I do believe that means he lost them. Does he really say it (I guess I'm asking you if you're sure!) when the enemies are dead, or is it just when he loses track of them/can't find them? If he does indeed say it when they've died, that's good enough for me, because Boone losing track of his enemies is extremely uncommon, rare enough that a false trigger wouldn't matter if it did occasionally happen. But I suspect that this is exactly the CombatToNormal situation I mentioned in my first post, which does not correspond to a combat victory - it literally only happens when an NPC abruptly drops out of combat, due to losing his target. As far as I understand. Ya made me fire up the GECK! Let's see here. OK, CombatToNormal voice clips are played when combat ends in normal ways - that is, CombatToNormal is not a rare condition; I was wrong about it being uncommon. Boone says boilerplate things like "Guess we made it." and "All clear." which would apply to any reason combat would end, such as if you ran and the enemy lost you. (Incidentally, "Gone now." is AlertToNormal, where he cancels his alert status, and "Gone for now." and "Gone. Huh." are LostToNormal, which appears to indicate, if he lost the enemy - but specifically is searching - and then he gives up the hunt.) Any experts care to weigh in? This is turning out to be a mildly interesting question - I'm actually learning a lot. I'd say on the face of it it looks like the behavior I want would have to be scripted in, since I can cause the NPC to pipe up when combat ends, but combat won is a subset of combat ends that isn't handled specifically. EDIT: I just noticed that Boone checks if he is in fact Boone in the Conditions on the right, before he says these things. Interesting. I don't know why he'd have to find out if he was in fact himself, but that is what the script does. So I was rooting around through the Conditions, on the bottom. I looked up maybe 10 or so that sounded promising, in the GECK wiki: GetDead, GetAttacked, etc., and none of it is really relevant. How about this, experts: If I just left combat, and I just gained XP, assume that those two weren't a coincidence (obviously I could be picking a lock right as Boone kills a mole rat, but I certainly consider that unlikely). How can I have a condition that checks both? Possible? EDIT2: He is checking if he is himself because his dialogue is assigned by a "follower dialogue" quest that is assigned to all followers? Anyway, just learning, anyone with actual knowledge weigh in please.