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CrimsonKing1990

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Posts posted by CrimsonKing1990

  1. your version of streamline is outdated

     

    ? Highly recommended to use the MAO patcher in Wrye Bash version 275+

    that means that you need to install wrye bash

     

    then use its function.

     

     

    BOSS also tells you that this is outdated

    300_White Stallion 4.esp

     

    I heard 3.1 was unstable.

     

    I already have Wrye Bash. I can't seem to find that function for it.

  2. Please, post the BOSS log note.

     

    ------------------------------------

    Recognised and re-ordered mod files:

    ------------------------------------

     

    Oblivion.esm

    . Note: Masterlist Information: $Revision: 1090 $, $Date: 2010-06-28 05:37:00 -0700 (Mon, 28 Jun 2010) $, $LastChangedBy: pacificmorrowind $

     

    Enhanced Daedric Invasion.esm

     

    AFC v2 Core.esm

     

    CM Partners.esm

     

    Lattamerv3.esm

     

    HrmnsOblivionScriptOptimizationv1.0.esp

    . Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake.

    . Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxd

     

    Unofficial Oblivion Patch.esp

    . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

    . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

    . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.

    . Note: Newest MOBS and non-MOBS versions have the same name.

     

    AFC v2 Combo Chains.esp

     

    AFC v2 Combat Moves.esp

     

    AFC v2 Damage Text.esp

     

    AFC v2 Gauntlet Weaponry.esp

     

    AFC v2 Locational Damage.esp

     

    moDem's City Life.esp

    . Note: May cause crashes in the IC Market district. May have been fixed. Needs verification.

     

    Crowded Cities 15.esp

     

    Crowded Roads Advanced.esp

     

    Hel Borne Spear Set.esp

     

    Lady Jasmine Moon.esp

     

    Enhanced Quest Roleplaying.esp

    . Bashed Patch tag suggestion: {{BASH:Factions}}

     

    Extended Imperial City Version 1.0.esp

     

    300_White Stallion 4.esp

    . Note: Consider updating to Feudal Empire ('Feudal Empire 300.esp') instead.

     

    KumikoManor.esp

     

    Tona's_ModsStore.esp

     

    24HrArenaAliveV2Towers.esp

     

    Enhanced Daedric Invasion.esp

     

    Roleplaying Dialogues.esp

     

    Alternative Start by Robert Evrae.esp

    . Bashed Patch tag suggestion: {{BASH:Relations,Invent}}

     

    EnchantmentMastery.esp

     

    SpellSinger.esp

     

    300ft_crime_detection-7319.esp

     

    Mayu's Animation Overhaul.esp

    . Note: Highly recommended to use the MAO patcher in Wrye Bash version 275+

     

    CM Partners.esp

     

    CM Partners Special NPCs.esp

    . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

     

    CM Partners NPC.esp

    . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

     

    CM Partners More NPCs.esp

    . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

     

    CM Partners Marker NPCs.esp

    . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

     

    CM Partners Extra NPCs.esp

    . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

     

    bgMagicEV.esp

    . Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names.

    . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

     

    bgMagicBonus.esp

     

    bgMagicAlchemy.esp

     

    bgMagicLightningbolt.esp

     

    Streamline 3.0.esp

    . Note: Old. Update to 3.1 or later.

     

    -----------------------------------------------------------------

    Unrecognised mod files:

    Reorder these by hand using your favourite mod ordering utility.

    -----------------------------------------------------------------

     

    Unknown mod file: ArenaExpansionv1.0.esp

  3. Whenever I try to start the game with MAO activated, the game crashes after it finishes loading. BOSS suggested I use some patcher, but I don't know what that is.

     

    Load Order:

    Active Mod Files:
    00  Oblivion.esm
    01  Enhanced Daedric Invasion.esm
    02  AFC v2 Core.esm
    03  CM Partners.esm
    04  Lattamerv3.esm
    05  HrmnsOblivionScriptOptimizationv1.0.esp
    06  Unofficial Oblivion Patch.esp  [Version 3.2.0]
    07  AFC v2 Combo Chains.esp
    08  AFC v2 Combat Moves.esp
    09  AFC v2 Damage Text.esp
    0A  AFC v2 Gauntlet Weaponry.esp
    0B  AFC v2 Locational Damage.esp
    0C  moDem's City Life.esp
    0D  Crowded Cities 15.esp
    0E  Crowded Roads Advanced.esp  [Version 1.3]
    0F  Hel Borne Spear Set.esp
    10  Lady Jasmine Moon.esp
    11  Enhanced Quest Roleplaying.esp
    12  Extended Imperial City Version 1.0.esp
    13  300_White Stallion 4.esp
    14  KumikoManor.esp
    15  Tona's_ModsStore.esp
    16  24HrArenaAliveV2Towers.esp
    17  ArenaExpansionv1.0.esp
    18  Enhanced Daedric Invasion.esp
    19  Roleplaying Dialogues.esp
    1A  Alternative Start by Robert Evrae.esp
    1B  EnchantmentMastery.esp
    1C  Mighty Enchants.esp
    1D  300ft_crime_detection-7319.esp
    1E  Mayu's Animation Overhaul.esp
    1F  CM Partners.esp
    20  CM Partners Special NPCs.esp
    21  CM Partners NPC.esp
    22  CM Partners More NPCs.esp
    23  CM Partners Marker NPCs.esp
    24  CM Partners Extra NPCs.esp
    25  bgMagicEV.esp  [Version 1.6EV]
    26  bgMagicBonus.esp  [Version 1.55EV]
    27  bgMagicAlchemy.esp  [Version 1.57]
    28  bgMagicLightningbolt.esp
    29  Streamline 3.0.esp
    

     

    Does anyone know if there's a way to fix this?

  4. Just like the title, I'm getting a CTD whenever I save the game. I've tried new saves, saving with console, and overwriting. Every time I try to save the game, I crash.

     

    Does anyone know how I can fix this problem?

     

    Mod list:

    Fallout3.esm
    HairPack.esm
    Anchorage.esm
    FakePatch_v1.5.0.22c.ESM
    LingsFinerThings.esm
    Mart's Mutant Mod.esm
    CALIBR.esm
    CRAFT.esm
    CRAFT - Activation Perk.esp
    hair_add_npc.esp
    Unofficial Fallout 3 Patch.esp
    Fellout-pipboylight.esp
    TL_Color.esp
    PureWater-VeryClearNoRad-.esp
    999 Weight Limit.esp
    Unlimited Death Reload Time.esp
    Ranokoa's Reloading Reloaded.esp
    EVE Beta MAX.esp
    PCIdles.esp
    Josef Greys Kozaburo Hair Style for Fallout 3.esp
    F3Eyelashes.esp
    eyes_hairpack_en.esp
    DIM CUSTOM PRESETS V1.3WEB.esp
    Accurate Sniper Rifles.esp
    Alternate Start - Roleplayers.esp
    body blood replacment.esp
    Overhead3PCamera.esp
    GalaxyNewsRadio20[M].esp
    PlasmaRifleAwesomefied.esp
    Warhammer40kWeapons-Chainsword.esp
    Tailor Maid.esp
    Tailor Maid Anchorage.esp
    Boltgun.esp
    Myerz_Items.esp
    WHSpaceMarineArmor.esp
    WH40KFactionUltramarines.esp
    LingsFinerThings.esp
    HZ_M92SE.esp
    Clint1337Wood- Franchi Spas 12.esp
    3EFdrgplate.esp
    RaiderMercenaryExpanded[MMM].esp
    wasteland_mix1F.esp
    Fawkes-warmachine.esp
    Better Companions Ess.esp
    CanterburyCommonsEmbiggened.esp
    Cleaning up the trash in Fort Independence.esp
    Sanctum-Storage.esp
    Sanctum.esp
    BeefedUpCitadel.esp
    FollowerAmata.esp
    Warhammer Imperial Guard Replacer.esp
    Warhammer Space Marine Replacer.esp
    WFC version 1.0.esp
    FleshBurningPlasma.esp
    Ripper Sound Fix.esp
    Stealth Kills Enabled.esp
    Fellout-Full.esp
    Fellout-Anchorage.esp
    StreetLights.esp
    Not alone in the Wasteland anymore.esp
    MTC Wasteland Travellers.esp
    MTC Wasteland Travellers (Optional)- Crowded Cities.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - Increased Increased Spawns.esp
    Mart's Mutant Mod - Feral Ghoul Rampage.esp
    Mart's Mutant Mod - Zones Respawn.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - Hunting & Looting.esp
    MMM Fix.esp
    Tyranid invasion Mod City attacks.esp
    
    Total active plugins: 70
    Total plugins: 123
    
    

  5. I figured that including the throwing part would be a bit hard for people to do. But I guess you could make a spell that uses the sword as the projectile.

     

    The paralyze bit is a good idea.

  6. I was wondering if anyone here can make this. A Black Key is basically a plain sword. They can be either used normally or thrown. Also, they are dual-wielded so an off-hand version is needed as well.

     

    http://img200.imageshack.us/img200/8823/blackkey.png

  7. Whenever I try to enter Paradise Falls, I get a CTD. I've tried it with different saves but the same thing happens.

     

    Mod List

    Fallout3.esm

    Anchorage.esm

    FakePatch_v1.5.0.22c.ESM

    HairPack.esm

    Mart's Mutant Mod.esm

    CALIBR.esm

    Unofficial Fallout 3 Patch.esp

    999 Weight Limit.esp

    Unlimited Death Reload Time.esp

    F3Eyelashes.esp

    hair_add_npc.esp

    Accurate Sniper Rifles.esp

    GalaxyNewsRadio20[M].esp

    colossus BOS.esp

    Colossus Outcast.esp

    Myerz_Items.esp

    WHSpaceMarineArmor.esp

    WH40KFactionUltramarines.esp

    MantisZeroSuit.esp

    MantisCyberGear.esp

    Colossus Headgear.esp

    1alexscorpionsnipergear.esp

    Yoko'sOutfits.esp

    RivetCityHome.esp

    Essential Walter.esp

    Suite-Suite.esp

    Onehitter's Increased Companion Health.esp

    Fawkes-warmachine.esp

    Cybernetics.esp

    CanterburyCommonsEmbiggened.esp

    Sanctum.esp

    JHBCloverPlus.esp

    FollowerAmata.esp

    BringBackBael.esp

    Warhammer Imperial Guard Replacer.esp

    Warhammer Space Marine Replacer.esp

    FleshBurningPlasma.esp

    Ripper Sound Fix.esp

    Stealth Kills Enabled.esp

    Mart's Mutant Mod.esp

    Mart's Mutant Mod - Increased Increased Spawns.esp

    Mart's Mutant Mod - Feral Ghoul Rampage.esp

    Mart's Mutant Mod - Zones Respawn.esp

    Mart's Mutant Mod - Natural Selection.esp

    Mart's Mutant Mod - Hunting & Looting.esp

    eyes_hairpack_en.esp

     

    Total active plugins: 46

    Total plugins: 54

     

    Does anyone know how I can fix this problem?

  8. This thread reminds me of this

     

    Funniest for me was having several guards follow me into the cheydinhal well and drowning. I also have several essential characters trapped there.

  9. Important people never seem to die. They only fall unconscious for about 10 seconds then get back up smiling. Even when I trap them in the mages guild well they never seem to drown.

     

     

    Everything can be solved by using bribes

     

     

    NPC seem to fall in slow motion.

     

     

    You don't have to run your ass out of an Oblivion gate when you take the sigil stone. You simply appear outside it.

     

     

    Audins Avideus the corrupt captain knows exactly where you are.

     

     

    Even though you're a master with blade weapons, you can never take the time to learn how to dual wield.

     

     

    Sleeping fixes everything

     

     

    The sea is like the desert. There's almost no life there.

     

     

    Big Brother... I mean the Dark Brotherhood is watching you.

     

     

    Dropping stuff on people doesn't hurt them, even if it's a watermelon.

     

     

    People wake up instantly when you want to talk to them. They never tell you to go to hell.

     

     

    I can kill everyone in the Imperial city, but simply paying the fine gets me off the hook.

     

     

    The roads are more dangerous than the wilderness.

     

     

    You never run into anything when fast-travelling.

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