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MayhemMess

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  1. I shouldn't be surprised that this is just left out/bugged, but dammit. Followup, is there a way to grab an existing save file and make it part of an ESP? So I could build everything in-game and afterwards save it out?
  2. I'm trying to essentially recreate my own conveyor belt setups in Creation Kit, in order to make pre-made puzzles. Running into two key issues. 1) I can't figure out how to properly power any of the objects I put down. For example, if I set down DLC05WorkshopConveyorElevatedPowered01, I can't hook it up to a Fusebox inside the same cell. I'm sure the answer is linking them a refference but I can't figure out for the life of me what keyword is required. 2) Even if I go in-game and hook up the Conveyor belt, it will begin running (as in, the thread will move) but functionally wont move any object placed on top of it. Again, I'm sure I'm missing a keyword that makes it run but I can't find it and the documentation certainly isn't helping. Thank you.
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