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lancelot40

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  1. Hi yall, I know this isn't a popular game, but I was hoping it was an easy project for someone with the appropriate experience. I would like a bepinex character-replacer, similar to the one made for Valheim. The project is available on github, though it is an old mod. I would like to use the same procedure to replace a player character (not an npc). Whoever winds up doing this (if) can use the models available for for the Valheim mod I mention below. Thank you if you decide to give this a shot. Github project Valheim VRM Valheim VRM (a plugin for bepinex) Some models for the plugin
  2. Hi, I know this is an old topic, but I was wondering if there was a way to change the name without closing my account. I'd like to keep my supporter status, download history, and the few mods I've uploaded. If I start over, my fear is that it will appear I'm taking credit for someone else's mods. Download history is nice to keep as well.
  3. Thanks so much for the guide. I'm sure glad someone went through the trouble to help the community out. I've been working with this tool for a week or more trying to get my own mods to work, which are casual and armor swaps that don't exist on the Nexus yet. I was wondering if someone could help me locate the master shared blueprint bundle that others seem to be using for their armor swaps. What I'm trying to accomplish with one of my mods is swapping Cora's armor with the AI chest pieces. I know a full armor can be substituted for a chest piece (or even an arm piece) as long as you use the right cull tags and assign the right blueprint bundle. It's driving me crazy, because I actually found it one night, and then friggin lost it (f... me, lol). I'm pretty sure it isn't this: - game/mastersharedbundle/MeshVariationDb_Win32 or this: - game/mastersharedbundle_networkregistry_win32 Any help here would be appreciated, thanks.
  4. I'm guessing you were doing an ADD operation for the property modifier. Did you try MUL+ADD? I'm not sure this will work, I just know that some actor values are calculated in a way that requires different operations. Don't know if the Step value is something that needs to be added either.
  5. I had the same problem many of you had. I would start Creation Kit and it would lock up when loading facegen stuff. Mine was fixed with Markmid's suggestion of replacing the steam_api.dll file. Markmid gives a link on this forum to a place to downoad one. I had my own so I don't know if that one works, but I assume it works.
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