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me3deager

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  1. In the case of CEM, I don't speak German and the audio lines have to be different in some cases as well. That's where it was nice that Autoola stepped in. A little note on that install order, do read the instructions for CEM Full because the James file, despite best practice is generally graphics mods last, the James patch has to go in last as does the new goodbye scene for either Full or Lite.
  2. I know that CEM will not work exactly properly since it needs english texts to actually skip certain lines. On the plus side, Autoola made a German translation. https://www.nexusmods.com/masseffect3/mods/722 He has CEM and the transition mods for use with CEM. MEHEM is also covered by Autoola https://www.nexusmods.com/masseffect3/mods/736 As for the rest, if the mods say English only, then unfortunately, go with what they say. As far as figuring out if things conflict or not, right, it's very difficult to figure it out. You'd have to manually install all of the mods and then compare the files to look for duplicates. In general, if you don't see duplicates, you're fine. The exception I know of is PEOM since he streams into custom file names during the end (JAM and others do this as well but on your list, PEOM is the only one I know.) If the Hairy Sheploo only has a few files in it, likely you're fine. Omega Hub should be ok if it supports non-English. Ditto for Tali. I doubt EGM supports non-English but if it does, great. ALOT and ALOV definitely should be fine and install it last (and yes, install any CEM Full or goodbye patches after ALOT, it's an odd deal that's a thing on my end.) AmbientAudio might... depends on what they changed. That's my thoughts anyway and lots of guessing. On the plus side, MEHEM and CEM have German versions thanks to Autoola.
  3. Heh. No doubt. That would be a hilarious (not really) mod to intentionally make. :wink: @Newfolder88 I typically find that firing up MEHEM during the beam run or even the chapter save before going up the beam to the Citadel does work well enough. Not recommended officially but I did that a lot during testing.
  4. Did you install the EGM patch for PEOM? If not, do that. If you did already, try disabling the mods one at a time. I would try PEOM first since I think it's the newest, by putting an underscore in front of the DLC folder name, startup the game, and see if you can continue. If not, enable PEOM again and then try a different mod to see if you can get it to work.
  5. Thanks, GalaxyMan2015! I gather that Andromeda could probably benefit from some modding love. ;)
  6. Something isn't jiving and it's quite possible that a mod requiring an older version of me3explorer somehow creates problems for newer mods. You may have to pick and choose which mods you want to use. However, maybe this version of EDI would work for you? http://www.nexusmods.com/masseffect3/mods/208/?
  7. I'm not sure. I thought the hair mod DLCs effectively replaced existing vanilla hairs to make them work, but I could be wrong.
  8. I'm not familiar with all the folders listed (but thanks for listing them,) but do you have any hair mods installed for Shep?
  9. Ah yeah, language barriers. Your English is really good and certainly better than my "any other language on the planet." Even though I have made mods, I can tell you that even I get really messed up sometimes and have to delete everything in the install folder and start over. I'm not saying you have to do that now, but crazy things can sometimes happen with this modding this game. Not that I want to scare people away from it as I think it's worth the effort. Hopefully you can get. You can PM me if you really get stuck; just in case I have a bright idea or something.
  10. I would guess pretty good. I suspect textures and customization that is possible in DA:I now will be possible in Andromeda. But interestingly, Ottemis is very impressed with the graphics right now. She sees almost no flaws in them and I agree with her. Still, it's fun to have options and Ottemis may very well mod it later. And there are tons of talented people out there. I don't know you, but you may be one of those people who makes some mods. :)
  11. I'm not an expert on what you can get away with and things could break, but, if it were me, I'd try this. See if I can install the EDI mod with the current version of me3explorer If I can't, see if I can install the mod with the 109K (rev.653) version, and then use me3explorer's current version of everything else The second option really should work and, while I haven't seen the EDI file, I'm guessing it's a .mod. Once it gets installed, I think the new version of me3explorer will be fine doing the rest. That said, .mod files can have issues with DLC mods because the EDI file may mod files that EGM uses, and the EDI file most likely is not setup to change the EGM files. However, I just installed EGM and I don't see any BioH files for EDI being changed. My hunch is that one of the two above options will work, but it's only a hunch as I haven't really looked into it.
  12. I'm not saying there would never be a tool, but I looked at the files in the ME:A Trial and woah, this is a different format. I'm not a programmer, but I gather that tampering with files really breaks stuff. For the AI, I can tell you no way from me. Way too many characters are saying the name right now in the trial. I did a bunch of audio stuff for ME3 and one for ME2 and no way I would touch this, even if I had tools which could do it. That doesn't mean if a tool existed someone else wouldn't though. ;)
  13. Bummer. MEHEM and EGM are quite stable and if that's it, other than textures, it's very weird. On the reinstall, to be completely thorough, I usually uninstall, delete the entire contents of the ME3 install folder, then install again, MEHEM/EGM, textures, and then give it a go. I know that can be super annoying but sometimes a completely clean build is needed.
  14. OK, PM me if you don't hear anything. I know this can work but something, obviously, is not working.
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