Jump to content

khaell

Members
  • Posts

    88
  • Joined

  • Last visited

Nexus Mods Profile

About khaell

khaell's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hey, I'm getting a little annoyed by fact that that voices of NPC wearing helmets are the same as characters without them. Its a thing to do by programmer and sound engineer/producer, do we have that kind of people here? It kills immersion for me, I pay a lot attention to sounds and voices, and when I hear thier voices = it feels like empty model even more.
  2. Hi there, I encountered bug that wont allow me to continue cass storyline. It stops cut-scene when Jean-Baptiste is going to kill the "test subject" during first visit in Van Graffs' shop. Any idea what causes this error/how to fix it?
  3. @David Oh, I forgot the reason why so many players yell that skyrim is the worst RPG ever made (looks like its to mainstream to love it) while its meant to play the role. Some just dont know that's possible to slow down and appreciate atmosphere and style of design over graphics and kick-ass design of items. On the other hand - there were great amout of item mods for oblivion and F3, and there were no crafting system, modders placed everything into ruins and placed maps for thier location. I recall teeth of akatosh stuck in some altar hidden in Jerall mountains. Well, I havent knew that 1.5 introduced that kind of problems, thats a shame. @Xarrian Does Your mod work well with SkyRe? It drew my attention but I really love "Wanderer" skill tree :P Well, I downloaded everything useful from GEMS and level of adventure in skyrim heads close to Dark Souls at last, couldnt be more immersive with my system setup. About ideas - I just came up to gather all neat and quality item mods and provide them with some background and place to wait for finder. Ever if it takes to make completly new landmass or place a castle. Incompabilities of item placement couldnt come out if people placing them have contact with each other. More I'll send You as PM :)
  4. Hi there! I wish I had any time to mod this superior game, everything I do is writing down my ideas that I hope I'll have oppournity to use one day. I'm hardcore role player, I like to have lore exploanation for every each item, make use of everything I take. While I'm playing as hunter trying hard to survive in cold wilderness - I would rather learn alchemy and leave smithing alone. My character just cant work with metal, he could craft steel dagger, but properties of dwarven metal are unknown to him. He makes more use of leathercraft, escaping from really sticky situation in full armor or shooting bow in plated gauntlets is quite... problematic. Why you, modders, dont like role-players? In TES IV Oblivion I never read location of mod items because I loved to find it myself. In skyrim everything is craftable. Give us more adventure! Put the background for the item you have created and place it somewhere. Give it to wanderer that dont know how to use is, so he would want to sell it and make quite profit, give us adventure, put in on corpse with journal, make us steal/buy/quest for these items or make it popular, used by everyone. I pass with pain cool, craft-only items.
  5. I can provide ideas for lenghty quests based on talking and sneaking, maybe silent, unseen assasination. There is too much doing what someone said, just like dragonborn couldnt make his own decisions (thieves guild questline) and "kill something/bring that item". Also if it have to be biggest town in skyrim - what about Planescape: Tornment / Castlevania style rewards? Nothing that could overpower, but enrich whole gameplay. And maybe big dungeon under town filled mostly with traps and places where these skills/artefacts would be mandatory? Not like "kill, go to next room, complete puzzle for idiot, go to next room, kill", but bringing some immersion. Based on personal perception, logic and timing. Monsters that could not be killed with regular weapon but with with tactis and environment? And lesser monsters killable only with dawnbreaker/magical effect imbuned to player/something with deeper background/????? (yep, another idea that needs to be expanded) Too many ideas, too low skill. Thats why I'm not modder (yet, hopefully). Jet I'm open to help and provide ideas.
  6. Hi there! I'm about to create new character. He's going to be Thief / Archer / Fetchmaster i(light armor, of coure). Best way to describe him - Garrett well versed in combat, helping himself with magic to get through specific situations. I never liked vanilla battle, it lacked immersion and was more like hack'n'slash. My character got to be fechtmaster, so the battle got to be hard and immersive. What is the best mod overhauling battle system? I'm looking for something compatible with SkyRe, but if you know any better combination I'll consider it. I really like skyre for its... everything, never tested its changed battle system tho. (so if you know its good, hit me in my head with fry pan and say it, because I'm too sceptic [lazy?] to check it out) Right now I'm using Duel - Combat Realism v4,2, because I'm not sure if latest version is SkyRe friendly. Today I found Duke Patricks - Archery and heavy weapon that author states its based on real combat. There is also ACE and Deadly Combat, and I wont be suprised if there's more. that leaves me confused. Please, help!
  7. AWESOME! Something is about to happen around Wars in Skyrim! Btw. There is already awesome mod for wildlife called SkyTEST - Realistic Animals and Predators. It is included in STEP http://skyrim.nexusmods.com/downloads/file.php?id=10175 Maybe connection between WIS and SkyTEST would be better than writing some new .esp that would appear incompatible. Btw. I'm not a modder, but I have head packed with ideas, no skill nor time to make any solid mod. I would like to share some of these.
  8. Anyway - animated hair will be worser thing than normal, static. Fallout 3 uses old phisics system - Havok. Only thing possible for hair is making hair as ragdoll conected to characters head with few variations. It would take much much time, to make one, very thin line and connect it one by one with skeleton in right place.
  9. I just love sniper rifles, and I wasnt able to use them in F3 because of very, very weak sniping system. Thats why I just started to think about that how to fix these problems. Unfortunelly - I dont have skills to do that 1. further Zoom - Some Players simply cant use Zoomable scopes because they cant make FOSE to run, despite they have oryginal version of F3. 2. Lay down - something that would make player to "dissapear" without any Stealth boy or Stealth suits. Making Idle would be hard, but this point is unnecesary. 3. No auto-aim for all rifles - Theres a lot of mods thats fix this problem, but only for one, indescrtuctable vanilla sniper rifle. 4. Stronger but Slower Rifles - Its annoing, that bullet shot from rifle like this wont kill a simple raider with one head shot. It should have longer shot delay and use more AP in VATS Can someone make it? Thanks in Advance!
  10. Btw. Did someone noticed that Gronak the Barbarian have Iron Axe on comix labels? xD
  11. I red today, on one of Polish gaming sites (www.gry-online.pl) that BioWare will attach complete, easy to use construction set to ther new Game, Dragon Age: Origins. I think its good idea to make new modding community/database, because as I already seen - this game may have much bigger potential than oblivion (Imposible? Well... I tought it too). Official site: http://dragonage.bioware.com/sacred_ashes.html
  12. I'm not a modder, but i feel like a modder. Pictures...?
  13. You are Welcome Hmm. You should look for good house mods, that includes Oblivion Gate Lab, I seen some in our great nexus.
  14. Offtopic: Lol! 3 Kudos! But, the hell, how? xD back to topic: Yup, Midas did it well, but Frostcrag spire with Oblivion gate Lab, thats activeted by Sigil stone was better idea.
  15. You can open random oblivion plane by mods like Forstcrag revival/rebulid, or something like that. You check this one. Charging oblivion gates with Welkynd stones is not lore-friendly, thats like planned metting with Your arch-enemy, that most likelly want to put the knife in your chest. You can always enchant items with altars, + if You use mods for more immersive enchanting, like Enchant Mastery and Varla Stone enchanting, You can get much more fun with it.
×
×
  • Create New...