Novice
Alarm - Notifies you when enemies enter a certain radius around you.
Longstride - Concentrate to increase movement speed.
Apprentice
Earthrune Weapon - For 90 seconds, you deal (Alteration)% more 1H weapon damage for 2 seconds after casting a spell.
Feather Fall - For 30 seconds, reduces fall damage by 10*Alteration.
Loot Magnet - Loots all corpses in a 200 ft radius.
Ocato's Recital - You have 15 seconds to cast buffs and summoning spells; when you enter combat, your chosen spells are cast for free.
Reynos' Fins - Swim speed increased by 200% for 60 seconds.
Wither - Target loses 10% movement speed per second for 15 seconds. All movement speed is restored at the end.
[H]
Adept
Dancing Stones - Cast to attune to earth for 10 seconds and gain the ability to rapidly cast stunning rocks that lower armor rating by 120 for 10 seconds.
Lift - Concentrate on a target to levitate them into the air after 3 seconds. If you miss during this time, the timer resets.
Ninth Barrier - Increases armor by 140 for 60 seconds, but may randomly fail (1% chance per second) which drains half of your Magicka.
Sense Ore - Detect the presence of ore veins within 200 ft.
Spell Sequencer - You have 15 seconds to cast spells; when you cast one of them in battle, you automatically equip the next spell in line.
Tharn's Prison - Traps a humanoid target in a large crystal of force.
[H]
Expert
Create Energy Ball - Spawns a ball that can be thrown around with Telekinesis for 120 seconds.
Detonate Lock - Explodes a lock with level (Alteration-25) or lower, but may alert people nearby.
Gravisphere - Target is pulled into the air by an energy orb of high mass for 10 seconds.
Hold - Target is telekinetically suspended in front of the caster for 10 seconds. This is a touch range spell.
Kinetic Charge - Target an opponent and dash to them, knocking them down on impact.
Knowledge is Power - Cast with one hand while having a non-concentration spell in the other hand to give yourself a 1/day power that casts this spell for free.
[H] Warp the Flesh - Deals 20 damage per second for 5 seconds to paralyzed or levitated target.
Master
Acceleration Rune - When triggered, launches the opponent in its direction of movement.
Levitate - Walk on air for 30 seconds, stop moving to drop, jump to climb. Does not work in combat.
Mark and Recall - Place a marker or recall to a previously placed marker.
Replicate - Target an item on the ground to duplicate it at the cost of 4 times its gold cost.
Shalidor's Rune - When triggered, sets the opponent's health to a random percentage.
Weave Mythal - Increases the duration of your next alteration self buff to 600 seconds.
[H] Slam - Target is levitated for 2 seconds, then hits the ground for damage.I like the idea of Kinetic Charge, I was thinking something like Charge from Bioshock: Infinite would be cool in Skyrim. Detonating locks sounds fun too. Levitation would be cool, so would Feather Fall. Overall, these sound great to me!