In response to post #84206898. #84261903, #84282448, #84347048 are all replies on the same post. It's worth being careful not to get too caught up in the "hand-holding" aspects just for the sake of slavish authenticity (and you are, which is fine, but I wanted to make this point ahead of the clamoring that will inevitably come from a vocal minority). We aren't teenagers with infinite free time any more: even players who STARTED with Skyrim aren't that any more! The sheer pettiness of things like having to waste hours of real actual time just rewalking a path that's already been trodden and has no value left in it from a gameplay perspective (which can potentially happen even in the presence of Mark/Recall etc, if you only have a single mark point and there's a multi-node path that needs to be covered) solely because the idea of fast travel hadn't occurred to anyone 20 years ago, will RIGHTLY be a massive turn-off for players who have jobs and families to deal with now. (Or even just new demands on their "free" time, like Netflix, anti-social media, and thousands of times as many games as there were at the turn of the century). While it's certainly true that a lot of Skyrim is "noob-friendly" for the sake of being attractive to a wider audience, and that the same was true for Oblivion before it, sometimes game mechanics change simply because the new mechanic is better. Oblivion's system of Sneak increasing solely for moving undetected, for example, is simply massively inferior Skyrim's system of increases as a result of successful Sneak Attacks, and all the screeching in the world from Oblivion purists won't change that reality. :) Building a copy of Morrowind is an interesting goal in its own right. But building a version of Morrowind that's actually a better GAME, rather than simply one with a better renderer, is a far more fulfulling one, for both developers and players. Good luck with the project.