weapon skills to the max using the console: player.setav "skill" 100 and a mod called "no-auto aim" to remove random jitter Now most of my weapons are accurate; sniper-rifle accurate :) . Well, all of the manual/lever/semi-auto ones are. I'm still having difficulty with automatic weapons which still scatter shots all over the place. Can anyone help?
  3. Some work being done on this already by Zalpha : http://www.newvegasnexus.com/downloads/file.php?id=36364
  4. There's a full list of side-quests here: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests#Goodsprings_Side_Quests But a Quest that marks all of them on the map would be cool. Alternatively, a quest that marks all inconsequential sites; that are there purely for exploring and looting and won't interfere with any quests; would also be cool.
  5. Hi, I'm no good at this sort of thing, but could anyone put together a map of all the quest givers; so I know where to go to pick up a quest instead of wandering the wasteland aimlessly and possibly spoiling later quests. (I fixed the Helios power station before it was a quest and missed out on a load of caps (I think?)). Now I'm reticent about going or doing anything in case it ruins a later quest. I've tried walkthrough sites like www.gamefaqs.com but the guides aren't finished yet. There appear to be around 60 quests but very few of them have been completed. So, where do I go to pick up a quest? P.S. A brief description of each would be great too, such as rewards, difficulty, length, etc P.P.S. I know this may not be strictly a Mod but it could be incorporated into the game through reference to the map screen; such as a quest with all the markers (numbered and linked to an external file/web page). All comments welcome!
  6. This is the last standalone version of the mod before it was incorporated into MMM. Comments welcome - show your support! We need more monsters - seriously!
  7. The fallout 3 version is here: http://www.fallout3nexus.com/downloads/file.php?id=1415
  8. There was a mod for FO3 called "increased spawns" that made each spawn (except for the difficult ones like deathclaws) spawn many monsters. It had a problem in that the monsters produced weren't always the same type. This was interesting for a while as you got to see many battles between creatures, but ultimatly only left you with one or two (weakened) enemies to kill. To summarise : Each single spawn would produce (between x and y) times as many similar enemies as it usually would. With possible exceptions - hard enemies, NPC's, companions, etc. P.S. If you know who made the original mod, please reply below. Thanks.
  9. All projectile and energy weapons are 100% accurate. The bullet/beam/grenade goes exactly where the sights are pointing, irrespective of skill level, auto-aim, or any other digital dice-rolling. If I get someone's head in the crosshair and pull the trigger I want to see it explode, not for the bullet to go flying off in a different direction because I haven't put enough points into my gun skill.
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