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Pirosmani99

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Everything posted by Pirosmani99

  1. Novice Alarm - Notifies you when enemies enter a certain radius around you. Longstride - Concentrate to increase movement speed. Apprentice Earthrune Weapon - For 90 seconds, you deal (Alteration)% more 1H weapon damage for 2 seconds after casting a spell. Feather Fall - For 30 seconds, reduces fall damage by 10*Alteration. Loot Magnet - Loots all corpses in a 200 ft radius. Ocato's Recital - You have 15 seconds to cast buffs and summoning spells; when you enter combat, your chosen spells are cast for free. Reynos' Fins - Swim speed increased by 200% for 60 seconds. Wither - Target loses 10% movement speed per second for 15 seconds. All movement speed is restored at the end. [H] Adept Dancing Stones - Cast to attune to earth for 10 seconds and gain the ability to rapidly cast stunning rocks that lower armor rating by 120 for 10 seconds. Lift - Concentrate on a target to levitate them into the air after 3 seconds. If you miss during this time, the timer resets. Ninth Barrier - Increases armor by 140 for 60 seconds, but may randomly fail (1% chance per second) which drains half of your Magicka. Sense Ore - Detect the presence of ore veins within 200 ft. Spell Sequencer - You have 15 seconds to cast spells; when you cast one of them in battle, you automatically equip the next spell in line. Tharn's Prison - Traps a humanoid target in a large crystal of force. [H] Expert Create Energy Ball - Spawns a ball that can be thrown around with Telekinesis for 120 seconds. Detonate Lock - Explodes a lock with level (Alteration-25) or lower, but may alert people nearby. Gravisphere - Target is pulled into the air by an energy orb of high mass for 10 seconds. Hold - Target is telekinetically suspended in front of the caster for 10 seconds. This is a touch range spell. Kinetic Charge - Target an opponent and dash to them, knocking them down on impact. Knowledge is Power - Cast with one hand while having a non-concentration spell in the other hand to give yourself a 1/day power that casts this spell for free. [H] Warp the Flesh - Deals 20 damage per second for 5 seconds to paralyzed or levitated target. Master Acceleration Rune - When triggered, launches the opponent in its direction of movement. Levitate - Walk on air for 30 seconds, stop moving to drop, jump to climb. Does not work in combat. Mark and Recall - Place a marker or recall to a previously placed marker. Replicate - Target an item on the ground to duplicate it at the cost of 4 times its gold cost. Shalidor's Rune - When triggered, sets the opponent's health to a random percentage. Weave Mythal - Increases the duration of your next alteration self buff to 600 seconds. [H] Slam - Target is levitated for 2 seconds, then hits the ground for damage.I like the idea of Kinetic Charge, I was thinking something like Charge from Bioshock: Infinite would be cool in Skyrim. Detonating locks sounds fun too. Levitation would be cool, so would Feather Fall. Overall, these sound great to me!
  2. For the male variant you would become a Briarheart I think. That would be really cool. For either transformation you would have to collect certain items, like birds' feathers or a briar heart, and perform a special ritual with the hagravens. This honour would probably be granted only after serving the interests of the Forsworn in a new quest line. This would also make other hagravens, except perhaps a feral variant, non hostile. Although there could be different opposed covens that hate each other. You would get a couple of unique spells and the option to transform back and forth as a female. As a male you would gain new combat bonuses and some kind of new power stemming from the briar heart - something linked with the old gods of the Reach - but you would be stuck as a Briarheart, with some negative side effect, unless you get the hagravens to turn you human again. The Briarheart could be compatible with vampires etc., but the Hagraven transformation would be mutually exclusive with all others.
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